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HumanitZ Hotfix .918.Z3

[h3]
HumanitZ Hotfix 918.Z3


So we compiled a list from our awesome community and got to work on a big hotfix to improve the experience and fix a lot of issues.

Thank you for your support!


Server Info: Please restart servers to receive the new server patch as well

[/h3]
  • [p]Great Scott quest: Doc pathing issue fixed for the 14th time!!!![/p]
  • [p]Fixed hacking device cool down timer not resetting on failure[/p]
  • [p]Added EVEN MORE STONES!!! to beach areas as well[/p]
  • [p]Added visual proximity icon to destructible scrap vehicles (Help new players)[/p]
  • [p]Fixed AI Event slider function, and added two more settings for those who are masochistic[/p]
  • [p]Vehicle Claim settings for server owners when set to 0 now allow infinite vehicles to be claimed[/p]
  • [p]Reported “Infinity Bushes” removed from map…there may be more out there!!![/p]
  • [p]Quests requiring multiple items can be turned in now[/p]
  • [p]Quest givers no longer steal full stacks of quest items[/p]
  • [p]Big Mac Quest fixed[/p]
  • [p]Bobby’s Quest fixed[/p]
  • [p]Tommy doesn’t wander around like an idiot any longer when escorting[/p]
  • [p]Quests requiring building do not place multiple blueprints when logging in/out anymore[/p]
  • [p]Adjusted quest pop-up text running off the bottom of the screen[/p]
  • [p]CTRL+Click stacking issues rectified[/p]
  • [p]Aim Controls no longer bug out when getting out of vehicles[/p]
  • [p]Camera rotation fixed when exiting vehicles[/p]
  • [p]Player-built beehives can now be dismantled[/p]
  • [p]Crafted Storage Cupboards match blueprint placement when built[/p]
  • [p]Half roof tiles now snap to the outer portions of walls[/p]
  • [p]Changed the durability of resources when returned from dismantle to avoid exploiting[/p]
  • [p]Blueprints wont drop additional resources when logging out or leaving the render area[/p]
  • [p]Dismantled item resources can’t be seen through the 2nd floor any longer[/p]
  • [p]Fire barrels no longer give the prompt to disassemble[/p]
  • [p]Buck no longer has trader issues, we promise…sort of…[/p]
  • [p]Empty cans can be picked up[/p]
  • [p]Fixed lockpicking/hacking of chests in PvP[/p]
  • [p]Fixed reported bunker issues[/p]
  • [p]Dog Kennel wont have snow texture when built indoors[/p]
  • [p]Fixed counter vaulting issues (just press crouch or use /unstuck function)[/p]
  • [p]Royale with Cheese restaurants lighting now works with generators[/p]
  • [p]Corrected gun description and ammo info tooltips for the P90 and 50cal ammo[/p]
  • [p]Vehicles no longer steal fuel when siphoning more than one can[/p]
  • [p]Triviar Borderlands truck fuel tank accessible[/p]
  • [p]No longer lose control when opening doors in SuperAdmin[/p]
  • [p]Can no longer vault through the boardwalk in Sunrise (thanks PepperCat!)[/p]
  • [p]Fast Food building doors are no longer backwards[/p]
  • [p]You can now drop items directly from backpacks on the ground[/p]
  • [p]Fixed berry bush horse collision issues[/p]
  • [p]Can no longer clip through door of new tanker ship[/p]
  • [p]Zeeks and player wont get stuck on shop stairs[/p]
  • [p]Zeeks can’t activate their camo at the tanker ship anymore (no more invisible zeeks)[/p]
  • [p]Zeeks wont eat zombie bears anymore[/p]
  • [p]Roof Storage of vehicle UI fixed[/p]
  • [p]Famous floating tree has been brought back to the ground (RIP, if you know you know)[/p]
  • [p]HUGE shoutout to Aeros on Discord for the last second bug fix mention: Boxtruck windows are clean again![/p]
  • [p]Minor map and terrain fixes of reported issues

    [/p]
[p]Thank you
HZ Team[/p]

HumanitZ Hotfix .918.X2

[p]Dear Survivors

From recent feedback and bug reports we have pushed a hotfix to fix some issues found by the community. Thank You!

