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PixelOver 0.15.1 - Inverse Kinematics 3D

Hello, this update adds inverse kinematics chain constraint for 3D bones and more.


[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]

[h3]New features[/h3]




Inverse kinematics chain constraint for 3D bones

With the option to add a pole target to control the chain bending direction.






[h3]Changes[/h3]




Added Portuguese and Russian languages, thanks to wu0lss4j and Stripes.

If you want to help with the translation, PixelOver has a Crowdin project :
https://crowdin.com/project/pixelover




Added animation default parameters in global settings.




[h3]Bug fixes[/h3]



Bug

Ref



Fixed Blender link for MacOS.


(By email)



Fixed MTL image loading when opened from a PixelOver project.




Fixed 2D mesh editing.




Fixed 3D material external resynchronization.




Fixed IK resynchronization.




Fixed toggle favorite file and folder on the home page.


(Not reported)




[h2]Roadmap for 2024[/h2]



Animation




ːsteamthumbsupː

Edit 3D bones animation.






Ability to save and load animations.



Tools and Objects



ːsteamthumbsupː

Particle systems.




Fluids.




2D and 3D text objects.




2D lights with support of normal and depth maps.



Pixelation and Effects




More available effects with a tool to place them easily.




More pixel-art oriented resampler.



Importation & Export




Import Aseprite and PSD 2D formats.



Application





Better favorite system with previews for shaders, palettes, dithering, ...





Lighter project type. To batch pixelates files without any transformation.




ːsteamthumbsupː Available features but could be improved.


ːsteamthisː New available features added with this version.



If you encounter any bugs or wish to propose features, feel free to do so in the community. Thank you!