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CHAPTER #42 - LEGENDARY ITEMS

v1.47

CHAPTER #42 - LEGENDARY ITEMS

This small expansion not only adds 7 higher level items, but also revises the code for obtaining combat loot, making it slightly more difficult to obtain the best items (but only slightly). This has been done to prolong the end-game play time even minimally, and because I'm sure that now that it's harder to get the best gear, when players get it, it will be much more satisfying!

I have also included 3 spell staffs that will allow players to equip them with a spell in the weapon slot, thus freeing up a possible inventory slot.

ADDED

- Added 4 new legendary weapons:
+3 LightSpell Staff
+3 Levitation Staff
+3 Luck Staff
+3 Crossbow
* The crossbow counts as a bow for the purposes of the events. The three staffs, while not very powerful weapons, each have a spell inside them (the one indicated on the staff). This allows player characters, especially those who cast spells, to have an extra spell in the weapon slot, thus freeing up space in their inventory.

- Added new item: Precious Jewellery (item that can be obtained as loot for defeating Elite enemies. These no longer award the Golden Chalice as possible loot. They latter must be obtained by questing in the quests).

- Added new item: +3 CHA Amulet (This item can be obtained as loot when defeating Elite level enemies).

- Added new weapon: -4 Battle Axe (This weapon can be obtained as loot when defeating Strong level enemies).

- Added possible new image for minotaur in combat.

CHANGES

- The loot obtained from Strong and Elite enemies has been corrected and balanced for greater variety and to keep the ratio and options for obtaining each loot correct. Thus, the best items now have a lower chance of being obtained (albeit very slight).

- Changed the system for obtaining legendary loot. Now when defeating a legendary enemy the loot obtained is more diverse (slightly reduced the chance of obtaining legendary armour now).

- Flails as loot for Legendary and Elite enemies can now only be obtained by characters with a strength above 12.

- +3 INT Amulet is now obtained by defeating Elite enemies (previously enemies should be Legendary). The price of this item has dropped from 7 to 6.

- Changed the image of the weapon +3 Staff.



- Thank you for reading -

FORGOTTEN STORIES

[h3]V.1.46[/h3]

[h3]GENERAL[/h3]

- The main adventure text appeared in bold to some players. This has been prevented to make the texts more readable.
- As in the previous point mentioned, the lettering of some of the main game texts in other panels has also been modified to make them clearer.
- When the size of the adventure text in Options is changed, so is the size of the descriptive text on the story selection page.
- Farms no longer sell rope. Instead they may sell mushrooms or fungus.
- Blacksmiths now take more into account the strength value of your character when offering you one type of weapon or another for sale.
- Slightly changed two generic steppe images to give them more detail.
- Changed the color of the item: Wizard's cloak.

[h3]YOUR FIRST ADVENTURE[/h3]

- In the grove before reaching the cave, you can now generate a different event than the 'adventurer's backpack' event. Now you can find old paper bundles instead (the chance to be generated this event is from 1 to 3).
- For helping the Goblin it is now no longer possible to get a bone flute or a +1 Strength amulet. Instead you get a net.

[h3]SONG OF KINGS & WAR[/h3]

- When starting a game in this story in the kingdom of Caebrend, you can now generate a farm before reaching Valeria's castle (second page of the adventure).
- On the aforementioned page, the chances of generating a Rune Stone Circle in the same place are now reduced.
- Added a chair to the torture room image.

[h3]THE COBRA'S ARK[/h3]

- Added some new elements to one of the Jungle images.

[h3]THE FUNERAL MARCH[/h3]

- Added possible event that can appear in the adventure: 'Fog'.
- Slightly changed the colour of wildfire.
[h3]
THE RING OF KING AGMAR[/h3]

- Added new details to the image of Thai Fandir's Forge.
[h3]
THE TEMPLE BY THE SEA[/h3]

- Added new path possibility to get to the quarries: Crossing the mountains.
- Added new page with new event: 'The Passage through the Mountains'.

[h3]THE DARK ROCK[/h3]

- The Essence vendor in the Raknakis camp now allows selling items.
- Added possible enemy: Giant Scorpion.



- Thank you for reading -

SMALL IMPROVEMENTS

[h3]Changelog 1.45[/h3]

- The red cross icon indicating that 'it is not possible to run away from this combat' now disappears immediately after the fight is over (it used to disappear after receiving victory loot).

- Minor improvements to image details, some text, and a few pages.

- Changed the images of the Great Demons.

- Some NPCs have a new look.



- Thank you for reading -

ARRANGEMENTS AND REVIEW

All the small updates over the last few weeks have been aimed at revising code, polishing some details in some texts, and small improvements in a few images of adventures.

These changes have also been included (v1.43):

- The Necromancer character increases Intelligence by 1 point and reduces Charisma by 1 point.
- Added new spell: ATONING FOR SINS. This spell is exclusive to the Priest class and can be obtained in the High Temples when Praying. (It is one of the possible spells generated).
- The image of the interior of the barbarian chief's hut has changed.
- The image of the barbarian village has changed.
- The image of a generic inn has been improved.
- The barbarian chief no longer gives a map as a reward for answering his questions correctly (as you can buy it in the same place if a map was generated in the smithy). Instead, he gives you a +0 Dagger as one of the possible items.
- Added a number of minor text improvements.



- Thank you for reading -

CHAPTER #39 - A FEW DROPS IN THE INKWELL

[h3]Changelog 1.42[/h3]

As you may have noticed in the last few weeks, there have been small updates that have not been accompanied by any news.

Perhaps many of you have seen a change in some of the graphics, which have been improved, especially the forests, where details have been added to the shadows and lights, or small details in other images.

Small improvements have been made to a few pages.

Also some texts, not many, some words or descriptions have been changed.

As they are not major changes, I didn't want to overload you with news, but with this one I would at least like to let the players know what I have been working on.

This patch includes some additions such as:

- New image for the male bard character.

- Two new locations that can be generated and discovered when using the map before reaching Valeria Castle in the quest 'The End of the Times'.

Thank you very much for reading, and see you in the pages!