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- CHAPTER #43 - MORE PAGES, MORE EVENTS

v1.50


[h3]GENERAL[/h3]

- Combat messages have been slightly improved to make them more readable.

- The Wizard class loses Light Spell as one of its possible starting spells. Instead it has a new spell: Blinding Blast.

- New Spell: Blinding Blast. (This spell, besides being chosen by the Wizard class at character creation, can be learned in the Wizard Towers by handing over a magic scroll. Only available to characters with a Wisdom value of less than 11).

- LightSpell's image is now used by the Blinding Blast spell (LightSpell now has a new image).

- Increased the WIS value required to learn spells in Wizard Towers and Scholar Guilds by one point.

- The Disintegrate spell can now no longer be obtained in the Scholar's Guild, only in Wizard Towers. The same goes for the Weakness spell.

- Chances of obtaining the Summon Root Folk spell have been increased for those fighter class characters who turn in a magic scroll.

- Classes with fighting prowess are now always guaranteed a combat support spell when they turn in a magic scroll at wizard towers or scholar guilds.

- Magic Blade spell has been added as a possible spell to obtain in Scholar's Guilds.

- Magic books found in libraries no longer give ‘Disintegrate’ as a possible spell. This spell has been changed to ‘Glacial Blast’ in the magic books.

- Added a few more options for evil characters in some adventures.

- Some allies can now display messages with what they say, think or feel. Or they can offer us some kind of help.

- New images of adventure locations.

- Changed images of two generic guardsmen.

- Changed the generic image of the money changer.

- Changed generic image of Orc #2.

- Slightly increased the volume of the ‘Drinking’ sound.


[h3]CAMPAIGN[/h3]

- Characters starting a campaign will now start with 3 gold instead of 1.


[h3]YOUR FIRST ADVENTURE[/h3]

- Added new page between the well and the grove. On this new page 4 different events can occur: The hunter's dog, the giant bee, the owl or the dwarf merchant (The dog event has only 1 chance in 3 to be generated each time the adventure is played).

- Added owl sound.

- Added dog sounds.


[h3]THE BARBARIAN[/h3]

- The image of Prince Cobra's lieutenant has been changed.

- The image of the necropolis in the adventure has been reduced to make room for the characters that can appear in this place.


[h3]THE LABYRINTH[/h3]

- The image of the clay Golem has been changed.

- Added detail to the image of the door leading to the Goblin King's throne room.

- The image of 'Good and Evil Gate' has a little more luminosity.


[h3]SONG OF KINGS & WARS[/h3]

- Added new page before the final battle. The final battle didn't quite suit me as it was just one of the many fights in the game, so I decided to make it a pre-event before the battle. This event is randomly generated among these three possible ones: Cavalry charge, rain of arrows, and fear among the troops.

- In the gardens of Caebrend Castle you can now also find Healing Plants.

- The dying knight that may appear on the path of this adventure can now only be healed with Healing Plants.

- The option to 'Steal the last breath' from the dying knight in this adventure will only be available if the player character is a Necromancer. If the player plays another class, a new ‘Loot the Fallen Knight (Only Evil)’ option is generated.

- Bard class characters can be found by searching the graveyard of Aslona for the elusive ‘Bone Flute’ (One chance in seven).


[h3]THE COBRA'S ARK[/h3]

- Added new adventure page: The Waterfall. This page has 3 possible events: The prisoner of the waterfall, the mysterious cave, or the quiet waterfall.

- Added waterfall sound.

- Added the possibility to attack the jungle woman. (Option for evil characters only).

- Increased the damage Beldar can do if you fight him by 1. (Also now awards 5 bonus experience points for defeating him).

- The image of the exterior of the Cobra Palace has two snake statues as additions.


[h3]THE LOST CITY[/h3]

- The version generated for this story is no longer randomly generated. A start page has been included for this adventure where players will be able to choose which version of the story they want to play.

- A new setting page has been added near the end of this adventure.

- An option to confront your pursuers has been added to the last page of this adventure. This gives players the possibility to fight or flee.


[h3]THE DARK ROCK[/h3]

- The useful item for the mission is no longer the Bone Flute, it is now the Seal of Kutchek.

- The image of the Gate Demon has been changed.

- NPCs can now say a phrase when arriving at the Dark Rock.

- Bard class characters can find by searching the cannibal territory, in the pile of bones, the elusive ‘Bone Flute’ (One chance in three).



- Thank you for reading -

- THANK YOU, PLAYERS -

This summer HEROES OF BOOK & PAPER has achieved a good number of sales, and although the game was already finished, this has encouraged me to continue developing the game and adding new content.

With this new content I would like to thank both those who supported the game from the beginning, and those players who have recently acquired the game.

Thank you, players.


That said, I am preparing a big update for the game that will be coming to Steam in the next few weeks.

This update will contain:

- New pages for a good assortment of quests.

- A host of new events.

- Some new spells, items and enemies.

- There are new sounds.