Server Info: Restart required to pull lastest patch


- Fixed Backpack issues on servers
- Fixed Car tire equip menu option and control click fixes
- Fixed Pad/advanced lock stack consume issue
- Fixed RV cooking stove replication issues
- Fixed Charms not unequipping in single player
- Fixed Vehicle added storage UI refresh issues
- Fixed Building actor dropping items when it shouldn't
- Fixed Minimap cursor missing while in car
- Fixed Name tag color issue
- Fixed some minor UI issues

Regards
HZ Team[/p]

HumanitZ .918.X Update Hotfix

[p]Hey Survivors

Small hotfix to take you into the weekend!!

Server Info: All server owners will need to restart to pull the new patch
[/p][p][/p]
  • [p]Fixed vehicle bench issues [/p]
  • [p]Fixed Ship and Control Tower building loading wrong asset on server

    [/p]
[p]Thank you
HZ Team[/p]

HumanitZ Major Update .918 - Armored Frontier

[p]Dear Survivors!!

We are back with another update! This time, HumanitZ is seeing the addition of car modification and upgrades! But those of you who have been following us for a while know we never go small on our updates…we’ve added new POIs, evolved map locations, and lots of fixes and changes to improve the experience for everyone.
[/p][p]Server Info: We are happy to announce that we have now officially switched over to Bisect Hosting for all our official servers and now our official partner.
https://www.bisecthosting.com/humanitz-server-hosting [/p][p]Big news for our Brazilian Survivors! With moving to Bisect we now have official HumanitZ servers based in Sao Paulo.[/p][p]FULL SERVER WIPE AND RESTART IS HIGHLY RECOMMENDED TO GET THE FULL EFFECT OFF ALL THE NEW FEATURES AND MAP UPDATES.
[/p][p]Localization: We have added the first phase of translation updates for PT-BR and there will be further updates to improve localization for all languages as we get closer to 1.0 (There will be missing translations and errors as we are still completing the full translation project)

