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SWORN News

The Mutinous Fae Update is LIVE! (v0.51.0.567)

There are still secrets to discover. Even after Arthur is defeated the corruption yet grows. You will need help from a new ally if you are truly to free Camelot.



Embark on a new quest to discover the true nature of the corruption. Dive deeper than before to overcome new challenges and defeat powerful new foes. Recruit your friends, gather your strength, and steel yourself in order to defeat the sinister evil behind The Grail.



[h2]Changelog[/h2]

[h3]A New Quest[/h3]
- A new ally who appears in Carmarthen after defeating Arthur
- A new challenge mechanic to unlock access to the final area

[h3]A Secret World[/h3]
- A new biome with 8 new combat chambers, a new Shop, and a new Fountain Chamber
- 5 new Minor Foes and 1 new Major Foe
- 2 new traps
- A new Final Boss and cutscenes
- New music

[h3]Guinevere’s Enhancements[/h3]
- Added new enhancements:
- Altar of Sacrifice: Will let you give up your blessings for rewards during a run
- Altar of Exchange: Will let you swap blessings with your allies
- Trial of Corruption: Will let you take on additional Corruptions for bonus rewards during a run

[h3]Art and Animation[/h3]
- Wirral Forest: Updated art in one of the Obstacle Course Chambers
- Wirral Forest: Updated Textures in Sir Gawain’s Arena
- Cornwall: Fixed holes in some levels that could cause jittery movement
- Deep Harbor: Updated visuals for blocked exits
- Carmarthen: Updated visuals for the Emote Mirror
- Corruptions: Added new VFX
- Monk: Fixed rigging issues on Prayer Monk cosmetic skin

[h3]UI & Settings[/h3]
- Unlock Screen: Adjusted visual assets
- Fixed Controller issues are present in certain in-game menus

[h3]General[/h3]
- Updated dialogue to use “quest” in place of “run”
- Fixed some minor typos
- Fixed Duo and Round Table blessings not having a rarity label
- Performance improvements

[h3]Fae Blessings[/h3]
Oberon
- Typhoon: Fixed Chain Lightning Damage not increasing correctly

Titania
- Fixed issue where blessings that added Extra Ignite Charges would stop working if any Burning blessings were upgraded or the Spell Blessing Seal Corruption was encountered
- Great Ignis: Fixed issue where blessing would stop working if Burning Flourish was upgraded or the Spell Blessing Seal Corruption was encountered
- Primed Power: Fixed an issue where the player could get locked if they picked up “Burning Flourish”

Duo & Round Table
- Fixed Duo and Round Table blessings missing a rarity label

[h3]Sword In The Stone Blessings[/h3]
Rook - Halberd
- Shrug It Off: Fixed Damage Reduction only being 35% instead of 60%

Patch #5 is LIVE - v0.50.5.0.526 (Changelog inside)

[h2]Changelog[/h2]

[h3]UI & Settings[/h3]

- Cosmetic UI: Now retains preview of latest viewed skin when mouse stops hovering over the button
- Cosmetic UI: No longer show “Unlock” text in tooltip when using mouse and keyboard
- Cosmetic UI: You can now rotate the preview by either dragging on the screen, using the “A” and “D” keys, or using the Right Stick on controller
- Scoreboard UI: Fixed an issue with controller navigation
- Settings: Fixed an issue where if you rebound the Inventory binding, then reset the binding, you wouldn’t be able to close the Inventory with the same key you opened it with

[h3]General Changes[/h3]

- Screen Visual Effects no longer play when other players use Ultimate abilities
- Fixed a potential issue where you could get stuck while loading into Carmarthen
- Two door choices now guaranteed on higher difficulties, where applicable
- Increased the amount of Health you revive with from 20% to 30%
- Increased Invulnerability duration during revival from 2s to 2.5s
- Fixed a bug where sometimes you would lose your invulnerability and be able to be hit while locked in the revive animation after reviving
- Fixed a bug where sometimes rewards could be stuck in the exit doors of Wirral Forest
- Fixed a bug where Crystal Spawners would display their buildup incorrectly if their Attack Speed was modified
- Adjusted the Heavy Attack on the Halberd to more frequently send you in the direction you aim if you try to dash on top of water or terrain

[h3]Corruptions[/h3]

- Exploding Mushroom: Decreased Poison effect radius from 3m to 2.25m
- Exploding Mushroom: Increased charge up animation duration
- Resurrection Seal: Fixed a bug where you would lose all your Resurrection Tokens if you died and were revived by a teammate
- Resurrection Seal: No longer can be encountered in Boss rooms
- Dash Seal: Fixed a bug where Critical Attacks would fail to deal any damage with Lucky Dash
- Earthquake: Fixed a bug where the earthquakes could block projectiles

