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Space Trash Scavenger News

Space Trash Scavenger 🚀Dev playthrough and Chat🚀

Hi all,

As part of Steam Next Fest: June 2023, we'll be livestreaming us playing the demo, and you can also ask us any questions you have about the game as we go. Hope to see you there!

Space Trash Scavenger Demo Is Here

Hi all,

We're really excited to release a demo of Space Trash Scavenger to you today as part of Steam Next Fest 2023.

Space Trash Scavenger is an open world, survival, crafting and base building game, set amongst the debris of a long forgotten war. Use your jetpack to procedural asteroid fields, derelict spaceships and abandoned outposts. Then come back to build and expand you Space Rig, process and recycle the trash, and manufacture products to sell on the stock market.



The game features procedural sectors you can visit and scavenge in turn. There are also characters and quests revealed as you progress. There are a few NPCs to find in the current demo. You can use conveyor pads and drones to automate your systems, although this is generally optional and depends how you like to play.



This is our first game after finishing Overcrowd: A Commute 'Em Up. We've been working on it 2.5 years now. Keep in mind the game isn't finished, so this is just a taster, an alpha demo, and you may rarely encounter bugs.

We'll be adding more outposts, more space wrecks to explore, more trash and more enemies as we continue the development. The demo can take anywhere from 30 minutes to 3 hours, depending on how fast you like to go, and whether you want do the optional goals.



Check out the full F.A.Q if you have any more questions:

And let us know what you think in the forum, drop by the discord, or by hit f1 at any time in game to file feedback. If you like what you see, please do wishlist the game. The demo will probably only be available this week, so we hope you get a chance to check it out!

https://store.steampowered.com/app/1759350/Space_Trash_Scavenger/

Thanks!

Al and Sarah

Build 0.1988

Build 0.1988

-packing incubators (eg. algae tank/furnace) will drop any in their storage, rather than lose it
-tool tips have extra line so text not overlapping
-remove multiple wall packs. All blueprint recipes now only fabricate one item, (and atomise to one item) to aimplify and remove any resource number/tool tips confusion.
-updated wall and ceiling costs to be lower, and build time is now much lower (1 sec).
-attempt to fix unchildattractor nullreference crash. This may have caused packing process to fail.

Build 0.1987

Greetings Scavs!

Following your excellent feedback, i've made a slew of new bug fixes and balance tweaks today, and feel the game is getter by the moment.

If you had a rough start on the build earlier this week, or didn't try the new version yet, now is a good time to jump in and give it go with fewer issues than ever, and a more forgiving food/hunger mechanic for a more relaxing early stage, plus improved water gun, crop watering and seeds.

I'm super interested to know how theses changes work for a first play through, and the balance into sector 2 and beyond. Message me any thoughts, or hit f1 (or H - see below) to file your feedback.

Build 0.1987:
-added credits
-added new medkit and fuel models
-rebalanced rebuy costs/resource costs for essential tools
-water gun uses new ammo type, water gun charge, with favourable watering ratio
-balanced crops to be easier: far less carbon cost, double seed drop chance, halved watering costs
-added numbers to the stats bar for fuel, health, hunger to show changes more clearly (eg. sleeping never reduces health, it just removes low max hp debuff from tiredness, this should now be clearer)
-corrected steel to remove infinite resource exploit,
-corrected wall and "ceiling" panels to remove infinite resource exploit.
-feedback form updated to use the help key to open it. This defaults to f1 but may be bound to H if you have changed controls or played beforehand. The effect is you can rebind the (help) key to change how you submit feedback.
-feedback form only active in movement, placement, inventory or craft screens, via new key. This should remove a host of bugs it weas causing when activated in telescope or dialogue states.
-fixed can build blueprint on single layer rooms now