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Heroes of Book & Paper News

- CHAPTER #25 - THE DARK ROCK

The game's release from Early Access is just around the corner. With the core of the game now almost complete, all that remains to be added are the last two quests and the finishing touches.

This new update, update number 25, brings a new adventure complete with 4 different endings and available for both free mode and campaign mode. The food cooking system has also been revised, making this option more interesting and above all more useful.

Here is the changelog v.0.9.3:

ADDED
- Added new adventure!, for free mode and campaign: The Dark Rock.
- Added new item: Food. It is a discarded item that allows players to recover 5 HP.

CHANGES
- The system of cooking at rest locations has changed. Now cooking mushrooms, meat or fungus, instead of directly giving the HP increase, generates a food item that can be used even later in the quest (or in other quests).
- The Dark Fungus item can now also be cooked.
- Healing potions now recover up to 7 HP instead of 5.
- In the story 'The Funeral March' the option to Rest (+3HP) has been changed to cooking food in the camp.
- Changed the Red Dragon's stats. It is now slightly more dangerous.
- Amplified torch sound.

BUGS FIXES
- Fixed a bug that prevented you from protecting yourself from goblin arrows with the shield if it was equipped. ('The Funeral March' story)
- Fixed a bug when buying +1 Bow in the markets. Instead of paying 7 coins, as indicated by the price, 6 coins were paid.



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MINOR UPDATE

In this update, some images of the game have been modified and some minor bugs (mainly text bugs) have been fixed.

Changelog v.0.9.1.1:
IMPROVEMENTS
- Improved image of the ruins of the temple of Lepta. ('The Temple by the Sea' story)
- Improved the image of the Goron statue.
- Slightly improved the image of the pit.

CHANGES
- Changed three generic forest images.

BUGS FIXES
- Fixed a bug that prevented players from turning back when they encountered the rock-blocked path in the 'Your first Adventure's story cave.
- Fixed small text when opening the chest found in the story 'The Lost City'.
- Fixed some small texts.



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- CHAPTER #24 - THE BOOK & THE CROW

This update gives players more possibilities to find resources to recover their lost HP, and to make the search for books in library locations more interesting. I have also added a gauge to let players know what level their character is.

Changelog v.0.9.1:

IMPROVEMENTS
- Now the Sobara desert in the story 'The Barbarian' can generate a different additional image.

ADDED
- A character level indicator has been added. This addition is purely cosmetic, but I know that players like to see their characters level up. (If you load a game prior to this version, the game will assume the character is level 1 regardless of how powerful they are. Sorry for the inconvenience).
- Added new item: Book of Magic. This item has a 1 to 15 chance of being generated in a library when searching for books, and gives a character with WIS 10 or higher a powerful spell when reading it (the higher the WIS, the more powerful the spell).
- Added an image of a crow that can appear procedurally perched in some trees (it makes sound too).

CHANGES
- Increased the chance of Weak or Average enemies dropping Healing Potions as loot when defeated.
- Changed the image of the Vulture Griffin.
- Slightly modified desert image #3.

BUGS FIXES
- Fixed a bug that occurred when obtaining an item with a full inventory. If the player did not replace the found item with an item from his inventory and closed the inventory, when entering and clicking on an item, that item would disappear.
- Corrected value obtained on die rolls when getting a spell on runic circles.
- Removed text that should not appear when finding a gold necklace when digging on the beach in the story 'The Cobra's Ark'.
- Some texts fixed.



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- CHAPTER #23- SONGS & WINE

In a few months (few), the game will move from Early Access to the v1.0 release. We are already very close to reaching that milestone.

In the meantime, following suggestions from players, I've added a few more healing possibilities to our character in the game (and more to be added in the future), improved some graphics, a couple of new music tracks for the combat and some text fixes.

Changelog v.0.9:

IMPROVEMENTS
- Slightly improved the image of the archery tournament in Caebrend ('Song of Kings & Wars' story).

ADDED
- Wineskin item can now be used and discarded to recover 3 HP.
- Added inn location that can be generated sometimes during the story 'The Funeral March'.
- Added die roll information when obtaining a spell at rune stone locations.
- Two new combat music tracks have been added. (Composed by Joel Steudler)
- Added new sounds.
- Added image of Valeria in the castle debate. ('The Temple by the Sea' story)

CHANGES
- Healing potions now recover 5 HP instead of 4.
- Changed images of the labyrinth puzzle. (#0, #1 and deadend)
- The image of the quarry changes in the story 'The Temple by the Sea'.
- Changed crowd sound.
- Some texts have been modified.

BUGS FIXES
- Fixed a small bug that led to an incorrect page when the player opened the inventory after having generated an alternate path in the treasure cave in the story 'Your first adventure'.
- Fixed a bug that prevented fishing with a net in the swamp ('The Funeral March'story).
- Fixed a possible confusion in the names of the kings to whom you must deliver the missive in the story 'Song of Kings & Wars'.
- Fixed a text error that indicated that Queen Kali should be crowned instead of Queen Valeria ('Song of Kings & Wars').
- Some of the texts have been edited.
- Some minor fixes.



- THANK YOU FOR READING -

- CHAPTER #22 - JARGAK'S ADVENTURES

...and that, as I tell you, is how the mighty wizard Jargak appeared at the gates of Valeria's castle...

This is a short update while I develop the next story.

A player, Jargak, has given me valuable feedback on the game and I wanted to make a small update in his honour.

Here are the changes (v.0.8.9):

IMPROVEMENTS
- Added a new code block that checks that quests during the campaign cannot be repeated when playing a new campaign after another, or changing the game mode from free to campaign (Credit: Jargak).
- Some improvements to the display of the options button on some pages and revision of 'invisible' buttons. (Inspired by Jargak's suggestions).
- Armour offered for sale by blacksmiths has been reviewed. They now depend on the strength of our character.

CHANGES
- Changed generic coastal images (#0, #1, and #2).
- Changed the desert images that appear in the adventure 'The Barbarian'. (also for the story 'The Cobra's Ark')
- Changed the image of the Blacksmith in the adventure 'The Temple by the Sea'.
- The text of some runic stone circles has changed.

BUGS FIXES
- Fixed an issue with a small invisible button on the inventory page (Credit: Jargak)
- Fixed a small graphical bug on the carriage in the quest 'The Funeral March'.
- Fixed a coin sound when you were funding the statue to the goddess Lepta and it should not sound at that time (The Temple by the Sea story).
- Corrected a typo in the stable buttons.



- THANK YOU FOR READING -