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Steam Scream Discount & In Game Halloween Event

[h3]Survivors, we've got some BIG NEWS![/h3]

We’re part of Steam Scream: The Revenge. We couldn’t wait until tomorrow, the 26th, so we are dropping our discount and Halloween Event ONE DAY EARLY.

[h3]Our Halloween Event, and 20% discount, runs from Oct. 25 1PM EDT-Nov. 8th[/h3].

We’ve got some exclusive items you’re only going to find in game during this time, so scavenge while you can.
[h3]Halloween Event Exclusives: [/h3]
  • 7 new Halloween items added; including weapons, masks, and clothing. One mask can only be found in graves so get digging. (Some items will not be available after the event finishes, so get them while you can!)
  • Jack-O-Lanterns have been added to environments.
  • New possible zombie situation, so watch your step.
  • Halloween fun sound effects have been added during nighttime.
  • Bait has been added to grave loot.

We've seized the opportunity to fix some bugs and enhance your experience with quality-of-life changes in this update as well.

[h3]Quality of Life Improvements:[/h3]
  • Added new “unstuckgeo” command that now checks for being stuck in geometry (i.e., windows or light posts. Normal unstuck will only try if it detects you're actually stuck in animation).
  • Added a collision check for getting out of the car.
  • Building doors will now ignore pawns momentarily while being opened and closed.
  • Campfires will now respect roofs (in some cases they would go out when it's snowing or raining if under a roof).
  • Foliage will also spawn items stacked.
  • Improved animal harvest location of all animals.
  • Keybind added for text chat.
  • Server settings allow you to lock into one season.
  • Table saw now spawns items stacked.
  • Chat notification when someone joins/leaves the server.
  • Gamma setting added (for players who are scared of the dark).

[h3]Bug Fixes:[/h3]
  • Adjusted zeek scream investigation location.
  • Fixed arrow headshots against armored zeeks.
  • Fixed backpack tooltip issue.
  • Fixed client unable to use a flashlight upon death while it's on.
  • Fixed not getting kicked out of lockpicking when you have no lock picks left.
  • Fixed insufficient stamina message on screen when using middle mouse for rotation.
  • Fixed temperature issues.
  • Fixed the ability to consume/equip items from trader inventory.
  • Fixed the car salesman exploit with trader.
  • Fixed trader not attacking client-side.
  • Fixed zombies showing through storage doors.
  • Table saw will not allow another log until done.
  • Fixes to the spawn point.

[h3]Community Driven Updates:[/h3]
  • House static props can now be dismantled for resources; this is WIP (only houses with fireplaces can be cleared/dismantled currently).
  • A new sports shop has been added to the map and all country hockey masks, as well as additional new items, have been moved to these locations. (We have removed all of these mentioned masks from wardrobe loot to new sports store loot).

[h3]Other Updates [/h3]
  • Added a check for weapons while driving to prevent strange collisions.
  • Added a dirty water source to fishing lakes at the end of the small wooden docks.
  • Added Thief, Wrestler, and Light Foot skills.
  • Added a wooden bench to craft that you can sit on.
  • An American football helmet is now available.
  • Coffee now stacks to 5.
  • Drivable cars sometimes have random loot in the trunk.
  • Hostiles can open player-built doors.
  • Traders can also open player-built doors.
  • Map update with added little stories here and there.
  • New clothing added.
  • Trees now have the possibility of respawning.
  • Update to grave digging.
  • When permadeath is set to "all," everyone will see the death screen when a player is KIA.
  • Added /ClearAllFakeBuildings to destroy all white buildings (server only).
  • Bow now consumes stamina.
  • Update Radio Tower Battery Drain to be more forgiving.


Prepare for the nightmare, survivors, and grab this exclusive discount and items while you can.

The world is a playground of nightmares, and your choices will shape your destiny.
Dare to survive, and may your wits be your greatest weapon.

HumanitZ Team 🧟🔥💥

Dev Build 0.902C Hotfix

Thank you to everyone who helped flag these issues over the weekend, we worked as fast as we could on getting a hotfix out, which you can see below.

  • Fixed zombies spawning in trees.
  • Fixed zombies spawning on top of each other.
  • Improved zombie navigation.
  • Fixed L85A2 rifle disappearing.
  • Fix for missing skills on older saves.
  • Fixed weapon crates slot issue for crates found in the world.
  • Improved snapping on some base building items.
  • WIP text chat added (Press Enter).
  • Supply drop map location now saved and loaded.
  • Potential fixes for server/client packet loss causing the client to get stuck.
  • Added option to disable Eagle Eye Skill to server settings.


HumanitZ Team 🧟🔥💥

DevBuild 0.902B

Just in time for the weekend, we've got your next round of bug fixes, new content and QOL improvements.

