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Open Wheel Manager 2 News

Future plans

Greetings, friends. We would like to tell you in which direction the development will go further. This will not be a roadmap, just a list of the main directions.
First of all, you should understand that the game does not look the way we would like it to look right now. This means that during early access, major updates and alterations will be implemented, which may well cause the need to start a new save. Of course, if possible, we will try to maintain compatibility between versions of the game.

Another important thing - mods. Unlike OWM1, we will not integrate the Steam workshop, but plan to use one of the multiplatform services (like mod.io ). This will allow you to use the same mods in any launcher

Some of development directions below:

Modding

We have been developing a game data editor for quite some time, so we won't have to wait six months or a year. The first iteration of the editor will primarily include editing text data and images. In the second iteration, we will try to add work with 3D objects of the game.



Traits for drivers and staff. Separation of skills.

Adding character traits to drivers and staff will make the selection of the team less linear. In addition to the skills themselves, you will also need to take into account the compatibility of the team's employees with each other.
We would also like to give drivers and staff skills of 1-100 (with the ability to switch to 1-20 in the settings). The components' parameters will keep squares format 1-10.



Departments

The buildings will be modified into departments. Departments will have several structure options, varying which you can choose what you need at the moment - efficiency or financial savings. Departments, combined with the character traits of the staff, should simulate the complex process of creating a truly champion team, when you piece together a team of compatible employees with high skills. Work on this update has already begun.



Updating the car development

Changes aimed at non-linearity are also planned here. The dimensions of the chassis (sliders) will become more dependent on the current regulations and the dimensions of the engine. Drivers will have their preferred style of driving, which will also need to be taken into account when developing the chassis. An qind tunnel will be included in the development process of the new chassis.



Current chassis problems will have the complexity of solving them



Championships

We plan to make all championships playable. However, the gameplay will be the same everywhere, adjusted for the level of cars and drivers (perhaps 3d models of cars will be different). Promotion and relegation, as in football, we do not plan to do yet. This update will require changes to almost all components of the game so this update will be the final one

Live-timing race mode

In addition to 3d/2d and instant results, we would like to add another option for viewing the race - live timing. This is a completely table-style format in which it would not be difficult for us to add all sorts of events like red flags, safety car, mass accidents and others. To implement such events immediately in 3d is very long and expensive. Perhaps in the second iteration we will be able to introduce illustrations based on our 3d race into the live-timing, so that you don't forget what your car looks like)

Type of team management

We would like to divide the teams into private and joint-stock. Private teams would receive fewer resources, but more opportunities for manual management (no salary cap, no season target from board, the impossibility of firing the manager). A private team will move to the rank of a joint-stock company after you sell 51% of the shares or more.

Youth Academy

We don't know in what format it will be implemented yet, but the fact that it will be and will be deeper than in OWM1 is for sure.

Game events

Of course, we will continue to add events to the game like purchases of bankrupt teams by engine suppliers in order to make the game world more lively

So far, this is a preliminary plan. Something may change, something may be added. The layouts presented in this article are illustrative and can change a lot by the time the functionality is introduced into the game.

HOTFIX #6

* Fixed a bug where it was impossible to sign two drivers with "equal driver" role
* Fixed incorrect display of the driver's retire date
* Fixed gained points on the test track. Previously, in some cases, fewer points could be awarded than displayed.
* Fixed an important bug when AI teams could not replace the engine in some cases
* Fixed a bug when AI teams in a financial crisis did not sell all shares.

HOTFIX #5

* Fixed rare freeze when the AI ​​could start two task in a wind tunnel in the same week
* Fixed wrong behavior of the efficiency graph on the car repair and upgrade screen
* Fixed a rare bug that caused the game to freeze at the first race of the season
* Prize money has been increased x1.5. The initial prizes was set before the implementation functionality of a strong drop in the condition of car parts during accidents/tech problems. Which led to some overspending money on repairs
* Added news about the size of the salary limits. The news will come in the first week of each season

HOTFIX #4

* Fixed a bug where it was possible to make an offer to an engine supplier for a sponsorship contract even when the supplier had no free slots left
* Fixed a bug when the team profile did not load after the team was acquisition by a engine supplier
* Fixed the behavior of the +/- buttons when selecting a pit stop lap in the strategy panel during the race. Previously, pressing + and - would immediately change the lap, which could lead to an instant pit stop (when the value matched the current lap). Now the new value is set a second after you stop pressing + or -
* Fixed a bug in the drivers search when selecting the filters “desired role: reserve driver” and “driver with sponsorship” a list of drivers was displayed, none of whom met both criteria

HOTFIX #3 + Small update

* Fixed several freezes related to the dismissal of drivers (thx for bugreports in Discord)
* Fixed an wrong news report that an engine supplier was willing to sign a contract when in fact the offer was declined

+ Track parameters added to the calendar screen