- A large number of graphics have been improved.

- The game will be given more options for evil characters, and npc's acting as allies will be able to show us in messages what they say, think or feel in certain pages.

- A lot of elements of the game have been revised and balanced, not because they were bad, but to make it even better.

- And a lot more!.

I'm still working on it and I'll keep adding more content in order to make the game better and more fun!

Thanks to all of you who play HB&P. This update is for you.




- Thanks for reading -


CHAPTER #42 - LEGENDARY ITEMS

v1.47

CHAPTER #42 - LEGENDARY ITEMS

This small expansion not only adds 7 higher level items, but also revises the code for obtaining combat loot, making it slightly more difficult to obtain the best items (but only slightly). This has been done to prolong the end-game play time even minimally, and because I'm sure that now that it's harder to get the best gear, when players get it, it will be much more satisfying!

I have also included 3 spell staffs that will allow players to equip them with a spell in the weapon slot, thus freeing up a possible inventory slot.

ADDED

- Added 4 new legendary weapons:
+3 LightSpell Staff
+3 Levitation Staff
+3 Luck Staff
+3 Crossbow
* The crossbow counts as a bow for the purposes of the events. The three staffs, while not very powerful weapons, each have a spell inside them (the one indicated on the staff). This allows player characters, especially those who cast spells, to have an extra spell in the weapon slot, thus freeing up space in their inventory.

- Added new item: Precious Jewellery (item that can be obtained as loot for defeating Elite enemies. These no longer award the Golden Chalice as possible loot. They latter must be obtained by questing in the quests).

- Added new item: +3 CHA Amulet (This item can be obtained as loot when defeating Elite level enemies).

- Added new weapon: -4 Battle Axe (This weapon can be obtained as loot when defeating Strong level enemies).

- Added possible new image for minotaur in combat.

CHANGES

- The loot obtained from Strong and Elite enemies has been corrected and balanced for greater variety and to keep the ratio and options for obtaining each loot correct. Thus, the best items now have a lower chance of being obtained (albeit very slight).

- Changed the system for obtaining legendary loot. Now when defeating a legendary enemy the loot obtained is more diverse (slightly reduced the chance of obtaining legendary armour now).

- Flails as loot for Legendary and Elite enemies can now only be obtained by characters with a strength above 12.

- +3 INT Amulet is now obtained by defeating Elite enemies (previously enemies should be Legendary). The price of this item has dropped from 7 to 6.

- Changed the image of the weapon +3 Staff.



- Thank you for reading -

FORGOTTEN STORIES

[h3]V.1.46[/h3]

[h3]GENERAL[/h3]

- The main adventure text appeared in bold to some players. This has been prevented to make the texts more readable.
- As in the previous point mentioned, the lettering of some of the main game texts in other panels has also been modified to make them clearer.
- When the size of the adventure text in Options is changed, so is the size of the descriptive text on the story selection page.
- Farms no longer sell rope. Instead they may sell mushrooms or fungus.
- Blacksmiths now take more into account the strength value of your character when offering you one type of weapon or another for sale.
- Slightly changed two generic steppe images to give them more detail.
- Changed the color of the item: Wizard's cloak.

[h3]YOUR FIRST ADVENTURE[/h3]

- In the grove before reaching the cave, you can now generate a different event than the 'adventurer's backpack' event. Now you can find old paper bundles instead (the chance to be generated this event is from 1 to 3).
- For helping the Goblin it is now no longer possible to get a bone flute or a +1 Strength amulet. Instead you get a net.

[h3]SONG OF KINGS & WAR[/h3]

- When starting a game in this story in the kingdom of Caebrend, you can now generate a farm before reaching Valeria's castle (second page of the adventure).
- On the aforementioned page, the chances of generating a Rune Stone Circle in the same place are now reduced.
- Added a chair to the torture room image.

[h3]THE COBRA'S ARK[/h3]

- Added some new elements to one of the Jungle images.

[h3]THE FUNERAL MARCH[/h3]

- Added possible event that can appear in the adventure: 'Fog'.
- Slightly changed the colour of wildfire.
[h3]
THE RING OF KING AGMAR[/h3]

- Added new details to the image of Thai Fandir's Forge.
[h3]
THE TEMPLE BY THE SEA[/h3]

- Added new path possibility to get to the quarries: Crossing the mountains.
- Added new page with new event: 'The Passage through the Mountains'.

[h3]THE DARK ROCK[/h3]

- The Essence vendor in the Raknakis camp now allows selling items.
- Added possible enemy: Giant Scorpion.



- Thank you for reading -

SMALL IMPROVEMENTS

[h3]Changelog 1.45[/h3]

- The red cross icon indicating that 'it is not possible to run away from this combat' now disappears immediately after the fight is over (it used to disappear after receiving victory loot).

- Minor improvements to image details, some text, and a few pages.

- Changed the images of the Great Demons.

- Some NPCs have a new look.



- Thank you for reading -