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- CHAPTER #29 - BACK TO THE CAMPAIGN

This update brings a number of small improvements and fixes a few minor bugs.

Changelog v1.16:

IMPROVEMENTS
- The experience point allocation page at the beginning of the campaign has been modified a bit to be similar to the level up page.
- Investing experience points on the first campaign page now also reflects an increase in the character's level value at the start of the campaign.
- The colour of the circle with the level value has been darkened a bit to slightly differentiate the character's attributes value from the level value itself.
- The quiver, being an item with its own mechanics, has had the description of its use added when hovering over it in the inventory.
- Added riding sound when using the horse to travel to the Wizard's Tower in the 'Song of Kinks & Wars' storyline.
- Revised introductory texts for each adventure in the campaign mode.
- Improved display of campaign points.
- Small improvements in a few texts.

CHANGES
- The text of the entrance to the Dark Rock has been changed to match the lore found in the books in the various libraries. (Page 273. 'The Dark Rock' story)
- Modified the campaign loading text to be more similar to the rest of the texts.
- Reduced the size of the 'Campaign' banner on the page showing the adventure to be performed next.
- Modified the image of the group of attacking gnomes.

BUGFIXES
- Fixed a bug that did not redirect to the correct page when opening the inventory in the labyrinth trap corridor. ('The Labyrinth' story)
- Corrected the position of the effect when hitting the gnome at the entrance of the labyrinth. ('The Labyrinth' story)
- Fixed a bug where if you killed the gnome at the entrance of the labyrinth, and replayed the story, if it reappeared, the text would indicate that it was dead when it was not. ('The Labyrinth' story)
- There was a missing sound of 'picking up an object' when you found a bejewelled ring on page 266.
- Corrected a spelling mistake on page 266 when the player found a shield.
- Corrected a spelling mistake on page 29.
- Minor corrections in a few texts.



- Thank you for reading -

- CHAPTER #28 - WATERFALL PRISONER

This time I got some advice from AlbertPa, developer of Waterfall Prisoner (a game that you can find on Steam and that will be released the next month!). Thank you, Albert.

The main feature of this update is that players will now be able in free mode to view the completed endings of each quest when choosing which story they wish to play next.

Here is the complete changelog 1.15:

IMPROVEMENTS
- A button has been added to the quest selection page, in free mode, which allows the player to view the endings obtained by the player. (AlbertPa)
- The code of some pages, such as the main menu, or the quest selection page, has been refined to improve the responsiveness of the game on these pages.

CHANGES
- Slightly modified the initial descriptive text of the adventure 'The Last Battle'.

BUGFIXES
- Fixed a bug where returning from the witch's house or the Impassable Mountains in the story 'Your First Adventure' did not show the option to enter the cave. (AlbertPa)
- Fixed a bug where error messages appeared in the story 'Your First Adventure' when riding to the witch's house or the Impassable Mountains. (AlbertPa)
- Fixed a small bug when you rang the bell in Narland cemetery using a magic projectile, and it was indicated in the end of adventure text as ending 2 of 4, when in fact it is ending 4 of 4. ('The Funeral March' story)
- Other minor bug fixes.



- Thank you for reading -

- CHAPTER #27 - BOOKS & THROWING WEAPONS

The game has received an overhaul in order to correct all detected bugs and provide a better experience for players.

A player, Kazok the Goblin, gave me some suggestions and good ideas and I have decided to incorporate them into the game.

This patch is also intended to balance the game even more.

- CHANGELOG 1.1 -

CHANGES TO THE BOOKS (Kazok the goblin)
- Books no longer take up space in your inventory.
- Found books are stored on the books page and remain there to be read again.
- New page: Books obtained.
- Slightly increased chances of finding a Book of Magic when searching for books in libraries (2 of 17).
- Added new book: Gods IV
- Added new book: Chronicles VII
- Added new book: Chronicles VIII
- Deleted the book Atlas V. The information of the book Atlas V is now contained in the book Atlas IV.

