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Space Reign News

Update 0.4 Devbranch Preview Hotfix 2

  • ADDED Various missing UI icons/replaced placeholders in Fleet Management windows
  • ADDED Universal Lights and some animations to the Hangar


  • FIXED Max Gimbal Weapon info stat not showing on fixed weapons
  • FIXED Ship Command Point value not centered in ship info panel
  • FIXED Railgun in manual mode causing errors when targeting small ships
  • FIXED Large ship triggering voicelines when the player is in direct control
  • FIXED Not Gaining any EXP after reaching corp rank 7


  • CHANGED Discarding a destroyed ship now gives the player 50% of the original value without the weapons

Update 0.4 Devbranch Preview Hotfix 1

  • ADDED Contract Experience and Tech Point reward reduction when deploying to sectors if the Player has a higher corp. rank
  • ADDED Accuracy penalty when manually using weapons against targets not compatible with their target tracking (Railgun, Auto-cannon)


  • FIXED Zephyr missile launcher buying not working
  • FIXED Resupplying sound playing after leaving the sector
  • FIXED Heavy missiles targeting small ships
  • FIXED Enemy large ships not using missile launchers
  • FIXED Assist contract indicator spawn glitch
  • FIXED Railgun targeting small ships
  • FIXED NovaTech Units having a bounty
  • FIXED Player Missile kills not giving a bounty
  • FIXED Ships not returning to formation after killing their target when assigned manually
  • FIXED Conquest Sectors being replayable and scamming the players with their rewards!
  • FIXED Target confirmation voiceline sometimes looping in aggresive stance
  • FIXED Enemy HQ In conquest FT Blocking and confusing the player ships after it is captured
  • FIXED Waypoint Editing mode being blocked by asteroids


  • - S2 Fixed Gatling damage and firerate reduced
  • - S2 S3 Fighter Light missiles damage reduced, ammo increased
  • - Missile Point-defense turret changed to S1

Update 0.4 Preview now avaliable on devbranch

Hello Pilots & Commanders,

Major Update 0.4 is now available for you to try out on the devbranch!

Come and help us catch some bugs and give us some feedback before we launch it officially.

[h3]How to Access the devbranch:[/h3]


What's currently missing and should be available in the live version:
  • New Tutorial
  • Salvaging
  • Macro objectives


We are looking forward to your thoughts and feedback, feel free to post it here on Steam or on the community discord.

Daniel & Adam

Major Update Status

Hello Pilots & Commanders!

Just a quick status update on the upcoming Major update - The Marshall's End: All new features and important reworks are done and we are now in the process of balancing the difficulty and game progress along with some more bugfixing and minor changes.

Update preview should be deployed to the devbranch within 2 weeks, where it should stay at least for 1/2 weeks to test things out and fix all the issues we may find before its official release on the main branch. As always, we are looking forward to your feedback.



New features and reworks include (some of these already available on the devbranch):

  • Large Ship Direct Control
  • Contract Sectors 2.0
  • Conquest sector type
  • New/Reworked sectors (4 Contract Sectors and 3 Conquest Sectors with improved visuals)
  • Tech Tree + Tech Point currency (Ship and Weapon Progress)
  • Tacview icon grouping - decluttering system
  • New large ship classification system (Thanks a lot for all the amazing ideas on discord. Ready for bigger ships!)
  • Large Ship Weapons - Hardpoints sizes (S1 + S2 Hardpoints on Frigates, also in preparation for more ships types, such as destroyers)
  • Salvaging update
  • Ship Balancing
  • Weapon Balancing - Turrets and Launchers
  • Fleet Roster QOL and Sector map updates
  • Huge RAM usage Optimization


P.S. We understand that updates haven't been going out as fast as both you and we would have hoped, for which we apologize. The simple reason is that due to the rather complex nature of the game (Cockpit part, Tacview RTS part, and now the Large Ship 3d-person part), we had to revisit fundamental inner workings of the project for everything to run smoothly.

However, as stated before, once this update comes out, all core systems that needed reworking will be done, which will allow us to make new content updates more frequently.

Thanks a lot for your patience and continuous support.

Daniel & Adam

Name a Ship poll #6

Hello Pilots and Commanders, time for another ship poll!

[h2]Poll #6 INFO[/h2]
Corporation: NovaTech
Ship class: Adv. Light Frigate
Name Theme: Animals/Mythology


VOTE AND PROPOSE NAMES HERE => https://strawpoll.com/kogjk3J2PZ6


[h2]Poll #5 Final Results[/h2]