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Ultimate Zombie Defense 2 News

Release 0.9.3

Release notes 0.9.3:
-Adjust the shotgun firing offset when moving so it fires more towards the cursor
-Don't allow dynamic zombies to spawn in areas that are not unlocked
-Fix 2 players paying to unlock a single barrier if they do it at the same time
-Fix a few UI rendering issues when resizing from wide to narrow
-For PRECISION PAYDAY only increase the multiplier if the zombie rewards money
-Implement team PLAYER upgrades, like BUILDING upgrades but for guns(damage, penetration)
-Limit chat messages to 150 characters

Release 0.9.2

Release notes 0.9.2:
-Changed the zombie movement behaviour so they don't run erratically left/right
-Fix zombie navigation by a door in the starting area in the CEMETERY map
-Fixed an issue introduced in 0.9.1 where the target fps game is set to 15 frames
-Fixed incorrect keys showing up on the screen
-Potentially fix a hang at the end of Defend the objective game mode
-Update the minimap image on the CEMETERY map

Release 0.9.1

Release notes 0.9.1:
-Resetting leaderboards
-Add different fps sliders for the main menu, loading screens and game
-Allow equipping 3rd weapon with digit 3 on the keyboard
-Fix losing 3rd weapon with PHOENIX perk
-Fix memory leak of sorts, remove explosion effects when they're done
-Fix the broken map on the CEMETERY map

Release Notes 0.9.0: New skill tree

We’re thrilled to announce the release of the 3rd skill tree! Dive into new strategies and unleash unique abilities as you explore this fresh addition to your arsenal. Please note: only the skills from your currently selected skill tree will now be active, emphasizing focused and strategic gameplay. Choose your class wisely and adapt to the challenges ahead!

Upcoming Features Sneak Peek:
Here’s a glimpse at what’s coming soon in future updates:

Team Weapon Upgrades: Work together to upgrade your team’s arsenal, bringing even more depth to cooperative gameplay.
Weapon Upgrade Money Sink: Players will soon be able to sink resources into upgrading weapon damage over time, offering a steady progression path and a meaningful use for excess funds.

Additional release notes can be found at the bottom



Release notes 0.9.0:
-Fix FIRE BARREL doing damage to other buildings
-Fix players being able to fall by one of the perk machines in CEMETRY map
-Fixed MYSTERY BOX weapon not being shareable with other players
-Fixed WORKBENCH locking to other clients when a client goes on it
-Fixed one of the collectable(that still does nothing) from being shot on the AIRPORT map
-Fixed other players weapon going crazy in certain cases when it's near the screen end
-Fixed some of the lava meshes missing from the HELL map
-Fixed some stretched meshes on the CEMETERY map
-Improve the look of light beams and make them work on low-quality settings
-Increase MOUNTED HEAVY MACHINE GUN ammo regeneration at the highest level to 3 bullets a second
-Limit the active skills to only the class the player currently has selected
-New skill tree added
-Remove the inaccessible weapon on the AIRPORT map
-Stop the SUICIDER zombie from scaling their explosive damage with waves

Release 0.8.4

Release notes 0.8.4:
-Actually fix MONEY PERK being given at the start of the game as part of random skill
-Fixed LASER FENCE not doing damage to clients
-Increased the life of a SPIKED TRAP by 200%
-Increased the life of a SPINNING BLADE TOWER by 200%
-Fixed player being able to get more than 100 health points