Update 0.7.1
[h2]Changes[/h2]
[h2]Fixes[/h2]
- Being mass-locked now does not prevent your ships to jump, but increases the exit sequence charge-up time instead
- Contract Objective requirements for Chapter II changed to 30 (60 in total with Chapter I)
[h2]Fixes[/h2]
- Fixed another instance of Schrödinger's weapons - Fighter repeaters
- Fixed Fenrir's S2 hardpoint wrong rotation
- Fixed S2 Railgun wrong visual culling distance
- Fixed Target Camera view being zoomed in too much on Destroyers
- Fixed Tyrcorp ships in conquest designated as Marshall Gang
- Fixed Vesmos conquest not saving upon completion/giving the player instant rewards
- Fixed Defense platform having a duplicate option in the building list
- Fixed Fenrir having a default weapon upon buying it
- Fixed Weapon Integrity not visible after the auto-repair was completed
- Fixed Rocket Launchers and Rocket Launcher turret not showing their magazine size in stats
- Fixed Weapons with true
- Possible Fix for defensive stance rarely causing a Console Error spam
- Fixed Flak turret showing an AP rating even though it does not have one (deals true damage)
- Fixed Ares sometimes spawning its S2 Gun weapon in the middle of the hull
- Fixed PDL-1 Point-Defense Laser having an incorrect range stat in weapon info