[/p]
  • [p]New vehicle armour system added (3 levels of armour that can be crafted and attached to your vehicles)[/p]
  • [p]New vehicle crafting bench[/p]
  • [p]New tire system: Over time, tires can become worn and become damaged where they need to be replaced, driving without tires may affect your driving skills[/p]
  • [p]New Vehicle mods: Fuel filter, gas tank, exhaust silencer and car alarm[/p]
  • [p]New P90 Submachine Gun[/p]
  • [p]New P90 FN 5.7 ammo[/p]
  • [p]New S Val weapon[/p]
  • [p]New M4A1 weapon[/p]
  • [p]New Melee Weapon: Tire Iron[/p]
  • [p]New POI: Mining Site[/p]
  • [p]New POI: Shipping Dockyard[/p]
  • [p]New POI: Revamped Airport[/p]
  • [p]New Ship that you can enter[/p]
  • [p]New hidden bunker added[/p]
  • [p]Bandit locked containers with high tier loot requiring crowbar/lockpick or hacking device to open[/p]
  • [p]New backpack attachments: 10 charms, 3 toys, and the coffee cup![/p]
  • [p]New skill added: Hacker skill for allowing players to utilize hacking device on advanced locks[/p]
  • [p]New hacking device can now be crafted to allow access to advanced locks[/p]
  • [p]New craftable items added for crafting hacking device[/p]
  • [p]New setting for player names above heads for party and clan members[/p][p][/p]
[p] [/p]
  • [p]Changes made to vehicle claim system: Unclaimed vehicles are now destroyed on restart and new vehicles are respawned randomly in the world! This is to allow new players joining the server a higher chance of finding a vehicle to claim and prevent other users from monopolizing them[/p]
  • [p]Server admins can now see the name of the player in addition to SteamIDs when accessing storages or vehicles[/p]
  • [p]Added RESET button for Server Settings so you can go back to default value[/p]
  • [p]Adjusted daylight values based on player feedback (don’t forget about torches and your flashlight!)[/p]
  • [p]Made adjustments to lightning to improve weather performance issues[/p]
  • [p]Increased pickup speed animation[/p]
  • [p]Can fully rotate camera while driving[/p]
  • [p]Increased health of APC[/p]
  • [p]Increased repair value of APC[/p]
  • [p]SATNAV moved to vehicle mods[/p]
  • [p]Increased pickup radius so no more “pixel-perfect” picking up[/p]
  • [p]Chopping, sawing and chainsawing logs now drop wood in a stack[/p]
  • [p]Wood can now go in pockets[/p]
  • [p]Scrap cars now drop sheet metal in a stack[/p]
  • [p]Scrap cars now have a chance to drop tires[/p]
  • [p]Crowbar animation synched with audio[/p]
  • [p]Can now add resources without the build menu (can still use build menu for those used to it)[/p]
  • [p]Dismantling storage containers with items in them now drop the items inside[/p]
  • [p]Destroying player’s containers with items in them will NOT drop items (must be hacked/picked)[/p]
  • [p]Sharp tool item is now needed in hand to harvest meat from animals[/p]
  • [p]Sharp tools used for harvesting animals now takes durability loss[/p]
  • [p]Face wear items now take durability loss[/p]
  • [p]Player-built assets on multi-story buildings or rooftops can no longer be seen when on ground floor[/p]
  • [p]More items have stacking capabilities (MREs, regular and advanced locks, etc.)[/p]
  • [p]Most scrap cars will respawn. Scrap cars on the road will not respawn, but cars like the ones at the - Auto Shop or junk yard will respawn[/p]
  • [p]Survivors will no longer take damage from zeeks when inside a vehicle[/p]
  • [p]Door open/close prompt now moves with door instead of staying in doorway[/p]
  • [p]AWM converted to 7.62mm ammo instead of .50 cal ammo (7.62 is blanket, we are aware the AWM uses 7.62x67mm, not standard 7.62X51 NATO)[/p]
  • [p] SCAR-L has been changed to the SCAR-H and now takes 7.62mm ammo[/p]
  • [p]Fire arrows icon changed[/p]
  • [p]Fire arrows can no longer go in pockets[/p]
  • [p]Compound Bow icon updated[/p]
  • [p]Menu UI for items in larger backpacks are no longer cut off at the bottom of the screen[/p]
  • [p]Reduced the amount of resources required to craft animal and fish traps[/p]
  • [p]Removed rocks along the route Tommy takes for his quest so he stops getting stuck[/p]
  • [p]Zeek collision improved to further reduce chances of vehicle flipping[/p]
  • [p]Zeeks can no longer damage you inside vehicles[/p]
  • [p]Zeeks can damage you while sleeping (but not in sleeping bags or tents)[/p]
  • [p]Improved server performance[/p]
  • [p]Updated reported translation issues[/p]
  • [p]Updated Tutorial based off player feedback (lighter was on the ground the whole time)[/p]
  • [p]Demo will be updated to current build version later today[/p]
[p]

