HumanitZ 1.01.A Hotfix
[p]
[/p][p]Dear Survivors
[/p][p]Nearly a week into the new apocalypse, here’s a small patch to correct some issues and improve the experience. We know 1.0 has been mixed, some players are having an awesome time, while others aren’t, but we’re doing what we can to fix everything, like we always do.
[/p][p]PLEASE READ: All server owners, please make sure you restart and update your server, and that all players are fully updated too.[/p][p][/p][p]The current zombie and wildlife spawning issues on dedicated servers has been one of the most frustrating issues we’ve experienced since development began. We’ve made quite a few changes that should put this issue to rest. To be on the safe side, we’ve also added several server side debugging functions that will allow us to better track spawning and we will be monitoring it closely. Should we or the community notice any abnormalities, we will be able to release a server patch that will not require a client update from Steam. Hopefully the farming sim is over!
[/p][p]Fixed dismantled furniture respawning (THIS time). (Some props may return on your first load-in, but not after that — enjoy the extra resources!)
Fixed using a power tool to repair any weapon
Fixed some rogue props
Fixed Brass Catcher skill in MP
Fixed issue with Sprinter skill Fixed UI bug with Resilient Skill
Fixed multiple issues with Resorucefull skill
Fixed Beast of Burden Skill weight cap issue
Fixed animal trap catches not counting for skill credit
Fixed Church giving infinite wood
Fixed flamethrower not working on Zeeks
Fixed Mara food quest to accept all sealed food items
Fixed some male hair issues
Fixed collision issue with chairs
Fixed crafting bread so it no longer deletes your water bottle
Fixed issue with some fireplaces not saving items inside them
Fixed issue with server settings not registering correctly (day/night, vital drain, sleep etc.)
Fixed map appearing empty when accessing saves from other computers
Fixed large rock collision issues
Fixed Lv1 bumper issue on some vehicles
Fixed attachment issue with ZM7 rifle
Fixed base wall with window blocking vaulting
Fixed hazmat explosion not damaging zombies in multiplayer
Fixed M1 Garand bug (If you have a bugged M1 maybe trade it)
Fixed server browser favourites not working
Reduced instances of zombies spawning on roofs
Fixed IP Connect password bypass
New random loot drops added to Bandits
New improvised Shovel added to the workbench (community feedback request)
Increased distance for throwing distraction objects
QoL change to quick slot 5 (You can now freely swap stacked items)
Increased item spawn chance in PC containers
Increased values for food given to the horse
Increased Mr Money's trade value capacity
Small performance improvements
[/p][p]Thanks for all the support since launch — stay safe out there, Survivors.
[/p][p]HZ Team[/p]
[/p][p]Nearly a week into the new apocalypse, here’s a small patch to correct some issues and improve the experience. We know 1.0 has been mixed, some players are having an awesome time, while others aren’t, but we’re doing what we can to fix everything, like we always do.
[/p][p]PLEASE READ: All server owners, please make sure you restart and update your server, and that all players are fully updated too.[/p][p][/p][p]The current zombie and wildlife spawning issues on dedicated servers has been one of the most frustrating issues we’ve experienced since development began. We’ve made quite a few changes that should put this issue to rest. To be on the safe side, we’ve also added several server side debugging functions that will allow us to better track spawning and we will be monitoring it closely. Should we or the community notice any abnormalities, we will be able to release a server patch that will not require a client update from Steam. Hopefully the farming sim is over!
Fixed using a power tool to repair any weapon
Fixed some rogue props
Fixed Brass Catcher skill in MP
Fixed issue with Sprinter skill Fixed UI bug with Resilient Skill
Fixed multiple issues with Resorucefull skill
Fixed Beast of Burden Skill weight cap issue
Fixed animal trap catches not counting for skill credit
Fixed Church giving infinite wood
Fixed flamethrower not working on Zeeks
Fixed Mara food quest to accept all sealed food items
Fixed some male hair issues
Fixed collision issue with chairs
Fixed crafting bread so it no longer deletes your water bottle
Fixed issue with some fireplaces not saving items inside them
Fixed issue with server settings not registering correctly (day/night, vital drain, sleep etc.)
Fixed map appearing empty when accessing saves from other computers
Fixed large rock collision issues
Fixed Lv1 bumper issue on some vehicles
Fixed attachment issue with ZM7 rifle
Fixed base wall with window blocking vaulting
Fixed hazmat explosion not damaging zombies in multiplayer
Fixed M1 Garand bug (If you have a bugged M1 maybe trade it)
Fixed server browser favourites not working
Reduced instances of zombies spawning on roofs
Fixed IP Connect password bypass
New improvised Shovel added to the workbench (community feedback request)
Increased distance for throwing distraction objects
QoL change to quick slot 5 (You can now freely swap stacked items)
Increased item spawn chance in PC containers
Increased values for food given to the horse
Increased Mr Money's trade value capacity
Small performance improvements
[/p][p]Thanks for all the support since launch — stay safe out there, Survivors.
[/p][p]HZ Team[/p]