[h3]Blessings[/h3]

Mab

- Fixed a bug where Spiderlings would do more damage than intended if you had a Companion other than Broodmother
- Regenerative: Fixed the Secret Shop item Vegetable Stew not interacting correctly with Healing Bonus

Badb

- Blood Thinner: Now correctly displays Max Stack count

Gogmagog

- Press the Attack: Changed the Status icon to match the Blessing icon

SWORN Early Access | Roadmap Update 1

Soulforged,

We’re delighted to reveal the SWORN Early Access near-term Roadmap! Thank you for being a part of our valuable community, we appreciate the support and excitement. The launch has been an overwhelming experience – we are blessed – and love seeing all the content and reading your feedback.

We want to keep the momentum going by delivering a roadmap focused on three core steps: quality-of-life improvements, expanding the game, and deepening the gameplay experience.



More balancing and fixes are on the way, followed by a minor update to add pausing in solo runs, WASD rebinding and an Ultimate ready indicator.

Improving the foundations of SWORN is a priority – we have four weapon revisions planned, blessing revisions; and more control on randomness. We also hear you on matchmaking, so we’re looking into the possibility of a lobby browser.

Camelot grows! As you can see, the asset features a work-in-progress look at Biome 5, permeated with a lunar surface. We’ll reveal more about the location and its bosses on the journey to releasing Major Update 1.

To enrich community value, we’d also like to implement a competitive mode with challenges and leaderboards. The end goal is to release SWORN as a finely-tuned roguelike experience that offers deep, polished gameplay with tons of replay value.

Community feedback is immensely important to us, so the content stipulated is by no means exhaustive. We will continue to refine and craft SWORN with your feedback in mind.

Thanks again,

The journey through Camelot continues!

https://store.steampowered.com/app/1763250/SWORN/

SWORN Patch #4 is LIVE (v0.50.4.0.510)

[h3]UI & Settings[/h3]
- Escape Menu: Now pauses the game while playing in Solo mode
- Settings: Added support for rebinding Move (WASD) on Keyboard
- Settings: Add an accessibility option to show an extra indicator on the ground below your local player
- Settings: Add “Hold to Attack” option which will enable holding for most attacks that do not have it on by default
- Settings: Split Controller and Keyboard rebinding into separate menus
- Settings: Removed additional lock-on binding on Middle Mouse Button
- Settings: Change default Lock-On control to be “Left Alt” instead of “Alt”
- Scoreboard: Now shows the Scoreboard when defeated in a run other than the Tutorial run
- Reroll: Adjust Reroll button to prevent accidentally Rerolling multiple times

[h3]Art and Animation[/h3]
- Deep Harbor: Polished some environmental VFX
- Fae Lords: Polished some Dialogue, Blessing Selection, and Ultimate animations

[h3]General[/h3]
- Bosses now have a 25% resistance to Chill in addition to Weak
- Fix an issue where you could pick up the same Roundtable Blessing multiple times
- Fixed bug where the wrong button was shown in the prompt when interacting with single Fae Blessing rewards
- Updated pick up prompt and Shop text for clarity
- Adjusted Blessing Banner text sprite to have more spacing
- Some small performance optimizations

[h3]Blessings[/h3]
- Fix triggering Shatter (Beira/Gogmagog duo) with a Quake doing far more damage than intended
- Fix Devastating Quake blessing not functioning - now scales quakes multiplicatively
- Tweaked Stony Companion to have the same damage and scaling as Mighty Dash
- Updated Fury and Flow keyword text to make blessing effects more clear

[h3]Events[/h3]
- Updated event objective text to be more clear about how rewards are earned

[h3]The Source[/h3]
- Devotion Tree: Updated descriptions to make percent chance more clear
- Wealth Tree: Updated Treasury upgrade text to display the correct value

[h3]Bugfixes[/h3]
- Fixed an issue where the player could get stuck with the Blink visual after dying and using a Resurrection Token while using Blink
- Fixed an issue where after multiple Fae Gifts are purchased in the shop, you could get locked out of collecting them
- Fix an issue where damage numbers would show during a cinematic cutscene even though no damage was happening

SWORN Patch #3 is LIVE (v0.50.3.0.503)

[h3]Bugfixes[/h3]
  • Fix issue where health and mana bar would sometimes be missing their fill graphics
  • Fix issue where the Inventory Menu was inaccessible on connected clients when first joining a game
  • Fix an issue where occasionally the Inventory Menu would be off center during combat
  • Removed the fire in Guinevere’s hands that had graphical issues


https://store.steampowered.com/app/1763250/SWORN/