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Space Reign News

Name a Ship poll #7

Hello Pilots and Commanders, time for another ship poll!

[h2]Poll #7 INFO[/h2]
Corporation: Tyrcorp
Ship class: Destroyer
Name Theme: Historical Weapons


VOTE AND PROPOSE NAMES HERE => https://strawpoll.com/05ZdzzvJbn6

Update 0.4.6

Hello Pilots & Commanders, another smaller update is out, check out what's changed!

[h2]Features:[/h2]
[h3]Contract sector Traffic[/h3]
Return of the player favored dynamic sector traffic with a new twist!

Miners - Ally and Hostile Factions will now send Mining Squadrons to extract resources at resource sites. Protect the allied miners and hunt the enemy ones for additional rewards including tech points and experience.
Transports - Transport ships will periodically enter and move through the sectors.

[h2]Changes:[/h2]
  • Tech Points now visible in the main menu save slot
  • REDUCED reward penalty when deploying to low-threat sectors from 70% to 50%

[h2]Fixes:[/h2]
  • Possible Fix for Contracts sometimes being instantly completed without rewards with enemies still spawning
  • FIXED Ship not listening to orders after losing a target from its sensors
  • FIXED Designated Commander not saving after exiting a sector
  • FIXED Ship Stances and and Combat Modes not saving properly after exiting a sector
  • FIXED Entering a sector sometimes causing an error to pop out
  • FIXED Novatech Squadrons having a wrong Corp icon
  • Other Minor Fixes


Come and join our community discord to discuss the upcoming features or your suggestions and feedback.

See you next time!

Adam & Daniel

Update 0.4.5a

[h2]New:[/h2]
  • ADDED Pitch Axis invert option for fighters in game settings

[h2]Fixes:[/h2]
  • FIXED "Devbuild" text obstructing view in Large ship Fire Mode
  • FIXED Destroying Ravager sometimes causing an error
  • FIXED Chance for enemy units to spawn near the player on sector entry, also causing issues with the contract system

Update 0.4.5

Hello Pilots & Commanders, a small update is out, check out what's changed.

[h2]Features:[/h2]
[h3]New Contract-Freighter Rescue[/h3]

Guard a stranded cargo Freighter until it's repairs are done and it safely jumps out of the sector. Enemies will come in more frequent waves, so try to eliminate them quickly, before they overwhelm you with numbers.

[h2]Changes:[/h2]
  • INCREASED Projectile Point-Defense Accuracy, Muzzle velocity and Range

[h2]Fixes:[/h2]
  • Possible fix for HOTAS and Controller Assignment/no input response issues
  • FIXED Initial tutorial playthrough sometimes not triggering the Search and Destroy contract
  • FIXED Railgun and Point-Defense Accuracy problems
  • Additional minor UI and ship AI related fixes


Come and join our community discord to discuss the upcoming features or your suggestions and feedback.

See you next time!

Adam & Daniel

Update 0.4.1

Hello Pilots & Commanders, a bigger patch for the recent major update is here, let's see what's been fixed and what's changed!

[h2]New:[/h2]
[h3]Free Contracting/In-Sector Contract Selection[/h3]
Update Feedback has been received received. Free Contracting mode for Contract Sectors is now back in the game. Select any available contract without returning to the hangar for longer deployments.



[h2]Changes[/h2]
  • Keybinding Categories for Fighters and Large ships are now independent - Customize unique keybinds for Control Schemes separately
  • Cursor Mode (ALT) now displays it has been turned on
  • Weapon categories in Tech Tree now show what ship classes are they compatible with
  • Implemented Fast Travel engage reaction time delay for hostile ships
  • Ally Fleet in Fleet Intercept contract now leaves the sector after destroying all targets
  • Missile Impacts now feature dynamic lights


[h2]Fixes:[/h2]
  • FIXED Shezmu conquest sector not counting as captured after claiming all control points
  • FIXED Ship weapon slots not displaying their correct compatible weapon size in loadout editing
  • FIXED UI Glitching after a player controlled ship is destroyed while still having other ships in the sector
  • FIXED Ship duplication causing the ship not to be saved if leaving to main menu immediately after
  • FIXED Firerate not visible in weapon stats - this also fixes T2 Weapons not showing any differences from their T1 counterparts
  • FIXED Some UI elements for uncommon aspect ratios not showing up properly
  • FIXED Database UI placement overlap
  • FIXED Being able to move the ship during the sector deployment sequence


[h2]Roadmap Update[/h2]
Roadmap has been updated and expanded according to the Chapter 1 release. Take a look at what's coming for Space Reign!



Come and join our community discord to discuss the upcoming features or your suggestions and feedback.

See you next time!

Adam & Daniel