Experimental Branch 0.909
[h2]Hey Survivors![/h2]
It's time for another Experimental Branch update! There are some really cool features included in this build and we are looking forward to hearing your feedback on each one!
How do I get access to the Experimental branch?
We have added a guide over in our Steam Discussions on how to access the branch. Remember. we strongly recommend creating a new save for this branch to prevent losing your progress.
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For those playing HumanitZ right now, your feedback is INCREDIBLY important to us - we take notes on everything you tell us. If you would like to leave us feedback in the form of a Steam review, it helps us tremendously. You can also join our Discord below to connect with other players and follow along with our development.
[hr][/hr]

It's time for another Experimental Branch update! There are some really cool features included in this build and we are looking forward to hearing your feedback on each one!
How do I get access to the Experimental branch?
We have added a guide over in our Steam Discussions on how to access the branch. Remember. we strongly recommend creating a new save for this branch to prevent losing your progress.

- Scenario game mode unlocked This is the first scenario map called Swamp Survival where you have to defend waves of zeeks each day.
- Multistory Buildings Multistory buildings added to parts of the map, and new POIs created
- Brand new Vehicles (muscle car, rally car, luxury car, new suv)
- Brand new Zeek threat
- New Zeek models (Runners, Medical, Police, walkers and more)
- New base building stairs.
- New in game challenges to complete.

- Base defence health increased
- Improvised Axe will now lose durability faster.
- Changes to the map and new locations.
- Added server settings for cleaning up items on the ground.
- ClearAllFakeBuildings command should now work in dedicated if admin.

- List of servers will place favourites on top
- Crafted items should now stack if possible

- Added additional check when using the unstuck command to prevent teleport cheating.
- Added check to cancel zombie bite when dead.
- Fixed weapon attachment not installed when equipping through the right click menu.
- When in water, interaction of actors/vehicles etc takes priority over collecting water.
- Fixed drag and drop from trader glitch (stop you stealing from Buck!).
- Fixed dismantle not refunding items (max stack issue)
- Fixed durability not updating visually when swapping items in container

- Map optimization and level streaming to improve performance.
- Quest system.
- Steam Deck development.
- Improved controller/gamepad support.
- Food Spoiling.
[hr][/hr]
For those playing HumanitZ right now, your feedback is INCREDIBLY important to us - we take notes on everything you tell us. If you would like to leave us feedback in the form of a Steam review, it helps us tremendously. You can also join our Discord below to connect with other players and follow along with our development.
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