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  3. Demo Update: Fixes and Improvements

Demo Update: Fixes and Improvements

  • Escape to close containers/inventory
  • HP of base building actors increased
  • Zombie navigation improvements
  • Fixed stacking issues
  • Car health UI added
  • Build mode hammer refresh issue fixed
  • Build menu UI tooltip to show what requires hammer added
  • Weapons can now be sold to the trader
  • RPG damage fixed
  • Bear blocking attacking fix
  • Tutorial level updates
  • Simple trap now actually working
  • Improved snapping of barricades and building items
  • Now able to place fishing trap
  • Zombie collision fixes for walls and floors
  • All building items can now be repaired
  • Fat converter fix
  • Trashcan added to clean up your base (removes items in trash can every 5 mins)
  • Exploding Barrel location saving and loading fix
  • Cars unlocked added to saving and loading fix
  • Open tooltip prompt added to box of nails etc
  • Fixed transparent trees blocking shooting.
  • Changes made to shotgun spread and distance.
  • When stamina is below 15%, the player will play an out of breath SFX.
  • Zombie hit trace improved.
  • Auto Save default is set to save every 5 mins (To help with fatal crash, changed in the settings).
  • Fixed Fishing rod not destroyed when swapping weapons
  • Fixed car draining components when it's not running (Also car will stop when you exit)
  • Car lights drain battery when not driving (Remember to turn them off)
  • Stacking issue hotfix
  • Added crafted items to the save system

Known issues and things of note:

We are still looking into the fatal error crash.
Playing a brand new save is recommended as playing an old save from this update can cause issues.