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SWORN News

SWORN Patch #2 is LIVE (v0.50.2.500)

[h3]Crashes and Major Bugfixes[/h3]
- Fix a crash in the Deep Harbor biome
- Potential fix for issues with the Inventory menu
- Fixed an issue where you could lose your roundtable blessing upon picking up or leveling up another blessing.
- Fix the display of single blessing rewards on doors while playing in languages other than English
- Fixed an issue where sometimes, dying to Arthur's flame mortars, Raving Blight’s poison, or a fire brazier trap would prevent Carmarthen from loading correctly
- Fixed an issue where hitting a trap with a projectile as you moved into a new level would cause the level to fail to load correctly
- Potentially fixed an issue where charging an attack and then entering a new room would cause a level to fail to load correctly
- Fixed an issue where leaving too quickly in a room with a hazard corruption would cause the next level to fail to load correctly

[h3]General[/h3]
- Added more options for FPS limit
- Increased Mana recharge time from 5s to 6s

[h3]Sword In The Stone Blessings[/h3]
Vigilante - Assassins Dagger
- Vigilante’s Mark: Bonus Damage reduced from 25% to 20%
- Veteran’s Blade: Max Damage reduced from 150 to 125
- Ricochet Blade: Bonus Damage reduced from 25% to 10%
- Ricochet Blade: Bounce Count increased from 3 to 5

Vigilante - Blade Rush
- Vampire Dash: Health Per Hit reduced from 1 to 0.5

Vigilante - Dagger Flurry
- Splintering Blade: Fixed a bug preventing Splintering Blades from being visible.
- Splintering Blade: Now has homing on nearby foes

Vigilante - Shadow Strike
- Marked for Death: Damage Increase reduced from 25% to 20%
- Marked for Death: Healing reduced from 3 to 2
- Shadow Dancer: Evasion Chance reduced from 75% to 50%

Rook - Bull Rush
- Finale: Damage increased from 50 to 75
- Finale: Added new VFX
- Raging Bull: Damage Damage per Hit increased from 20 to 30
- The Horns: Fixed description to read “Your Spell deals can wall slam foes for bonus damage”
- The Horns: Knockback Modifier increased from +20% to +50%
- The Horns: Wall Slam Damage increased from 75 to 100

Rook - Counter
- Bloodlust: Duration reduced from 4s to 2.5s
- Bloodlust: Health per Hit reduced from 1 to 0.5
- Adrenaline: Fixed description incorrectly stating it gave damage resistance
- Adrenaline: Duration reduced from 4s to 3.5s
- Adrenaline: Attack Speed Bonus reduced from +35% to +30%

Specter - Blink
- Shadow Dancer: Evasion Chance reduced from 75% to 50%

Specter - Dragon Dive
- Deft Dive: Turn Speed Multiplier increased from 1.0x to 1.5x
- Gathering Flames: Max Bonus Damage increased from 85 to 100

Monk - Storm Call
- Storm Surge: Flat Damage reduced from +5 to +3

Monk - Crystal Turret
- Dual Core: Bonus Duration decreased from 75% to 50%
- Rapid Fire: Attack Speed Bonus increased from +200% to +250%
- Rapid Fire: Damage Reduction increased from 25% to 45%

Monk - Black Hole
- Collapse: Bonus Damage increased from 15 to 20
- Supermassive: Damage Increase reduced from +25% to +15%

Monk - Arcane Shield
- Midnight Pulse: Damage Interval reduced from 1.5s to 1.0s
- Midnight Pulse: Damage reduced from 25 to 18

[h3]Fae Blessings[/h3]
Mab
- Leech: Now requires one of either Venomous Touch, Strike Flourish, or Infecting Dash
- Hibernator: Reduced healing
- Feast: Reduced Max Health that can be earned

[h3]Events[/h3]
- Luna Blossom: Changed so you no longer need to hold Interact when delivering Luna Drops
- Luna Blossom: Required Luna Drop count increased from 5 to 6
- Luna Blossom: Changed spawn position in certain maps to not overlap with mushroom traps

[h3]Known Issues[/h3]
- Midnight Pulse: Incorrectly states that the shield pulses 1.5s instead of 1.0s
- Inventory Menu: On Connected clients, the Inventory Menu will not open in Carmarthen when they first connect to a game.
- Inventory Menu: Occasionally the Inventory Menu will be off center during combat

SWORN Hotfix Patch #1 [NOW LIVE]

Soulforged,

We want to thank our community for all your support since our Early Access launch yesterday. We feel incredibly blessed to be given the opportunity to work directly with our community. We're listening to all your feedback and suggestions, so we can learn from your in-game experience and gather insight to continue to improve SWORN during our Early Access period.

We've heard your feedback already on implementing WASD binding, allowing pausing in single-player runs, and fixing tab menu issues that some players are experiencing. We will be addressing these in a future hotfix patch.

This is the very start of our continual improvements to our balancing and polishing throughout Early Access!

