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STEAM SUMMER SALES!

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Check out these great discounts!

HEROES OF BOOK & PAPER 10% off!



WORLD OF PARANOIA 40% off!


WORLD OF MINIMONSTERS 66% off!


Thank you for playing!

- CHAPTER #6 - THE COBRA'S ARK

Prince Cobra has extended his domain beyond Serpent Island and for months now has been invading the Turanian Hardlands. Queen Kali, engaged in a war against the other two kingdoms, for the crown of the Known World, does not have enough troops to fight him. She has asked you to cross the Sea of Storms, reach his palace, and put an end to his reign of terror, death, and slavery.

This major new update includes the first additional post-launch adventure: 'The Cobra's Ark'.

Each new adventure allows me to add new mechanics, new encounters, and new items that can appear in the other adventures that were already included, so these also get new improvements and new options.

As for the roadmap, I'll be adding a new playable character class to the game in a few weeks. You can also see the descriptions of the next three adventures to be developed in the game.

Once we reach seven playable quests, I will include a campaign mode for the game.

This new update includes another new set of improvements, changes and additions in addition to the built-in adventure.

Here is the full changelog of the early access 0.5.5 version.:

IMPROVEMENTS
- Improved images of the male cleric character.
- Improved the image of the Black Castle crypt ('The Labyrinth' story).
- Improved the image of the Aslona road ('Song of Kings & Wars' story).
- The images inside the Serpent Cult shrines have been improved ('The barbarian' and 'The Cobra's Ark' stories ).
- The intro music no longer stops when the player selects a quest that is not yet available.

ADDED
- A new story has been added to the game: 'The Cobra's Ark'.
- Added description of a future new story.
- Added New enemy type: Wizard.
- Added a possible new final boss for the quest 'The Barbarian': The High Wizard of the Serpent (This never appears if your character is a wizard or a necromancer or if you set a trap).
- Added the description of the LEVITATION spell in the inventory (which was strangely missing).
- Added the possibility to find KRAKEN MEAT in the kitchens of Black Castle ('The Labyrinth' story).
- New sound: Poisoned.
- New sounds have been added when the player drinks from the well in the story 'Your first adventure'.
- Added sound when you get the LUCK spell in the story 'Your first Adventure'.
- Added item pickup sound when the player picks up items from the Serpent's tower armoury in the story 'The Barbarian'.

CHANGES
- The Rogue reduces their dexterity by 1 point and increases their constitution by 1.
- Changed the image of the male rogue character.
- The chance of being evil the Barbarian that you can free in the story 'The Barbarian', is now 1/3.
- Changed the image of Sonja, the thief of Turania.
- I have changed the image of a citizen of the city from the story 'The Barbarian'.
- After talking to the thief in the Sand Forest and getting him/her as an ally to steal from the Serpent Tower, the player can no longer attack him/her. ('The Barbarian' story).
- The description of the inn in the story 'The Barbarian' has been changed.
- The description of the barbarian village in the story 'The Barbarian' has been slightly modified.

BUGS
- Fixed a bug that did not display the INVISIBILITY spell description when hovering over it with the mouse.
- Fixed a bug that caused the WIZARD KNOWLEDGE spell found in the snake tower to not work properly ('The Barbarian Story').
- Fixed a bug where when you bought a talisman of wisdom or charisma from the labyrinth wanderer, you always paid double the marked price ('The Labyrinth' story).
- Fixed a bug that prevented you from getting a healing potion when you found it in the laboratory of Castle Black ('The Labyrinth' story).
- Fixed a bug where the reflection of the female cleric enemy character did not appear in combat ('The Labyrinth' story).
- Fixed a bug that could send you to the wrong page if you consult the inventory in the last room of the dark passage in the story 'Song of Kings & Wars'.
- Fixed some typos and texts

Thank you for reading. - HEROES OF BOOK & PAPER -


- CHAPTER #5- A NEW LANDSCAPE

Our heroes returned to Turania, and saw how the landscape had changed since their last visit.

The main focus of this update is on:
#1- A major in-game improvement that shows the description of spells when you hover the mouse over them.
#2 - An improvement of the graphical appearance of many places in the game.

The next adventure is still developing at a good pace, and I've set myself the goal of having it completed and uploaded to Steam in a couple of weeks at the latest. Let's hope that the deadlines are met.

Here you have the changelog of the EA 0.5.3 verion and the many improvements and changes it adds:

IMPROVEMENTS
- The player is now given information about their spells in the inventory when hovering over them.
- Improved combat graphics.
- The image of the gates of good and evil in the story 'The Labyrinth' has been improved.
- Some moor and plain images have been improved.
- The image of the ruined room of the Black Castle now has more detail and a new option ('The Labyrinth' story).
- Improved catacombs graphics ('The Barbarian' story).
- One of the graphics of the interior of the Serpent Tower in the story 'The Barbarian' has been improved.
- The image of the Minotaur has been reduced.

