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  3. PixelOver 0.15 3D bones animation

PixelOver 0.15 3D bones animation

Hello! This major update introduces 3D bone object and the ability to edit bones poses for imported 3D models.


A step-by-step tutorial is available here for this new feature.


[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]

[h3]New features[/h3]




3D Bones

Added 3D bone object.



Added an option in the 3D scene to modify the bones poses.






Added a rotation gizmo for 3D layers. Layers can also be rotated using shift+middle click shortcut.






[h3]Changes[/h3]




Translations are now managed in a Crowdin project : https://crowdin.com/project/pixelover




Added meter/pixel scale in the project settings.




Improved a lot the performances especially for parent-child relations.




Added rotation gizmo for 3D layer. Layer also can be rotated with shift+middle click shortcut.




The main button is now automatically focused in dialogs and focused buttons have now a distinct visual.




Improved exported animation input chooser (All, current or pick).




Added the ability to paste images and other resources into the palette input.




[h3]Bug fixes[/h3]



Bug

Ref



Fixed multi-select 3D rotation.







[h2]Roadmap for 2024[/h2]



Animation




ːsteamthisː

Edit 3D bones animation.






Ability to save and load animations.



Tools and Objects



ːsteamthumbsupː

Particle systems.




Fluids.




2D and 3D text objects.




2D lights with support of normal and depth maps.



Pixelation and Effects




More available effects with a tool to place them easily.




More pixel-art oriented resampler.



Importation & Export




Import Aseprite and PSD 2D formats.



Application





Better favorite system with previews for shaders, palettes, dithering, ...





Lighter project type. To batch pixelates files without any transformation.




ːsteamthumbsupː Available features but could be improved.


ːsteamthisː New available features added with this version.



If you encounter any bugs or wish to propose features, feel free to do so in the community. Thank you!