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HumanitZ News

New Demo Update



Small Demo Update for all you survivors out there!!

UPDATES:
Spawn location option added to demo.
Player starting items for each profession.
Improved performance with zombies.
You now get empty fuel can when you use a fuel can.
Siphon fuel from other driveable vehicles (required empty fuel can, funnel and hose).
Improvised axe now chops wood from logs.
UI art improvements
New main menu.
New yellow lootable dumpster/skip added.
Fixed backpack ui stuck issue.
Some new clothing items added.
New metal pipe weapon added.
New melee weapon bench added.
New gun and ammo bench added.
Improved zombie attack trace
All melee weapon attack traces have been refined.
Fixed stacking exploits.
Various other bugs fixed and improvements made.
Zombies no longer can walk across water.
Mining nodes added around the map for resources.

Demo Update: Fixes and Improvements

  • Escape to close containers/inventory
  • HP of base building actors increased
  • Zombie navigation improvements
  • Fixed stacking issues
  • Car health UI added
  • Build mode hammer refresh issue fixed
  • Build menu UI tooltip to show what requires hammer added
  • Weapons can now be sold to the trader
  • RPG damage fixed
  • Bear blocking attacking fix
  • Tutorial level updates
  • Simple trap now actually working
  • Improved snapping of barricades and building items
  • Now able to place fishing trap
  • Zombie collision fixes for walls and floors
  • All building items can now be repaired
  • Fat converter fix
  • Trashcan added to clean up your base (removes items in trash can every 5 mins)
  • Exploding Barrel location saving and loading fix
  • Cars unlocked added to saving and loading fix
  • Open tooltip prompt added to box of nails etc
  • Fixed transparent trees blocking shooting.
  • Changes made to shotgun spread and distance.
  • When stamina is below 15%, the player will play an out of breath SFX.
  • Zombie hit trace improved.
  • Auto Save default is set to save every 5 mins (To help with fatal crash, changed in the settings).
  • Fixed Fishing rod not destroyed when swapping weapons
  • Fixed car draining components when it's not running (Also car will stop when you exit)
  • Car lights drain battery when not driving (Remember to turn them off)
  • Stacking issue hotfix
  • Added crafted items to the save system

Known issues and things of note:

We are still looking into the fatal error crash.
Playing a brand new save is recommended as playing an old save from this update can cause issues.

Demo Update Announcement

Hello survivors, after over a year since the last patch, we've decided to update the demo showcasing the new and improved Humanitz.

This also helps give us some extra feedback on all the new things we've added and improved over the last 12 months, while we wait to announce the release date of the full game.

As with any early access title, there will be some bugs and crashes, currently, we have a random fatal error that the team is working on so please make sure to read the patch notes below and save your game as often as possible.

Players are invited to join our discord to keep up to date with all things Humanitz and bugs can be logged directly in the demo bugs channel.

Thank you all for your awesome support
Yoz


[h3]Demo Update Patch Notes[/h3]
  • Brand new combat system.
  • Improved Zombie AI.
  • Custom characters added.
  • Clothing for your characters.
  • New lootable containers.
  • Full UI overhaul.
  • Improved Interaction system.
  • Temperature system added (Demo does not have seasons only Summer).
  • Map system added. (Currently WIP)
  • Items now highlight more distinctly in the world for better interaction.
  • Items tooltip with better descriptions and explaining what they do and what slot they fit in.
  • Weight system added.
  • Improved car system now with parts required to get your vehicle up and running.
  • Inventory improvements. (Performance, stacking equipping from containers etc)
  • Controller support added (Still WIP).
  • Daytime and nighttime sfxs added.
  • Messages added to screen when you don’t have stamina to vault etc.
  • Improved generator functionality and UI.
  • Human AI improvements, models and difficulty.
  • New crafting improvements (Timers added to crafting stations and more improvement and performance).
  • Weapon improvements and balancing.
  • Animal AI improved. Better performance and mechanics.
  • Fireplaces added to some houses for keeping warm. (Matches required to light fires).
  • Zoom out from your character with the mouse wheel.
  • New WIP control schemes added to settings.
  • Skill System WIP added.
  • Lock picking system added. (Skill required or crowbar to open locked doors or vehicles).


