Update 0.13
Hello Pilots and Commanders, Update 0.13 is live! Let's take a look at what has changed.
[h2]Sector map:[/h2]

[h2]Fleet Roster and Shipyard:[/h2]

[h2]General [/h2]

[h2]Sounds:[/h2]
As mentioned in our recent work-in-progress news, our efforts were split between two updates. With the Quality of Life update out, we are now fully focused on the first content update for Space Reign. Stay tuned for a deeper dive into this topic in our upcoming Progress news segment.
On that note, let's end this post with a preview of new building modules that will be used to create various stations and outposts in the new sectors.

See you next time and Good Hunting!
Updates:
[h2]Sector map:[/h2]
- Raid sector types are now accessible through "challenges" - new window in sector map to better differentiate between standard gameplay sectors and single-mission scenarios
- Some UI enhancements related to the upcoming content update, which will add additional sectors and reorganize them in a new way in the game

[h2]Fleet Roster and Shipyard:[/h2]
- Hangar background for Fleet Roster and Shipyard
- "ALL" ship filter in Fleet Roster
- Ships in Fleet Roster are now sorted based on their value

[h2]General [/h2]
- Weapon Gimbals are now optional - you can set your preference when starting a new game or in the game settings
- Manual weapon reload - you can now reload your weapons manually, the default keybind is set to "E"
- Fixed weapons in cockpit now show live magazine ammo count
- Turrets now have a ship-class specific accuracy stat in order to better differentiate between their usage
- Control points and Navigation Beacons are now targetable
- Tacview fleet tab ship selection - single click will select the ship without focusing the camera, double click will focus the camera on the selected unit
- In-sector Exit Sequence UI has been reworked
- Various UI updates for better clarity
- Implemented two-step quit game process to warn player about saving the progress
- New Main Menu UI and visual

[h2]Sounds:[/h2]
- New Volume slider for Ambient sounds added
- Weapon reload sound
- Cockpit warning sounds - Weapon Offline/Repaired, Engine Offline/Repaired
- Sector map ambient sound
- Fleet Roster and shipyard ambient sound
Changes:
- INCREASED Heavy Canon turret accuracy
- INCREAED Heavy Missile and Torpedo silos minimum range to 2000m
- INCREASED Light Missile, Heavy Missile and Torpedos integrity
- REDUCED Auto Canon turret accuracy against small targets
- REDUCED PDGT Point defense turret damage
Fixes:
- FIXED Ship engine sound still playing when offline while in cockpit mode
- FIXED Loading screen not triggering when exiting back to Main Menu
- FIXED Mouse input sometimes not working after leaving a sector when playing with a controller
- FIXED Wrong sector notification after claiming Cascadore
Up Next - Content Update
As mentioned in our recent work-in-progress news, our efforts were split between two updates. With the Quality of Life update out, we are now fully focused on the first content update for Space Reign. Stay tuned for a deeper dive into this topic in our upcoming Progress news segment.
On that note, let's end this post with a preview of new building modules that will be used to create various stations and outposts in the new sectors.

See you next time and Good Hunting!