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PixelOver News

PixelOver 0.12.1 Engine update

Hello, PixelOver migrated from Godot 3.4 beta to 3.5.1, not a lot of changes on your side but behind it a lot of dependencies have been replaced/updated, it should improve the stability and the performance.

Also, this update adds new features for the view UI.




A new example project is available in the example/ folder in PixelOver download.




[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]

[h3]New features[/h3]





Added a subtool to manage visibility and selectability of every objects. It can be minimized with its top left button.





[h3]Changes[/h3]





Now not only the panel layouts but all the views settings are saved from last project settings to be applied on new projects. Can be disabled in Settings/Project/Layout Update from last modified project.




[h3]Bug fixes[/h3]



Bug

Ref



Fixed bone and gradient tool scale crash.


Not reported



Fixed object global transform when moved in another parent object.




Creating shape tool now follows well the mouse under transformed bones.


Not reported




[h2]New Roadmap[/h2]



Animation




ːsteamthumbsupː

Import rigged 3D models with animations.




ːsteamthumbsupː

Inverse kinematics.




ːsteamthumbsupː

Bone mesh deformation.






Ability to save and load animation.



Tools and objects




ːsteamthumbsupː

Gradient with easing function.




Particles and fluids.




Lights.



Pixelation




More pixel-art oriented resampler.



ːsteamthumbsupː

Polish line and internal edges.



Importation & Export




ːsteamthumbsupː

Import 3D formats GLTF (FBX and DAE soon).




Import 2D formats Aseprite, PSD.



ːsteamthumbsupː

Export separated layers.



ːsteamthumbsupː

Export different views as normal and depth.



Application




ːsteamthumbsupː

Theme customization.




ːsteamthumbsupː

Internationalization.




ːsteamthumbsupː

Keybindings.





Lighter project type. To batch pixelates files without any transformation.




ːsteamthumbsupː Available features but could be improved.


ːsteamthisː New available features added with this version.



If you see bugs or want to propose features, you can do it at the community, thank you !

PixelOver 0.12 Mesh deformation

Hello, here a huge update adding 2D mesh deformation ! You can check the detailed features in New features section.



A tutorial is available here for this new feature.



Also PixelOver is in Godot apps & tools showreel 2022 !

[previewyoutube][/previewyoutube]

There are also showreel for mobile and desktop games, if you want to check more about projects made with Godot.



[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]

[h3]New features[/h3]





Mesh deformation for any images and animated images (with native pixel art too).

- Mesh points can be auto generated and edited.

- Mesh can be deformed by adding animation keys on points or by adding attached bones.

- Bones weight on points can be auto generated or manually modified.



Examples are available by downloading PixelOver (even the demo) and a tutorial is available here.








Native file dialog. Added a setting (Interface/Dialog/File dialog) to use the OS file dialog (actived by default).





[h3]Changes[/h3]





Improved PixelOver project file structure to compress resources (now it's native resources size) and also prevent saving crashes.




Improved visual tools, added skew grabber and fixed/improved grabbers snap. Also added shadows on grabbers to be more visible.




Added the choice of the targeted version for save as old version.




Exporting a resource is now executed in parallel to prevent freeze and crash.




Improved track search. Now include all object tracks when searching for an object name.




[h3]Bug fixes[/h3]



Bug

Ref



Fixed IK refresh when top chain bone is moved by a parent object.


Not reported



Fixed move and duplicate keys when length is greater than 1s.


Reported by dm



Fixed sub-resource image preview in input (affecting image frames and dithering patterns).


Not reported



Fixed 3D scene image preview in input.


Not reported



Fixed resampler issue on native pixel-art.




Fixed animation track step for children objects (now step is computed from the current/previous key).




Fixed wrong resources when saving project with sprite sheet.





[h2]New Roadmap[/h2]



Animation




ːsteamthumbsupː

Import rigged 3D models with animations.




ːsteamthumbsupː

Inverse kinematics.




ːsteamthisː

Bone mesh deformation.






Ability to save and load animation.



Tools and objects




ːsteamthumbsupː

Gradient with easing function.




Particles and fluids.




Lights.



Pixelation




More pixel-art oriented resampler.



ːsteamthumbsupː

Polish line and internal edges.



Importation & Export




ːsteamthumbsupː

Import 3D formats GLTF (FBX and DAE soon).




Import 2D formats Aseprite, PSD.



ːsteamthumbsupː

Export separated layers.



ːsteamthumbsupː

Export different views as normal and depth.



Application




ːsteamthumbsupː

Theme customization.




ːsteamthumbsupː

Internationalization.




ːsteamthumbsupː

Keybindings.





Lighter project type. To batch pixelates files without any transformation.




ːsteamthumbsupː Available features but could be improved.


ːsteamthisː New available features added with this version.



If you see bugs or want to propose features, you can do it at the community, thank you !

PixelOver 0.12 PRE-RELEASE Mesh deformation

Hello, here a pre-release for the mesh deformation update in way to let you try the new features and to share some bug fixes. Almost all the features are implemented except bones attachment.





[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]

[h3]New features[/h3]





Mesh deformation for sprite and animated sprites.

- Automatic shape generation with settings.

- Deformation points with key animation.

- Bones attachment with weight (soon).






Native file dialog. Added a setting (Interface/Dialog/File dialog) to use the OS file dialog (on by default).





[h3]Changes[/h3]





Improved PixelOver project file structure to compress resources (now it's native resources size) and also prevent saving crashes.




Added the choice of the targeted version for save as old version.




Exporting a resource is now executed in parallel to prevent freeze and crash.




[h3]Bug fixes[/h3]



Bug

Ref



Fixed sub-resource image preview in input (affecting image frames and dithering patterns).


