Demo Update: Fixes and Improvements
- Escape to close containers/inventory
- HP of base building actors increased
- Zombie navigation improvements
- Fixed stacking issues
- Car health UI added
- Build mode hammer refresh issue fixed
- Build menu UI tooltip to show what requires hammer added
- Weapons can now be sold to the trader
- RPG damage fixed
- Bear blocking attacking fix
- Tutorial level updates
- Simple trap now actually working
- Improved snapping of barricades and building items
- Now able to place fishing trap
- Zombie collision fixes for walls and floors
- All building items can now be repaired
- Fat converter fix
- Trashcan added to clean up your base (removes items in trash can every 5 mins)
- Exploding Barrel location saving and loading fix
- Cars unlocked added to saving and loading fix
- Open tooltip prompt added to box of nails etc
- Fixed transparent trees blocking shooting.
- Changes made to shotgun spread and distance.
- When stamina is below 15%, the player will play an out of breath SFX.
- Zombie hit trace improved.
- Auto Save default is set to save every 5 mins (To help with fatal crash, changed in the settings).
- Fixed Fishing rod not destroyed when swapping weapons
- Fixed car draining components when it's not running (Also car will stop when you exit)
- Car lights drain battery when not driving (Remember to turn them off)
- Stacking issue hotfix
- Added crafted items to the save system
Known issues and things of note:
We are still looking into the fatal error crash.
Playing a brand new save is recommended as playing an old save from this update can cause issues.