Work-In-Progress news #2
Hello Pilots and Commanders, It's time for some work in progress news. With the initial Early Access launch hassle now over, we would like to keep you updated on our progress between the individual updates more regularly. Let's start!
Currently, we are in the process of making two updates:
1. A smaller update consisting of additional bug fixes and player onboarding improvements, as well as some much desired quality of life additions.
2. A major content update with new sectors and reworked sector map, which will allow for more expanded mechanics to be implemented later on.
[h2]In this post, we will be talking about the first update to come and some of the progress made, let's start![/h2]
[h2]QOL and Onboarding update[/h2]
Since the initial Early Access release, we have been able to fix a lot of bugs and address numerous issues with your helpful feedback. (keep it coming!) Initial experience and base gameplay is really important to us, and even with some changes already made, we believe that the introductory experience still needs some work.
That is why we have decided to do at least one more update related to this before adding more content and expanding the game with new mechanics. Here are some of them:
[h3]Weapon Gimbals will be optional[/h3]

So far we are very pleased with the feedback regarding recently implemented weapon gimbals. Players struggling with weapon accuracy are reporting the game to be much less difficult and more enjoyable, which is awesome to hear.
However, we know that players more experienced in cockpit space-sims have found the game more rewarding without them. Therefore, you will have the option to set up your preference before starting a new game and then change it anytime in the game settings.
Based on your feedback regarding the weapon gimbals, we are also thinking about the possibility of making different weapon variants, making the weapons with gimbals less powerful than those without them, which could increase the player's motivation to play with fixed weapons, trading easier accuracy for increased damage.
On the other hand, this requires more work and time for implementation, so we are keeping it as an option to be decided later on as we gather more feedback.
[h3]Weapon reloading and magazine count[/h3]
Smaller but a much wanted feature, manual reloading and live magazine ammo count is finally making it to the game.

[h3]Targetable control points and Navigation Beacons[/h3]

For even better navigation in the cockpit, all controls points and navigation beacons will be targetable, allowing you to target them both in the Tacview and directly in the cockpit, making them visible on the HUD and the target camera.
[h3]Fleet roster, Shipyard and ship loadout editing mode upgrades[/h3]

We are working on improving the UI clarity, implementing new hangar model to replace the current black background and adding features such as the community requested "ALL" ship filter and ship sorting by cost.
A number of additional bug fixes are being worked on as well, but more on that in the patch notes once the update is out.
Stay tuned for more updates and don't forget to check out our discord to leave suggestions and hang out with our active community!
Good hunting!
Upcoming Updates
Currently, we are in the process of making two updates:
1. A smaller update consisting of additional bug fixes and player onboarding improvements, as well as some much desired quality of life additions.
2. A major content update with new sectors and reworked sector map, which will allow for more expanded mechanics to be implemented later on.
[h2]In this post, we will be talking about the first update to come and some of the progress made, let's start![/h2]
[h2]QOL and Onboarding update[/h2]
Since the initial Early Access release, we have been able to fix a lot of bugs and address numerous issues with your helpful feedback. (keep it coming!) Initial experience and base gameplay is really important to us, and even with some changes already made, we believe that the introductory experience still needs some work.
That is why we have decided to do at least one more update related to this before adding more content and expanding the game with new mechanics. Here are some of them:
[h3]Weapon Gimbals will be optional[/h3]

So far we are very pleased with the feedback regarding recently implemented weapon gimbals. Players struggling with weapon accuracy are reporting the game to be much less difficult and more enjoyable, which is awesome to hear.
However, we know that players more experienced in cockpit space-sims have found the game more rewarding without them. Therefore, you will have the option to set up your preference before starting a new game and then change it anytime in the game settings.
Based on your feedback regarding the weapon gimbals, we are also thinking about the possibility of making different weapon variants, making the weapons with gimbals less powerful than those without them, which could increase the player's motivation to play with fixed weapons, trading easier accuracy for increased damage.
On the other hand, this requires more work and time for implementation, so we are keeping it as an option to be decided later on as we gather more feedback.
[h3]Weapon reloading and magazine count[/h3]
Smaller but a much wanted feature, manual reloading and live magazine ammo count is finally making it to the game.

[h3]Targetable control points and Navigation Beacons[/h3]

For even better navigation in the cockpit, all controls points and navigation beacons will be targetable, allowing you to target them both in the Tacview and directly in the cockpit, making them visible on the HUD and the target camera.
[h3]Fleet roster, Shipyard and ship loadout editing mode upgrades[/h3]

We are working on improving the UI clarity, implementing new hangar model to replace the current black background and adding features such as the community requested "ALL" ship filter and ship sorting by cost.


Stay tuned for more updates and don't forget to check out our discord to leave suggestions and hang out with our active community!
Good hunting!