ADACA Now Released!
It is done.
*(Well not really, there’s still going to be Ep 3 and Zone Patrol content updates in the future. But for now ADACA 1.0 is finished and released!)
Gold: 1.0.0:
New Features:
-Changes have been made to Zone Patrol. They can not be detailed as doing so would be spoilers.
-Various polish and improvements to Ep 2 Levels.
Bug Fixes:
-Fixed bug that was causing NPCs to sometimes not react to seeing enemies.
-Fixed bug where being sent to Storm Drain via a rift could spawn you inside a train car.
-Actually fixed bug where some text in HUD would scroll off screen at high resolutions.
-Sentry turrets now save their faction after it changes.
-Fixed more typos.
-Gave bayoneted weapons their Alt hint text.
-Fixed bug where the player could spawn with a loadout that they were not supposed to have.
-Fixed bug where the player’s body would fling itself wildly into the air after death.
-Fixed bug that cause AI with Plasma Rifles to fire them forever.
-Fixed bug where AI could get stuck in drop pods.
-Fixed glitch that caused player to spawn under the floor in Power Plant in Zone Patrol.
-Fixed bug where using the Ammo Bag equipment would not increase the max ammo you could scavenge from weapons on ground.
-Added solution to hopefully prevent player from dropping weapons after respawning.
-Added solution to hopefully prevent player from falling through the ground when starting the level The Breach.
-Weapon Name and Weapon Alt Tip should no longer wander off of the screen when playing at high resolutions.
-Fixed various minor issues in Zone Patrol.
-Made smaller props no longer dynamically update Nav Mesh in hopes to improve performance.
Changes & Tweaks:
-Version tag is no longer visible in HUD
-NPCs will now move faster during combat.
-NPC voices are slightly louder.
-Companions in Zone Patrol will now teleport behind the player rather than randomly near them.
-Picking up Sentry Turrets will make them stop shooting you.
-New Shield visual effect that should no longer blind the player…
-Improved signage in the Zone to help with navigation.
-Codex pickups now have a blinking light.
-Warning siren in Patrol gives longer warning before storm starts.
-Tutorials will now explain how sidearm slots work.
-Artifacts will no longer produce a signal.
-First cop in Ship Breaker will no longer turn around if they hear the player.
-AI should move slightly more often during combat.
-Training Hologram AI should be more aggressive.
-Gave Health Packs a green light to make them more visible.
-Lowered Minotaur Max Health and made them more aggressive.
-Gave Minotaurs a crit spot on their back.
-Nerfed the amount of damage the Slag Cannon does to the player.
-Made it so explosive damage does more damage to energy shields.
-Added Health stations and supply crate spawns to Blue Caverns.
-Hyper storms no longer bias towards hitting the player as often.
-Hyper storms will no longer occur in BeachHead.
-Reduced Pulse rifle reserve ammo, but also increased minimum fire rate.
-Aggroed enemies will now call out their target to near-by allies more effectively.
-Made certain scripted enemy spawns in campaign more directly enforce aggro on player.
Misc:
-New background texture in terminal screens.
-Updated Credits Screen.
-Other misc improvements and fixes.
Have Fun!
And thank you for playing ADACA!
-Siris
*(Well not really, there’s still going to be Ep 3 and Zone Patrol content updates in the future. But for now ADACA 1.0 is finished and released!)
Gold: 1.0.0:
New Features:
-Changes have been made to Zone Patrol. They can not be detailed as doing so would be spoilers.
-Various polish and improvements to Ep 2 Levels.
Bug Fixes:
-Fixed bug that was causing NPCs to sometimes not react to seeing enemies.
-Fixed bug where being sent to Storm Drain via a rift could spawn you inside a train car.
-Actually fixed bug where some text in HUD would scroll off screen at high resolutions.
-Sentry turrets now save their faction after it changes.
-Fixed more typos.
-Gave bayoneted weapons their Alt hint text.
-Fixed bug where the player could spawn with a loadout that they were not supposed to have.
-Fixed bug where the player’s body would fling itself wildly into the air after death.
-Fixed bug that cause AI with Plasma Rifles to fire them forever.
-Fixed bug where AI could get stuck in drop pods.
-Fixed glitch that caused player to spawn under the floor in Power Plant in Zone Patrol.
-Fixed bug where using the Ammo Bag equipment would not increase the max ammo you could scavenge from weapons on ground.
-Added solution to hopefully prevent player from dropping weapons after respawning.
-Added solution to hopefully prevent player from falling through the ground when starting the level The Breach.
-Weapon Name and Weapon Alt Tip should no longer wander off of the screen when playing at high resolutions.
-Fixed various minor issues in Zone Patrol.
-Made smaller props no longer dynamically update Nav Mesh in hopes to improve performance.
Changes & Tweaks:
-Version tag is no longer visible in HUD
-NPCs will now move faster during combat.
-NPC voices are slightly louder.
-Companions in Zone Patrol will now teleport behind the player rather than randomly near them.
-Picking up Sentry Turrets will make them stop shooting you.
-New Shield visual effect that should no longer blind the player…
-Improved signage in the Zone to help with navigation.
-Codex pickups now have a blinking light.
-Warning siren in Patrol gives longer warning before storm starts.
-Tutorials will now explain how sidearm slots work.
-Artifacts will no longer produce a signal.
-First cop in Ship Breaker will no longer turn around if they hear the player.
-AI should move slightly more often during combat.
-Training Hologram AI should be more aggressive.
-Gave Health Packs a green light to make them more visible.
-Lowered Minotaur Max Health and made them more aggressive.
-Gave Minotaurs a crit spot on their back.
-Nerfed the amount of damage the Slag Cannon does to the player.
-Made it so explosive damage does more damage to energy shields.
-Added Health stations and supply crate spawns to Blue Caverns.
-Hyper storms no longer bias towards hitting the player as often.
-Hyper storms will no longer occur in BeachHead.
-Reduced Pulse rifle reserve ammo, but also increased minimum fire rate.
-Aggroed enemies will now call out their target to near-by allies more effectively.
-Made certain scripted enemy spawns in campaign more directly enforce aggro on player.
Misc:
-New background texture in terminal screens.
-Updated Credits Screen.
-Other misc improvements and fixes.
Have Fun!
And thank you for playing ADACA!
-Siris