- CHAPTER #27 - BOOKS & THROWING WEAPONS
The game has received an overhaul in order to correct all detected bugs and provide a better experience for players.
A player, Kazok the Goblin, gave me some suggestions and good ideas and I have decided to incorporate them into the game.
This patch is also intended to balance the game even more.
- CHANGELOG 1.1 -
CHANGES TO THE BOOKS (Kazok the goblin)
- Books no longer take up space in your inventory.
- Found books are stored on the books page and remain there to be read again.
- New page: Books obtained.
- Slightly increased chances of finding a Book of Magic when searching for books in libraries (2 of 17).
- Added new book: Gods IV
- Added new book: Chronicles VII
- Added new book: Chronicles VIII
- Deleted the book Atlas V. The information of the book Atlas V is now contained in the book Atlas IV.
CHANGES TO THE STORIES
- If the players achieve peace for the Three Kingdoms, this is reflected in some of the texts of different adventures. (Only free mode) (Kazok the goblin)
CHARACTER CLASS IMPROVEMENTS
- The ROGUE class now starts the game with the throwing weapon 'Darts'.
- The ASSASSIN class now starts the game with the throwing weapon 'Javelins'.
- The initial NECROMANCER spell, 'RAISING SKELETON', now creates 2 skeleton allies in combat instead of 1. (Damage 1 > 2).
- New spell for the PRIEST class: Expel Demons. This spell can only be obtained by praying in the High Temples as Priest.
THROWING WEAPONS
- Added 3 types of throwing weapons that can be found as loot when defeating enemies or bought in the markets.
IMPROVEMENTS
- Now, after replacing an item in the inventory, the inventory becomes directly selectable so that weapons, armour and spells can be exchanged without having to leave the inventory and 'replacement' mode.
- Now when loading a saved game, it automatically writes the name of the game in the Save box to make it easier to save the game. Now you don't have to type the name of the game every time you want to save it.
- Some additional small improvements in the inventory.
- Some sounds have been improved.
OTHER ADDED
- Added new spell that can be found in scrolls sold in markets, or in Magic Runes circles: MAGIC SHIELD. This spell is only available to characters with a value higher than WIS 11.
- Added new option in the quest 'The End of Times' where you can use the map just before reaching Valeria's castle.
GENERAL CHANGES
- The chest item can now be opened directly by clicking on it in the inventory. It gives 3 coins when opened and the chest is then discarded. However, players can still sell the locked chest in inns and markets for 4 coins.
- The introductory text of the story 'Song of Kings and Wars' has been slightly modified.
- The final texts of the story 'The Lost City' have been changed to give a better description of the ending.
- Slightly modified the text when arriving at King Huw's castle in the story 'The Last Battle'.
- Changed the location for cooking from the entrance of the Dark Rock to the previous page of the Sobara Desert. ('The Dark Rock' story). Also added an option to return from the Dark Rock entrance back to the Sobara Desert.
- In the story 'The End of the Times', when you find the peasants burying the dead, the necromancer class no longer generates a 'Loot corpses (Evil Only)' option but a 'Listen to the dead' option. (This has been done to avoid exploits). However now on that page, the Necromancer also gains the option to 'Bury Corpses'.
- Changed the image of the Demon King.
- The image of the 'Acid Splash' spell has been rotated.
- Two of the desert oasis images have been slightly improved.
- The position of the small fallow deer that may appear on the first page of the Snowy Lands has been corrected to give more depth to the image. ('The Ring of King Agmar' story)
- Reduced waiting time to turn to the next page when using wineskin in the Sobara desert. ('The Dark Rock' story)
BUGFIXES
- Fixed a bug where a player with a full inventory would find an item or spell that would increase his attributes, but would eventually not add it to his inventory and the bonus granted by the spell or item would still be added to the character.
- Fixed some bugs in the treasure room of the Serpent Tower in the story 'The Barbarian'.
- Fixed a bug that caused 1 point of damage to the enemy when trying to summon skeletons with the necromancer in combant while already having an ally.
- Some text was missing in 'The End of the Times' story, indicating the experience points awarded for your actions in some options.
- Fixed a glitch that did not show the image of the Main Hall of Prince Cobra's Palace when you reached it by opening the locked door with a lock pick ('The Cobra's Ark story).
- Corrected a typographical error in the action of selling horse in the stables.
- Corrected a text, which did not appear in the appropriate place in the paragraph, when praying to the statue of Agmar in the story 'The Temple by the Sea'.
- Fixed a mistake in some words of the opening text of the adventure 'The Ring of King Agmar'.
- Corrected some texts at the beginning of 'The Labyrinth' story where the texts did not match the images shown
- Removed text when talking to the Mushroom Man at the start of the Labyrinth that indicated a die roll that did not occur and was not necessary. ('The Labyrinth' story)
- Added information from a die roll obtained in the story 'The Labyrinth', which was missing from a particular option.
- Added information from a die roll obtained in the story 'The Barbarian', which was missing from a particular option.
- Some texts have been revised to improve their display format.
- Fixed a bug where the dice sound would not occur on a failed roll on page 271.