[h3]Bug Fixes:[/h3]

  • Fixes to days and seasons saving and loading correctly.
  • Fixed issue with zombies respawning on loading save.
  • Fixed saving and loading of storage unit metal doors.
  • Fixed animal dealing damage after death.
  • Fixed unable to interact with slots while looting a backpack with a gamepad.
  • Fixed speedy stealth overriding another skill.
  • Fixed cursor not going back to normal when using the gamepad pie menu.
  • Fixed broken weapon crate UI.
  • Fixed headwear swapping.
  • Fixed hazmat loot drop.
  • Fixed trader not leaving.
  • Fixed unable to fuel/siphon and mouse stuck.
  • Fixes to block grapples through walls.
  • Fixed weapons unequipped to inventory when loading save.
  • Prevention to zombies attacking built structures if the player is not close.
  • Prevent roaming hordes from spawning inside the spawn point radius.
  • Fixed traps not being saved.
  • Fixed pickup stack exploit.
  • Fire barrel replication fixes.


[h3]QOL & New Content[/h3]

  • Improved zombie investigation time.
  • Improved animal client-side movement replication.
  • Random human AI melee bandits added.
  • Improved sort function.
  • Added vehicle camera input.
  • Added controller buttons to car repair and fuel UI.
  • Trader can now open the door.
  • Updated loot pool of traders.
  • New ponds added to fish.
  • Added combat state toggle to pie menu.
  • Adjusted Human AI response to sniper rifles.
  • More zombie difficulty settings (drag to far right to select custom for advanced options).
  • Bushes now respawn.
  • Vehicle updates: Nord T1000 and Edmond Pact now 4 Seaters.
  • New clothing added.
  • Added female hostile.
  • New large house was added.
  • Map update and fixes.



Don’t forget to jump into our Discord and help us continue to shape HumanitZ.
HumanitZ Team 🧟🔥💥

Dev Build Version 0.902A Hotfix/Update

So we wanted to do a hotfix but the hotfix kinda turned into a mini update, in this patch you’ll find a host of bug fixes and QOL and some new cool stuff.

[h2]Updates/Balancing/ QoL/ Feedback[/h2]
  • Added AI respawn timer.
  • Added days passed and current season to stats screen.
  • Added new hoodies and lumberjack shirts.
  • Added random loot items when looting human AI.
  • Dismantling the build actor gives you back 70% of the items.
  • Empty fuel can weight has been reduced to less than full can.
  • Entering build mode now allows the player to face the cursor when using Movement mode.
  • Further lowered car part durability loss.
  • Improved large zombie numbers (zombies static and not moving if count too high).
  • Improved Multiplayer vehicle physics (less car to the moon moments).
  • No mushrooms spawn in autumn and winter seasons.
  • Radio tower car battery will lose durability overtime and will need to be replaced and activated again for supply drops to continue.
  • Vehicle reversing camera added using middle mouse button.
  • Server Settings can now be changed in game (This can only be done by the Host and game restart is required for those changes to occur).


[h2]Fixes:[/h2]
  • Fixed Ukraine flag mask.
  • Fixed Painkillers timer.
  • Fixed coffee bean bug.
  • Fixed new skill not showing on old save.
  • Fixed Animals spawning at Zombie multiplier count.
  • Fixed warmth value not updating correctly when swapping clothes.
  • Fixed stamina exploit.
  • Fixed stack amount display when you have an empty slot.
  • Fixed airdrop spawning low loot.
  • Fixed respawn loot not working for old saves.
  • Fixed collision on metal wood window wall.
  • Fixed Stacking amount issue.
  • Fixed Fish Trap providing Raw Meat, players will catch a Perch.
  • Fixed Car Jack interaction issues and input sensitivity.


[h3][h2]Known issues:[/h2][/h3]
If players get stuck and can’t move or interact (we have made some changes to fix this) you can try switching weapons to ‘unstuck’ your character or you can use the console command which is Shift + press Enter three times quickly then when the console loads you enter /unstuck.

Don’t forget to join our Discord and help us continue to shape HumanitZ.

HumanitZ Team 🧟🔥💥

Roadmap to 1.0!

Hey Survivors!

We want to share our thanks for all of the amazing support so far and just how much you've gotten into the game. Many of you have joined our Discord and shared your thoughts and ideas since launch and after going through all of them we have put together our official roadmap!






Our target for the end of 2023 is to have dedicated servers, VoIP (in-game voice chat), a quest system, and localization. All four of these are popular requests from the community and we made sure to make them our top priority for upcoming patches outside of bug fixes and general QoL.






Vehicle modification, multi-story buildings, scenarios, and a hidden island are the next features on the list to be added to the game throughout the next year. Alongside these highly requested features will be full controller support, console support, and mod support! There are no hard dates set for any of these features, but rest assured they are on our checklist for 2024.






There have been so many amazing suggestions from the community and we are beyond excited to delve in and take some of these concepts and bring them to life in HumanitZ. We plan to support the game consistently throughout the years with new items, better multiplayer stability, and taking the community's feedback to help drive the game to be the greatest it could be.

Don't forget to join our community of survivors in our Discord to share your own feedback and ideas.

The apocalypse continues,
HumanitZ Team 🧟🔥💥

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