1. PixelOver
  2. News
  3. PixelOver 0.16.1 RC 1 - Canvas rework

PixelOver 0.16.1 RC 1 - Canvas rework

Hello! Here is a pre-release to introduce a rework of the canvas and the export. Please note that pre-release versions may be unstable.

Also, you may see that there are fewer updates than usual, it's because the software is currently being migrated to the next major version of the engine used (Godot Engine 4).



[h3]How to access pre-release versions[/h3]




(For itch.io users, you can get a Steam key on the download page)
[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]

[h3]Changes[/h3]




Rework of the canvas to make it more intuitive.

This changed the shader effects a bit, introducing a size for tiled mode. But the shader effects will need a rework in a future update to make them more flexible and easy to use.
No more export area annoying rectangle when it's set on auto.


Easy to set export area manually.


New way to resize the canvas option in the toolbar with the C key as a shortcut by default.





Improved export, way faster with more feedback.




Added menu option next to the shader name input.




[h3]Bug fixes[/h3]



Bug

Reference



Fixed custom shortcuts save.





[h2]Roadmap for 2024[/h2]



Animation




ːsteamthumbsupː

Edit 3D bones animation.






Ability to save and load animations.



Tools and Objects



ːsteamthumbsupː

Drawing tool.



ːsteamthumbsupː

Particle systems.




Fluids.




2D and 3D text objects.




2D lights with support of normal and depth maps.



Pixelation and Effects




More available effects with a tool to place them easily.




More pixel-art oriented resampler.



Importation & Export




Import Aseprite and PSD 2D formats.



Application





Better favorite system with previews for shaders, palettes, dithering, ...





Lighter project type. To batch pixelate files without any transformation.




ːsteamthumbsupː Available features but could be improved.


ːsteamthisː New available features added with this version.



If you encounter any bugs or have feature suggestions, feel free to share them in the community forum. Thank you!