[/p]
  • [p]Horde Mode scenario completion “Fortunate Son” achievement now works properly[/p]
  • [p]All zeek backpacks will now disappear over time and during server restart[/p]
  • [p]Fingers and ankles now show appropriate body color when wearing fingerless gloves and sneakers/trainers with short pants[/p]
  • [p]Game no longer crashes when placing a zeek-dropped backpack on a light pole[/p]
  • [p]Lockpicking another player’s vehicle now shows appropriate animation[/p]
  • [p]Camera issue when jumping out of the window of the Gun Store rectified[/p]
  • [p]Hair no longer disappears when equipping NVGs[/p]
  • [p]Hair no longer clips through the new cowboy hat[/p]
  • [p]Airdrops no longer float in the air[/p]
  • [p]Mushrooms and Stones now replicating properly on servers (no more ‘can’t pick up’)[/p]
  • [p]Empty cans now stacking appropriately[/p]
  • [p]Berry bushes replication fixed to allow harvesting[/p]
  • [p]Berry bush animation stutter rectified[/p]
  • [p]Mushrooms and berries now spawn in their appropriate seasons upon starting of game[/p]
  • [p]Fish traps no longer remove contents upon server reset[/p]
  • [p]Crafting food no longer accounts for quickslot items when crafting allowing duplication[/p]
  • [p]Creating a clan now works with controller[/p]
  • [p]PIN code inputs now work on controller[/p]
  • [p]Build menu UI no longer displays controller prompts when not using a controller[/p]
  • [p]Can now swap ammo using controller (hold RELOAD button)[/p]
  • [p]Can now swap ammo while on the horse[/p]
  • [p]Reported fences you were unable to climb over can now be climbed over[/p]
  • [p]Bunker ceilings raised so you wont get stuck on beds[/p]
  • [p]Logging out inside a building no longer disrupts camera positioning when logging back in[/p]
  • [p]New Base Gates can now be shot through when shooting from the catwalk[/p]
  • [p]New Base Gates barbed wire upgrades now build in the appropriate place (bottom of gate)[/p]
  • [p]Mining node resources will no longer spawn under the terrain when mined[/p]
  • [p]Light poles and Electric Fences will no longer look unpowered when returning to render distance[/p]
  • [p]Uzi Crafting at the gun bench now allows the gun-crafting in-game achievement to complete[/p]
  • [p]Tent text UI now says Disassemble to pack up your tent instead of ASSEMBLE[/p]
  • [p]Compost Bin no longer allowing water bottle duplication or UI issues with bottles[/p]
  • [p]Siphoning fuel now gives appropriate values[/p]
  • [p]Flamethrower now displays correctly in gun rack[/p]
  • [p]Flamethrower now damages vehicles/structures (PvP), and explosive barrels[/p]
  • [p]Fixed grass collision issues in various locations[/p]
  • [p]Death crates now accessible when dying in doorways[/p]
  • [p]Logs can now be chopped into wood without having to be picked up first[/p]
  • [p]Lighting fires no longer consumes multiple items[/p]
  • [p]Fixed multiple Build Menu UI issues[/p]
  • [p]More than 1 player-built ceiling tile now disappears when in build mode[/p]
  • [p]Electric fences now damage players in PvP[/p]
  • [p]Barbed wire on walls/fences now apply damage to enemies/players[/p]
  • [p]Glass jars are now consumed when used in crafting[/p]
  • [p]Multiple fixes for player item duping[/p]
  • [p]Infinite fiber bush fixed[/p]
  • [p]TPHorse command abuse fixed (cooldown on usage implemented)[/p]
  • [p]Fixed Horse dupping saddle issue (saddles no longer go in pockets)[/p]
  • [p]Horse UI button prompts now reflect appropriately when using MnK or controller[/p]
  • [p]Horse whistle now working appropriately[/p]
  • [p]Horse now regains stamina when in trotting state[/p]
  • [p]NVGs can now be toggled appropriately on horse[/p]
  • [p]Dog vest can now be repaired[/p]
  • [p]Gas Mask no longer visually on character when not worn[/p]
  • [p]Sleeping and accessing settings no longer removes HUD[/p]
  • [p]Survivor SUVs and locked containers no longer refuse to open the inventory[/p]
  • [p]Hoodies/jumpers no longer remove themselves when toggling hood up/down[/p]