Not reported



Fixed 3D scene image preview in input.


Not reported



Fixed resampler issue on native pixel-art.




Fixed animation track step for children objects (now step is computed from the current/previous key).




Fixed wrong resources when saving project with sprite sheet.





[h2]New Roadmap[/h2]



Animation




ːsteamthumbsupː

Import rigged 3D models with animations.




ːsteamthumbsupː

Inverse kinematics.




ːsteamthisː (almost)

Bone mesh deformation.






Ability to save and load animation.



Tools and objects




ːsteamthumbsupː

Gradient with easing function.




Particles and fluids.




Lights.



Pixelation




More pixel-art oriented resampler.



ːsteamthumbsupː

Polish line and internal edges.



Importation & Export




ːsteamthumbsupː

Import 3D formats GLTF (FBX and DAE soon).




Import 2D formats Aseprite, PSD.



ːsteamthumbsupː

Export separated layers.



ːsteamthumbsupː

Export different views as normal and depth.



Application




ːsteamthumbsupː

Theme customization.




ːsteamthumbsupː

Internationalization.




ːsteamthumbsupː

Keybindings.





Lighter project type. To batch pixelates files without any transformation.




ːsteamthumbsupː Available features but could be improved.


ːsteamthisː New available features added with this version.



If you see bugs or want to propose features, you can do it at the community, thank you !

PixelOver 0.11.1 Undo/redo improvement

Hello, here a small update with improvement/fixes mainly for undo redo behavior.



Currently working on mesh deformation for the next main update.
Mesh can be auto generated. Like basic plan with the choice of subdivisions.





Or complex shape. (the colors used are only for debugging)





Still a lot of work to do but should be available soon.



[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]

[h3]Changes[/h3]





Added a tooltip of the action or disabling undo redo buttons when no action available. Also improved number of actions created (create less easily an action when tool is currently grabbed).




Automatically save layout (panels size) of the last modified project. Settings can be disabled on Settings/project/layout.




Replaced control by command on shortcuts for MacOS users by default.




[h3]Bug fixes[/h3]



Bug

Ref



Fixed undo/redo merging.




Fixed update of animation key context menu.





[h2]New Roadmap[/h2]



Animation




ːsteamthumbsupː

Import rigged 3D models with animations.




ːsteamthumbsupː

Inverse kinematics.






Bone mesh deformation.






Ability to save and load animation.



Tools and objects




ːsteamthumbsupː

Gradient with easing function.




Particles and fluids.




Lights.



Pixelation




More pixel-art oriented resampler.



ːsteamthumbsupː

Polish line and internal edges.



Importation & Export




ːsteamthumbsupː

Import 3D formats GLTF (FBX and DAE soon).




Import 2D formats Aseprite, PSD.



ːsteamthumbsupː

Export separated layers.



ːsteamthumbsupː

Export different views as normal and depth.



Application




ːsteamthumbsupː

Theme customization.




ːsteamthumbsupː

Internationalization.




ːsteamthumbsupː

Keybindings.





Lighter project type. To batch pixelates files without any transformation.




ːsteamthumbsupː Available features but could be improved.


ːsteamthisː New available features added with this version.



If you see bugs or want to propose features, you can do it at the community, thank you !

PixelOver 0.11 Inverse kinematics

Hello, this new release mainly adds inverse kinematics constraint for 2D bones.


[previewyoutube][/previewyoutube]


[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]

[h3]New features[/h3]





Inverse kinematics support for 2D bones. To use it, set constraint of the first bone to inverse kinematics. By default the constraint is set to from parent, so it will automatically create the chain with child bones.







[h3]Changes[/h3]





More precise inputs (needed for IK and parent/child relation generally). Number of decimals displayed can be setup in settings.




improved grabber icons. Added rotation icon and auto rotate scale icon in right direction.




Added fast rotsprite for native pixel art rotation. It can be better than default omniscale algorithm in some cases.




[h3]Bug fixes[/h3]



Bug

Ref



Current view export settings now really export the current view instead of the preview one.




Auto fix invalid character for file creation during export (instead of error message).




Fixed duplication of 3D objects when importing from gltf/glb.


(discord dm)



Fixed grouped objects resize stability.


(not reported)



Fixed change pivot stability.


(not reported)



Fixed crash when modifying key values with different type in animation.


(not reported)



Fixed potential crash when loading a shader during animation playing.


(not reported)



Now always update links between keys of same value.


(not reported)



Fixed custom offset.


(not reported)



Fixed paste shortcut sometimes wrongly disabled.


(not reported)




[h2]New Roadmap[/h2]



Animation




ːsteamthumbsupː

Import rigged 3D models with animations.




ːsteamthisː

Inverse kinematics.






Bone mesh deformation.






Ability to save and load animation.



Tools and objects




ːsteamthumbsupː

Gradient with easing function.




Particles and fluids.




Lights.



Pixelation




More pixel-art oriented resampler.



ːsteamthumbsupː

Polish line and internal edges.



Importation & Export




ːsteamthumbsupː

Import 3D formats GLTF (FBX and DAE soon).




Import 2D formats Aseprite, PSD.



ːsteamthumbsupː

Export separated layers.



ːsteamthumbsupː

Export different views as normal and depth.



Application




ːsteamthumbsupː

Theme customization.




ːsteamthumbsupː

Internationalization.




ːsteamthumbsupː

Keybindings.





Lighter project type. To batch pixelates files without any transformation.




ːsteamthumbsupː Available features but could be improved.


ːsteamthisː New available features added with this version.



If you see bugs or want to propose features, you can do it at the community, thank you !