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DevBuild 0.902B

Just in time for the weekend, we've got your next round of bug fixes, new content and QOL improvements.

[h3]Bug Fixes:[/h3]

  • Fixes to days and seasons saving and loading correctly.
  • Fixed issue with zombies respawning on loading save.
  • Fixed saving and loading of storage unit metal doors.
  • Fixed animal dealing damage after death.
  • Fixed unable to interact with slots while looting a backpack with a gamepad.
  • Fixed speedy stealth overriding another skill.
  • Fixed cursor not going back to normal when using the gamepad pie menu.
  • Fixed broken weapon crate UI.
  • Fixed headwear swapping.
  • Fixed hazmat loot drop.
  • Fixed trader not leaving.
  • Fixed unable to fuel/siphon and mouse stuck.
  • Fixes to block grapples through walls.
  • Fixed weapons unequipped to inventory when loading save.
  • Prevention to zombies attacking built structures if the player is not close.
  • Prevent roaming hordes from spawning inside the spawn point radius.
  • Fixed traps not being saved.
  • Fixed pickup stack exploit.
  • Fire barrel replication fixes.


[h3]QOL & New Content[/h3]

  • Improved zombie investigation time.
  • Improved animal client-side movement replication.
  • Random human AI melee bandits added.
  • Improved sort function.
  • Added vehicle camera input.
  • Added controller buttons to car repair and fuel UI.
  • Trader can now open the door.
  • Updated loot pool of traders.
  • New ponds added to fish.
  • Added combat state toggle to pie menu.
  • Adjusted Human AI response to sniper rifles.
  • More zombie difficulty settings (drag to far right to select custom for advanced options).
  • Bushes now respawn.
  • Vehicle updates: Nord T1000 and Edmond Pact now 4 Seaters.
  • New clothing added.
  • Added female hostile.
  • New large house was added.
  • Map update and fixes.



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HumanitZ Team 🧟🔥💥