Things of note
  • This is an early access build so bugs and crashes are sometimes part of the process.
  • We are still working on the fatal error crash issue so save your game often.
  • Demo map is only single player.
  • You can play the game for 7 days then after that it will delete your save and you can begin a new save.
  • Some items found in the demo map might not be useful as they are part of the full game release.
  • No Seasons only Summer in the demo map.

Dev Vlog 03 is live!

Hey everyone,

It's been a while since our last video on the development of Humantiz, Yoz delivers yet another insightful look at where the game is now with some updates to features and brand new ones.

[previewyoutube][/previewyoutube]

Our team has been working super hard to bring us a better game, and we couldn’t appreciate your support more! If you’d like to give us feedback and be part of our community, don’t forget to join our Discord and follow us on Twitter, YouTube, and Facebook!

Thank you for checking out our developer’s log and thanks to everyone that is hyped and supporting us. It really means a lot. Don’t forget to wishlist!

https://store.steampowered.com/app/1766060/HumanitZ/

Until next time - peace!

May Dev Update

Welcome to our 3rd developer’s log!


It’s been a while since our last update. We move ever so close to early access so we wanted to share what we’ve been working on with our community!


[h3]Custom Character Creation [/h3]


One feature we’ve been working hard on is custom character creation. From this menu, you can make adjustments to your character’s face, skin, facial hair, and hairstyle, as well as what clothing they wear.





As a bonus, better clothing and equipment can be found in game to upgrade your character! You can equip those via the inventory menu.





[h3]Vehicle Parts[/h3]


Now, you can no longer jump into a car and just drive off into the sunset! 😉 You must check to ensure the vehicle has all its required parts such as the battery, starter motor, fuel pump, and fan belt.


These parts can be scavenged from other vehicles in the world!





Don’t forget - parts can lose durability over time, just like in the real world. Driving and wear and tear will cut through that durability! Once one of the parts reached 0% durability, the car will stop running.


Here’s what parts might look like:





[h3]Skill System[/h3]


We’ve added a skill system to the game players can now gain xp from doing a number of things in the game.


XP helps you level up and you are rewarded with a skill point for every level that you can spend to help improve and progress your character.





[h3]Mobile Base[/h3]


We’ve now added a “mobile base”: The RV! Not only does it have great storage space, it allows you to cook while travelling around the apocalypse. Score!





[h3]CB Trader[/h3]


We’ve added the option to be able to craft a CB radio which players can use to attempt to call in traders to their location.


These traders can be killed by zombies so make sure it’s safe before calling them.




[h3]Farming and Crops[/h3]

You can now speed up the growing of crops by using fertilizer.





We have also added tomatoes and cabbage as new items to grow.





[h3]Other updates/Changes[/h3]
  • We fixed huge inventory lag issues, which boosts performance.
  • Zombie AI has been improved!
  • Camera now zooms in when you enter buildings so it’s harder to see outside the house.
  • You can scroll with mouse wheel to zoom in and out slightly with your character
  • Improved vehicle UI, for interaction, repairing and fueling and when driving.
  • Crafting system has been tweaked, so crafted items are now stored inside the actor.
  • 3D preview of character in the inventory
  • Slowly swapping out the old UI for the new UI
  • Working on controller support
  • Overhaul of the new large map



Our team has been working super hard to bring us a better game, and we couldn’t appreciate your support more! If you’d like to give us feedback and be part of our community, don’t forget to join our Discord and follow us on Twitter, YouTube, and Facebook! Thank you for checking out our developer’s log and thanks to everyone that is hyped and supporting us. It really means a lot. Don’t forget to wishlist!



Until next time - peace!