ADDED
- Added new spell: ACID SPLASH
- Added new spell: WEAKNESS
- Added new spells that can be learned in wizard towers and scholar guilds. These places are now somewhat more varied.
- Scholars Guilds now show a scholar in the adventure image.
- Added new item: Kraken meat.
- Sometimes you can buy Kraken Meat in the port of Turania in the story 'Song of Kings & Wars'.
- Added new item: Emerald.
- Added new item: Shovel. (This item is usable/findable in almost all adventures).
- New secret room added to the Serpent Tower in the story 'The Barbarian'.
- Added a new possible event when exploring the city in the adventure 'The Barbarian': 'The Bandit'.
- Added the option to attack the thief in the sand forest ('The Barbarian' story).
- New sound for alchemy on the level up screen to differentiate it from when you are cooking.
- Added sound when talking to the thief in the sand forest ('The Barbarian' story).
- New sound for when you greet the rider in the story 'Song of Kings & Wars'.

CHANGES
- Swapped the position of the 'New Game' and 'Back to the book' buttons in options to have these buttons more organised.
- Increased chances of finding the BONE KEY item in the Aslona cemetery.
- One of the options of using the spear on the coast of Turania for fishing has been changed. Now you can only fish on the coast of Turania with a net.
- One of the illustrations of the Prince of Caebrend's room has changed. (Two of the three rooms that could be generated were identical).

BUGS
- Fixed a possible exploit before entering the Harsh Lands ('The Barbarian' Story) where choosing the option to go around the land several times and then return could generate a different type of land than the one generated at the beginning.
- Fixed a bug in the rest area of the story 'Your first adventure' that could not return you to the right page when looking at the inventory in this location.
- Fixed a small bug where finding the Primordial Essence item in the 'Your first adventure' quest did not have the correct sale price.
- Some texts have been fixed.

CHAPTER #4 - READY FOR THE ADVENTURE -

Our adventurer checked their inventory one last time before setting off for the Harsh Lands. There were many things in their backpack that he/she didn't need, or even some of them were repeated. Who wants two shields?!

I have been working on the latest adventure 'The Cobra's Ark' and I can say that the first part of it has already been developed. We will have to wait a bit longer to enjoy it (soon).
I've also started to sketch the next playable character, and it's practically only left to be implemented in one of the next updates (probably after the new adventure).

The main reason for this update is because of the feedback received from a player: Kukmakarn.
Some things in the inventory were not clear, and the player was prevented for example from removing equipped weapons, armour or spells, as well as possible copies that the player could have in the inventory. So I decided that the inventory should be improved, and give more freedom to the player to carry or not carry what he/she wants in it, including equipped items.

I have also taken the opportunity to include small improvements in the game.

Changelog v0.5.2:
ADDED
- Added the description of the next adventure to be developed.
- Two new options in the castle, in the story 'Song of Kings & Wars' that add a little more literature and mystery to the story.
- Added the possibility in the encounter with the Tree Man in the story 'The Labyrinth', to return to the centre of the labyrinth again if you don't want to interact with the Tree Man.
- Added small animation when attacking the Kraken in the story 'Song of Kings & Wars'. Killing the kraken can now generate a story event in 'The Cobra's Ark'.
- New phrase for the prophet of doom, in 'The Barbarian' story.
- The thief from the story 'The Barbarian', Sonja, can also be found in the story 'The Cobra's Ark'.
- New sentence for the thief 'Sonja' found in the story 'The Barbarian'.
- New sound when talking to locals.
- New sound when executing the WIND spell in an event.

IMPROVEMENTS
- New texts (and icons) warn the players in the inventory if they are removing or selling items.
- The player will now be able to remove or sell any item including those equipped. (Credit: Kukmakarn).
- New button in Options that allows the player to start a new game without having to quit the game.

CHANGES
- Changed the images of the castles.
- Changed the image of the item 'Dark Fungus'.
- Changed the image of the item 'Net'.

BUGS
- Fixed a bug that was not displaying the Goblin Dagger image correctly.
- Some small fixes.

CHAPTER 3: - QUARRELSOME AND CANTRIPS -

The truth is that I wanted to leave this update a little bit further along with the inclusion of a new story, but I couldn't resist to show you new things I'm creating.

Some players asked me to make the initial spells more explanatory, so I got to work. I didn't want an update to the game to include just that, so I've added a few more stuff.

Changelog EA0.5.1:
ADDED
- One of the endings of 'Song of King & Wars' didn't convince me because it could end with a simple Charisma roll, so, in case a player negotiates peace and succeeds, he must now return alive with the missive. A bonus event and a bonus fight have been added.
- If your character is evil, it can generate an option to provoke a fight inside taverns and inns (50%).
- The Sorcerer now generates options to use Cantrips to distract big, stupid humanoids like Ogres or Cyclops.
- Added a small sentence on the first page of the Barbarian story.

IMPROVEMENTS
- Now it is explained what the spells do during the choice of character.
- A new message warns the player in the combat panel when casting a non-combat spell.
- Minor improvements, such as more information on some rolls.

BUGS
- Fixed an issue where a rootman could be shown as an ally after combat ended on some screens.
- Fixed a bug that prevented stealing the last breath with the necromancer from the dying knight in the 'Song of Kings & Wars' story.
- Fixed a small code that could repeat the same event twice in the adventure 'Song of Kings & Wars'.



Thank you for reading!