  • [p]Demo saves no longer tied to main game which was causing multiple issues[/p]
  • [p]Fixed an issue where save files were not populating in the LOAD GAME menu[/p]
  • [p]Flamethrowers no longer take gun repair kits to fill ammo[/p]
  • [p]Flamethrower’s display position fixed in gun rack[/p]
  • [p]Flamethrower no longer recovers ammo by placing in backpack or swapping with another weapon[/p]
  • [p]Overall zeek kills now account for fire damage[/p]
  • [p]Hostile dogs now take damage from the flamethrower[/p]
  • [p]No more infinite rocks spawning[/p]
  • [p]Fish and animal traps working appropriately. Only put in enough bait as there are free slots to acquire meat/fish (Ex. 2 slots, 2 pieces of bait)[/p]
  • [p]Full containers now allow stacking of stackable items[/p]
  • [p]Rocket Launcher and Grenade Launcher ammo no longer disappears when picked up (round 3)[/p]
  • [p]Camper van no longer deletes your items without cooking them[/p]
  • [p]Camper van no longer deletes your food when logging in/out[/p]
  • [p]Camper van no longer deletes your food when left in cooker and driving around[/p]
  • [p]Gas tank prompt detection for vehicles slightly increased[/p]
  • [p]Generators now account for capacity of fuel cans (no more 16% giving full generator of fuel)[/p]
  • [p]Fixed multiple Night Vision exploit issues[/p]
  • [p]CTRL+Left Click now works for moving stacked items to dropped backpacks[/p]
  • [p]CTRL+ Left Click now works moving items between backpacks that are full allowing stacking[/p]
  • [p]CTRL+L Click no longer freezes your screen when transferring bullet casings to your inventory[/p]
  • [p]Seed packets when opened in containers now give more than 1 seed[/p]
  • [p]Sleeping Bags no longer cause the player to get stuck[/p]
  • [p]Sleeping Bags no longer cause the UI to become frozen[/p]
  • [p]Fixed collision issues on roofs of reported buildings[/p]
  • [p]Fixed Bobby's questline issues[/p]
  • [p]Fixed Roman to take items when turning in his quests (reminder, his quests are repeatable and change after a couple days)[/p]
  • [p]Window in tutorial no longer destructible allowing access outside the tutorial zone[/p]
  • [p]Italian translation seizure warning fixed[/p]
  • [p]Minor typos fixed in multiple areas[/p]
  • [p]Fixed multiple terrain/floating spawner issues[/p]
[p][/p][p]KNOWN ISSUES[/p]
  • [p]Map Resetting during a crash[/p]
  • [p]Steam Cloud pulling settings when switching between Steam Deck and PC[/p]
  • [p]Cursor getting stuck behind players in FIXED mode[/p]
  • [p]Scenario Mode furniture respawns when saving and exiting/re-entering session[/p]
  • [p]Doc is still causing problems with his pathing for his quest[/p]
  • [p]Various car jack issues (if keybinds are changed)[/p]
  • [p]Snow showing inside structures of multi-story layer built bases
    [/p]
[p][/p]
  • [p]Skills & Professions Overhaul[/p]
  • [p]The Hidden Island Map Expansion[/p]
  • [p]More Map Changes and Beautification[/p]
  • [p]PvP Overhaul[/p]
  • [p]Additional Scenarios[/p]
  • [p]More Weapons & Clothing[/p]
  • [p]Quest Changes & Additions[/p]
  • [p]Steam Deck Optimization[/p]
  • [p]Console Release[/p]
  • [p]Mod Support

    [/p]
[p]Thanks for all the support and feedback leading up to this update... we push forward towards 1.0 and we thank you all for helping build a great community!

Regards
HZ Team[/p]

HumanitZ 917.H2 Hotfix

Dear Survivors

We are now busy working on our next major update 918 but we wanted to put out a quick hotfix this week to help fix and improve the game.

Server Info: Server owners will need to restart to pull the latest update.

  • Fixed issues with Advanced Lock UI
  • Fixed steering issue with APC vehicle
  • Fixed flamethrower in the gun rack
  • Fixed flamethrower durability glitch
  • Fixed flamethrower showing ammo count and taking 762 :)
  • Fixed issue with dropped zeek backpacks not destroying
  • Fixed Knox's House Windows Barricade Issue
  • Fixed gun rack to now take damage


Thank you for your support
HZ Team