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  3. PixelOver 0.14.5 Depth displacement improvements

PixelOver 0.14.5 Depth displacement improvements

Hello, this update improves the depth displacement for 3D images and adds Japanese translation.



[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]


[h3]Changes[/h3]




Depth displacement improvement.

Possibility to add a different back image, depth map, and normal map.



Added an offset option to fix the front and back joint.


Fixed the normal buffer for displacement image and other minor improvements.





Added Japanese translation thanks to Momochi.




[h3]Bug fixes[/h3]



Bug

Ref



Fixed a crash when selecting multiple objects directly after project creation.




Fixed resource loading when the local path is invalid.




Switching animation now well refreshes the current position.




Fixed a crash when opening a file dialog while a file dialog is already opened.




Fixed scrolling view jittering on the reduced CPU/GPU option. As it's corrected, this option is now on by default.






Fixed a display issue when using animated image 3D with particles.







[h2]Roadmap for 2023[/h2]



Animation






Edit 3D bones animation.






Ability to save and load animation.



Tools and objects



ːsteamthumbsupː

Particle systems.




Fluids.




2D and 3D text objects.




2D lights with support of normal and depth maps.



Pixelation and effects



ːsteamthumbsupː

Material editing, especially with custom palette indexation.




More available effects with a tool to place them easily.




More pixel-art oriented resampler.



Importation & Export




ːsteamthumbsupː

Import FBX and DAE 3D formats.




Import Aseprite and PSD 2D formats.



Application





Better favorite system with preview for shader, palette, dithering, ...





Lighter project type. To batch pixelates files without any transformation.




ːsteamthumbsupː Available features but could be improved.


ːsteamthisː New available features added with this version.



If you see bugs or want to propose features, you can do it at the community, thank you !