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Update 0.4.1

Hello Pilots & Commanders, a bigger patch for the recent major update is here, let's see what's been fixed and what's changed!

[h2]New:[/h2]
[h3]Free Contracting/In-Sector Contract Selection[/h3]
Update Feedback has been received received. Free Contracting mode for Contract Sectors is now back in the game. Select any available contract without returning to the hangar for longer deployments.



[h2]Changes[/h2]
  • Keybinding Categories for Fighters and Large ships are now independent - Customize unique keybinds for Control Schemes separately
  • Cursor Mode (ALT) now displays it has been turned on
  • Weapon categories in Tech Tree now show what ship classes are they compatible with
  • Implemented Fast Travel engage reaction time delay for hostile ships
  • Ally Fleet in Fleet Intercept contract now leaves the sector after destroying all targets
  • Missile Impacts now feature dynamic lights


[h2]Fixes:[/h2]
  • FIXED Shezmu conquest sector not counting as captured after claiming all control points
  • FIXED Ship weapon slots not displaying their correct compatible weapon size in loadout editing
  • FIXED UI Glitching after a player controlled ship is destroyed while still having other ships in the sector
  • FIXED Ship duplication causing the ship not to be saved if leaving to main menu immediately after
  • FIXED Firerate not visible in weapon stats - this also fixes T2 Weapons not showing any differences from their T1 counterparts
  • FIXED Some UI elements for uncommon aspect ratios not showing up properly
  • FIXED Database UI placement overlap
  • FIXED Being able to move the ship during the sector deployment sequence


[h2]Roadmap Update[/h2]
Roadmap has been updated and expanded according to the Chapter 1 release. Take a look at what's coming for Space Reign!



Come and join our community discord to discuss the upcoming features or your suggestions and feedback.

See you next time!

Adam & Daniel