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Space Reign News

Name a Ship poll #1

Hello Pilots and Commanders!

Take part in the development by helping us to name upcoming ships (and perhaps more) coming to Space Reign.

We have just started the first poll on our discord, so it only makes sense to post it here as well.

Looking forward to your votes and name ideas!

[h2]Name a Ship poll #1[/h2]
Corporation: Tyrcorp
Ship class: Heavy Frigate
Name Theme: Historical Weapons

VOTE AND PROPOSE NAMES HERE => https://strawpoll.com/DwyoD0d4YnA

Work-in-Progress News 3

Hello pilots and commanders!

As mentioned in the last post, we are currently working on a major content update for Space Reign which should be coming out in two months.

Let's take a look at some our progress so far.

New Faction

It's time to welcome a dangerous new player to the game - TyrCorp. A highly militaristic corporation with ambitious expansion goals, TyrCorp has access to huge stockpile of weapons in their arsenal and a plenty of battle-hardened ships in their fleet. While not equipped with cutting-edge technology, its experience as a private military contractor and large number of available assets is a force to be reckoned with.

The Pirates of the Marshall Gang are no match for the TyrCorp's war machine, so you will have adjust your combat strategy accordingly.

Oh, and you will be able to get your hands on their ships and weapons as well!


New Ships

A new Factions requires new ships and weapons, so these are some of the upcoming additions:
[h3]Tyrcorp Light Fighter[/h3]

[h3]Tyrcorp Heavy Fighter[/h3]

[h3]TyrCorp Light Frigate[/h3]

[h3]TyrCorp Heavy Assault Frigate[/h3]
New Weapons

To expand the in-game arsenal, the update will include additional weapon types, especially for the large ship load-outs. These will include turrets, such as: Rapid-Fire cannon, Flak Battery, High-Explosive cannon, Light Railgun and more!

Fixed weapons for the small ships will also get some love in the form of more weapon variety including S1 Coilgun, Scattergun and 2 more variants of repeaters and gatlings:


[h2]More Balancing[/h2]
Besides adding these new weapons, we are also in the process of additional balancing and making some changes to the ones already in the game - mainly heavy weapons for the frigates.

In the preparation for the destroyer-class ships, we have to better distribute the firepower potential and weapon types so that the individual ship classes can better complement each other on the battlefield.
[h2]Stay Tuned[/h2]
In the next issue of Work-In-Progress News, we will take a look at these upcoming changes and new features coming to Space Reign:
  • New Control Points
  • New sectors and sector system
  • Sector map upgrade


For more regular yet smaller updates, feel free to join our discord,
where we also answer questions and welcome any feedback or suggestions you might have.

Also, We would like to express our gratitude to our Patreons and their continuous support.

See you soon and good hunting!






Space Reign joins Steam Strategy Fest with 10% Discount! 🚀

Hello Pilots and Commanders,

We are thrilled to announce that Space Reign will be taking part in the upcoming Steam Strategy Festival starting today at 10AM PT (7PM CET).



There will be a 10% discount on Space Reign during the festival, and we will also stream some gameplay from TheFlumpySquid - feel free to stop by and ask any questions about Space Reign and its development.

Come and join our Early Access journey to provide feedback and help shape the game!

Thanks for all the support. ❤

Adam & Daniel

Hotfix 0.13a

Fixes
  • FIXED Exiting Direct-control mode while fast travelling causing the AI not using its weapons after entering combat
  • FIXED Weapons not firing after their ammo was depleted but still visible in the magazine UI
  • FIXED "ALL" Ship filter in the Fleet Roster sometimes causing weird UI flickering

Update 0.13

Hello Pilots and Commanders, Update 0.13 is live! Let's take a look at what has changed.

Updates:

[h2]Sector map:[/h2]
  • Raid sector types are now accessible through "challenges" - new window in sector map to better differentiate between standard gameplay sectors and single-mission scenarios
  • Some UI enhancements related to the upcoming content update, which will add additional sectors and reorganize them in a new way in the game

[h2]Fleet Roster and Shipyard:[/h2]
  • Hangar background for Fleet Roster and Shipyard
  • "ALL" ship filter in Fleet Roster
  • Ships in Fleet Roster are now sorted based on their value

[h2]General [/h2]
  • Weapon Gimbals are now optional - you can set your preference when starting a new game or in the game settings
  • Manual weapon reload - you can now reload your weapons manually, the default keybind is set to "E"
  • Fixed weapons in cockpit now show live magazine ammo count
  • Turrets now have a ship-class specific accuracy stat in order to better differentiate between their usage
  • Control points and Navigation Beacons are now targetable
  • Tacview fleet tab ship selection - single click will select the ship without focusing the camera, double click will focus the camera on the selected unit
  • In-sector Exit Sequence UI has been reworked
  • Various UI updates for better clarity
  • Implemented two-step quit game process to warn player about saving the progress
  • New Main Menu UI and visual

[h2]Sounds:[/h2]
  • New Volume slider for Ambient sounds added
  • Weapon reload sound
  • Cockpit warning sounds - Weapon Offline/Repaired, Engine Offline/Repaired
  • Sector map ambient sound
  • Fleet Roster and shipyard ambient sound


Changes:
  • INCREASED Heavy Canon turret accuracy
  • INCREAED Heavy Missile and Torpedo silos minimum range to 2000m
  • INCREASED Light Missile, Heavy Missile and Torpedos integrity
  • REDUCED Auto Canon turret accuracy against small targets
  • REDUCED PDGT Point defense turret damage


Fixes:
  • FIXED Ship engine sound still playing when offline while in cockpit mode
  • FIXED Loading screen not triggering when exiting back to Main Menu
  • FIXED Mouse input sometimes not working after leaving a sector when playing with a controller
  • FIXED Wrong sector notification after claiming Cascadore


Up Next - Content Update

As mentioned in our recent work-in-progress news, our efforts were split between two updates. With the Quality of Life update out, we are now fully focused on the first content update for Space Reign. Stay tuned for a deeper dive into this topic in our upcoming Progress news segment.

On that note, let's end this post with a preview of new building modules that will be used to create various stations and outposts in the new sectors.


See you next time and Good Hunting!