[h3]Hotfix #1 is now available - Patch Notes[/h3]
  • Optimize UIs so they are disabled when not in use. This should result in a noticable performance gain.
  • Damage Tuning:
    • Increased "Blade Rush" damage 75 -> 100
    • Increased Arcane Blade Light Attack damage 12 -> 15
    • Reduced Arcane Blade Heavy Attack speed
    • Increased Armillary Sphere Light Attack damage and reduced attack speed
    • Adjusted "League of Shadows" damage scaling
  • Fix Golden Hand event balancing
  • Fix emote stuck on screen during loading
  • Misc emote UI fixes
  • Changed default emotes for new saves
  • Fix "Total Shade Damage" stat string on "League of Shadows" blessing
  • Remove "Reaper" Scythe Blessing from game
  • Update Credits
  • Fix issue where blessing seal rooms would remove roundtable blessings
  • Add dither to Arthur arena entrance
  • Add collider in tutorial level to prevent walking inside rocks
SFX
  • Added harbor bell SFX to Deep Harbor ambience
  • Added Ultimate Ready SFX
  • Fixed Percival Intro SFX
  • Fixed Post Level Shop ducking UI SFX
  • Added Failed Interaction SFX to Post Level Shop, Architect UI, and Bounty Board
  • Added Show/Hide SFX to Skill Trees and Bounty Board
  • Fixed Unlock hint text
  • Turned off Door Closing SFX at the beginning of Arthur's Fight

We hope you are immersing yourself in our crafted comic world of Camelot and enjoying the start of our swift and exciting Early Access!

Grab new Hades inspired co-op roguelike Sworn cheap right now, but act fast

As we wait for new Hades 2 content, Sworn is the perfect alternative. The co-op action roguelike clearly takes inspiration from Supergiant's magnum opus, with a similar isometric perspective, endless rooms of enemies, and frenetic combat, but there's so much more to it. Instead of Greek Myth, you're in the midst of Arthurian Legend, and there's even up to four-player co-op. If that sounds like a game you need to try, you can grab Sworn at a huge discount right now via Fanatical, but you don't have long.


Read the rest of the story...


RELATED LINKS:

Hades 2 has a new, co-op rival as King Arthur roguelike Sworn lands on Steam

Sworn is a co-op, fantasy-infused Hades that's coming out incredibly soon

King Arthur inspired Hades rival Sworn is running a final playtest before launch

SWORN Hotfix Patch #1 Releasing Next Week!

Soulforged,

We want to thank our community for all your support since our Early Access launch yesterday. We feel incredibly blessed to be given the opportunity to work directly with our community. We're listening to all your feedback and suggestions, so we can learn from your in-game experience and gather insight to continue to improve SWORN during our Early Access period.

We've heard your suggestions from our Early Access launch and are currently looking into all your feedback! This includes implementing WASD binding, allowing pausing in single-player runs, and fixing tab menu issues that some players are experiencing, and more.

Before this, we'll have our first hotfix patch releasing next week, bringing damage tuning, further optimisation, fixes to minor bugs, and more. This is the very start of our continual improvements to our balancing and polishing throughout Early Access!

[h3]Upcoming Hotfix #1 - Patch Notes[/h3]
  • Optimize UIs so they are disabled when not in use. This should result in a noticable performance gain.
  • Damage Tuning:
    • Increased "Blade Rush" damage 75 -> 100
    • Increased Arcane Blade Light Attack damage 12 -> 15
    • Reduced Arcane Blade Heavy Attack speed
    • Increased Armillary Sphere Light Attack damage and reduced attack speed
    • Adjusted "League of Shadows" damage scaling
  • Fix Golden Hand event balancing
  • Fix emote stuck on screen during loading
  • Misc emote UI fixes
  • Changed default emotes for new saves
  • Fix "Total Shade Damage" stat string on "League of Shadows" blessing
  • Remove "Reaper" Scythe Blessing from game
  • Update Credits
  • Fix issue where blessing seal rooms would remove roundtable blessings
  • Add dither to Arthur arena entrance
  • Add collider in tutorial level to prevent walking inside rocks
SFX
  • Added harbor bell SFX to Deep Harbor ambience
  • Added Ultimate Ready SFX
  • Fixed Percival Intro SFX
  • Fixed Post Level Shop ducking UI SFX
  • Added Failed Interaction SFX to Post Level Shop, Architect UI, and Bounty Board
  • Added Show/Hide SFX to Skill Trees and Bounty Board
  • Fixed Unlock hint text
  • Turned off Door Closing SFX at the beginning of Arthur's Fight

We hope you are immersing yourself in our crafted comic world and enjoying the start of our swift and exciting Early Access!

Hades 2 has a new, co-op rival as King Arthur roguelike Sworn lands on Steam

I've been holding back on Hades 2. I briefly dipped into Supergiant's hugely anticipated sequel when it hit early access, but I'm inclined to wait until it's finished to experience the story in full. Fortunately, Sworn is here to scratch that action roguelike itch, and it's much more than a simple King Arthur spin on the traditional format. With a wealth of build options at launch and support for up to four-player co-op, its corrupted Camelot is a promising playground that I'm prepared to pour plenty of time into exploring.


Read the rest of the story...


RELATED LINKS:

Sworn is a co-op, fantasy-infused Hades that's coming out incredibly soon

King Arthur inspired Hades rival Sworn is running a final playtest before launch

Hades style King Arthur roguelike Sworn now has a free demo, but not for long