PixelOver 0.8.1 Materials improvement
Hello, here a small update to improve and fix 3D models import.
[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]
[h2]New features[/h2]
Materials are now easier to manage for 3D mesh. Each material isn't yet manageable but should be possible in a future update.

[h3]Changes[/h3]
Improved .pixelover file structure (preventing objects ID to change everytime) and improving load speed. Project can also be saved as old structure to be openned on old PixelOver version.
Setting to choose default opening files folder.
Added cell size input for sprite sheet import.
Improved gizmo rotation. It's now possible to rotate on axe in front of us. Also added gizmo for 3D layer.
Added predefined zoom % (100%,200%,...).
Palette can now use up to 256 colors.
Added EULA in the files, this let you know for example you own exported files so you can use them for personal or commercial projects.
[h3]Bug fixes[/h3]
If you see bugs or want to propose features, you can do it at the community, thank you !
[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]
[h2]New features[/h2]
Materials are now easier to manage for 3D mesh. Each material isn't yet manageable but should be possible in a future update.

[h3]Changes[/h3]
Improved .pixelover file structure (preventing objects ID to change everytime) and improving load speed. Project can also be saved as old structure to be openned on old PixelOver version.
Setting to choose default opening files folder.
Added cell size input for sprite sheet import.
Improved gizmo rotation. It's now possible to rotate on axe in front of us. Also added gizmo for 3D layer.
Added predefined zoom % (100%,200%,...).
Palette can now use up to 256 colors.
Added EULA in the files, this let you know for example you own exported files so you can use them for personal or commercial projects.
[h3]Bug fixes[/h3]
Bug
Ref
Internal lines weren't well displayed with adjustments.
If you see bugs or want to propose features, you can do it at the community, thank you !