- Some texts have received minor corrections.

- THANK YOU FOR READING -
A player, Kazok the Goblin, gave me some suggestions and good ideas and I have decided to incorporate them into the game.
This patch is also intended to balance the game even more.
- CHANGELOG 1.1 -
CHANGES TO THE BOOKS (Kazok the goblin)
- Books no longer take up space in your inventory.
- Found books are stored on the books page and remain there to be read again.
- New page: Books obtained.
- Slightly increased chances of finding a Book of Magic when searching for books in libraries (2 of 17).
- Added new book: Gods IV
- Added new book: Chronicles VII
- Added new book: Chronicles VIII
- Deleted the book Atlas V. The information of the book Atlas V is now contained in the book Atlas IV.
CHANGES TO THE STORIES
- If the players achieve peace for the Three Kingdoms, this is reflected in some of the texts of different adventures. (Only free mode) (Kazok the goblin)
CHARACTER CLASS IMPROVEMENTS
- The ROGUE class now starts the game with the throwing weapon 'Darts'.
- The ASSASSIN class now starts the game with the throwing weapon 'Javelins'.
- The initial NECROMANCER spell, 'RAISING SKELETON', now creates 2 skeleton allies in combat instead of 1. (Damage 1 > 2).
- New spell for the PRIEST class: Expel Demons. This spell can only be obtained by praying in the High Temples as Priest.
THROWING WEAPONS
- Added 3 types of throwing weapons that can be found as loot when defeating enemies or bought in the markets.
IMPROVEMENTS
- Now, after replacing an item in the inventory, the inventory becomes directly selectable so that weapons, armour and spells can be exchanged without having to leave the inventory and 'replacement' mode.
- Now when loading a saved game, it automatically writes the name of the game in the Save box to make it easier to save the game. Now you don't have to type the name of the game every time you want to save it.
- Some additional small improvements in the inventory.
- Some sounds have been improved.
OTHER ADDED
- Added new spell that can be found in scrolls sold in markets, or in Magic Runes circles: MAGIC SHIELD. This spell is only available to characters with a value higher than WIS 11.
- Added new option in the quest 'The End of Times' where you can use the map just before reaching Valeria's castle.
GENERAL CHANGES
- The chest item can now be opened directly by clicking on it in the inventory. It gives 3 coins when opened and the chest is then discarded. However, players can still sell the locked chest in inns and markets for 4 coins.
- The introductory text of the story 'Song of Kings and Wars' has been slightly modified.
- The final texts of the story 'The Lost City' have been changed to give a better description of the ending.
- Slightly modified the text when arriving at King Huw's castle in the story 'The Last Battle'.
- Changed the location for cooking from the entrance of the Dark Rock to the previous page of the Sobara Desert. ('The Dark Rock' story). Also added an option to return from the Dark Rock entrance back to the Sobara Desert.
- In the story 'The End of the Times', when you find the peasants burying the dead, the necromancer class no longer generates a 'Loot corpses (Evil Only)' option but a 'Listen to the dead' option. (This has been done to avoid exploits). However now on that page, the Necromancer also gains the option to 'Bury Corpses'.
- Changed the image of the Demon King.
- The image of the 'Acid Splash' spell has been rotated.
- Two of the desert oasis images have been slightly improved.
- The position of the small fallow deer that may appear on the first page of the Snowy Lands has been corrected to give more depth to the image. ('The Ring of King Agmar' story)
- Reduced waiting time to turn to the next page when using wineskin in the Sobara desert. ('The Dark Rock' story)
BUGFIXES
- Fixed a bug where a player with a full inventory would find an item or spell that would increase his attributes, but would eventually not add it to his inventory and the bonus granted by the spell or item would still be added to the character.
- Fixed some bugs in the treasure room of the Serpent Tower in the story 'The Barbarian'.
- Fixed a bug that caused 1 point of damage to the enemy when trying to summon skeletons with the necromancer in combant while already having an ally.
- Some text was missing in 'The End of the Times' story, indicating the experience points awarded for your actions in some options.
- Fixed a glitch that did not show the image of the Main Hall of Prince Cobra's Palace when you reached it by opening the locked door with a lock pick ('The Cobra's Ark story).
- Corrected a typographical error in the action of selling horse in the stables.
- Corrected a text, which did not appear in the appropriate place in the paragraph, when praying to the statue of Agmar in the story 'The Temple by the Sea'.
- Fixed a mistake in some words of the opening text of the adventure 'The Ring of King Agmar'.
- Corrected some texts at the beginning of 'The Labyrinth' story where the texts did not match the images shown
- Removed text when talking to the Mushroom Man at the start of the Labyrinth that indicated a die roll that did not occur and was not necessary. ('The Labyrinth' story)
- Added information from a die roll obtained in the story 'The Labyrinth', which was missing from a particular option.
- Added information from a die roll obtained in the story 'The Barbarian', which was missing from a particular option.
- Some texts have been revised to improve their display format.
- Fixed a bug where the dice sound would not occur on a failed roll on page 271.
- Some texts have received minor corrections.

- THANK YOU FOR READING -