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  3. PixelOver 0.17 RC 1 - Blending mode and per object shader

PixelOver 0.17 RC 1 - Blending mode and per object shader

Hello! Here is the first release candidate version of the huge migration of PixelOver to the next major version of Godot, going from Godot 3.5.1 to Godot 4.4.

As previously announced, this update is more than just a migration. It introduces 2 major new features: the ability to add shaders to individual objects and blending mode.

Please note that pre-release versions may be unstable.



[h3]How to access pre-release versions[/h3]




(For itch.io users, you can get a Steam key on the download page)
[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]

[h3]New features[/h3]




Blending mode for layers and 2d objects.


Art by maxtron95




Per-object shaders. This feature is especially useful for tasks like adding a separated outline to each element of a bone chain.


Art by Oce33




Allow parent-child layers.



And multiple layers to be a clipping mask under one layer.







[h3]Changes[/h3]




Added cleanEdge as pixel scaling algorithm.




Dialogs are now using sub-windows, which will allow floating panels in the future.




[h3]Bug fixes[/h3]



Bug

Reference



(Beta1 to RC1) Fixed synchronization between keys and tree tracks.




(Beta1 to RC1) Fixed cursor position when drawing on a graphic tablet.




(Beta1 to RC1) Fixed animation replace track dialog buttons actions.




(Beta1 to RC1) Fixed extra "New Animation" auto added and tab style issue.

(Not reported)



(Beta1 to RC1) Fixed sub layer normal and depth buffer position.

(Not reported)



(Beta1 to RC1) Fixed voxel importer.

(Not reported)



Fixed font size for Chinese, Korean and Japanese.




Fixed 3d scene loading empty scene issue.




Fixed disable tracks checkbox.




Fixed scroll synchronization between tracks and tree.

(Not reported)



Crash when using the mesh.




Crash when using the drawing tool.

(Reported by DM)



Issue to load the modified shortcuts.

(Reported by DM)



Now attempt to load project and shader files, even if they contain errors, rather than completely failing and only displaying an error message.








If you encounter any bugs or have feature suggestions, feel free to share them in the community forum. Thank you!