CHANGES TO THE STORIES
- If the players achieve peace for the Three Kingdoms, this is reflected in some of the texts of different adventures. (Only free mode) (Kazok the goblin)

CHARACTER CLASS IMPROVEMENTS
- The ROGUE class now starts the game with the throwing weapon 'Darts'.
- The ASSASSIN class now starts the game with the throwing weapon 'Javelins'.
- The initial NECROMANCER spell, 'RAISING SKELETON', now creates 2 skeleton allies in combat instead of 1. (Damage 1 > 2).
- New spell for the PRIEST class: Expel Demons. This spell can only be obtained by praying in the High Temples as Priest.

THROWING WEAPONS
- Added 3 types of throwing weapons that can be found as loot when defeating enemies or bought in the markets.

IMPROVEMENTS
- Now, after replacing an item in the inventory, the inventory becomes directly selectable so that weapons, armour and spells can be exchanged without having to leave the inventory and 'replacement' mode.
- Now when loading a saved game, it automatically writes the name of the game in the Save box to make it easier to save the game. Now you don't have to type the name of the game every time you want to save it.
- Some additional small improvements in the inventory.
- Some sounds have been improved.

OTHER ADDED
- Added new spell that can be found in scrolls sold in markets, or in Magic Runes circles: MAGIC SHIELD. This spell is only available to characters with a value higher than WIS 11.
- Added new option in the quest 'The End of Times' where you can use the map just before reaching Valeria's castle.

GENERAL CHANGES
- The chest item can now be opened directly by clicking on it in the inventory. It gives 3 coins when opened and the chest is then discarded. However, players can still sell the locked chest in inns and markets for 4 coins.
- The introductory text of the story 'Song of Kings and Wars' has been slightly modified.
- The final texts of the story 'The Lost City' have been changed to give a better description of the ending.
- Slightly modified the text when arriving at King Huw's castle in the story 'The Last Battle'.
- Changed the location for cooking from the entrance of the Dark Rock to the previous page of the Sobara Desert. ('The Dark Rock' story). Also added an option to return from the Dark Rock entrance back to the Sobara Desert.
- In the story 'The End of the Times', when you find the peasants burying the dead, the necromancer class no longer generates a 'Loot corpses (Evil Only)' option but a 'Listen to the dead' option. (This has been done to avoid exploits). However now on that page, the Necromancer also gains the option to 'Bury Corpses'.
- Changed the image of the Demon King.
- The image of the 'Acid Splash' spell has been rotated.
- Two of the desert oasis images have been slightly improved.
- The position of the small fallow deer that may appear on the first page of the Snowy Lands has been corrected to give more depth to the image. ('The Ring of King Agmar' story)
- Reduced waiting time to turn to the next page when using wineskin in the Sobara desert. ('The Dark Rock' story)

BUGFIXES
- Fixed a bug where a player with a full inventory would find an item or spell that would increase his attributes, but would eventually not add it to his inventory and the bonus granted by the spell or item would still be added to the character.
- Fixed some bugs in the treasure room of the Serpent Tower in the story 'The Barbarian'.
- Fixed a bug that caused 1 point of damage to the enemy when trying to summon skeletons with the necromancer in combant while already having an ally.
- Some text was missing in 'The End of the Times' story, indicating the experience points awarded for your actions in some options.
- Fixed a glitch that did not show the image of the Main Hall of Prince Cobra's Palace when you reached it by opening the locked door with a lock pick ('The Cobra's Ark story).
- Corrected a typographical error in the action of selling horse in the stables.
- Corrected a text, which did not appear in the appropriate place in the paragraph, when praying to the statue of Agmar in the story 'The Temple by the Sea'.
- Fixed a mistake in some words of the opening text of the adventure 'The Ring of King Agmar'.
- Corrected some texts at the beginning of 'The Labyrinth' story where the texts did not match the images shown
- Removed text when talking to the Mushroom Man at the start of the Labyrinth that indicated a die roll that did not occur and was not necessary. ('The Labyrinth' story)
- Added information from a die roll obtained in the story 'The Labyrinth', which was missing from a particular option.
- Added information from a die roll obtained in the story 'The Barbarian', which was missing from a particular option.
- Some texts have been revised to improve their display format.
- Fixed a bug where the dice sound would not occur on a failed roll on page 271.
- Some texts have received minor corrections.



- THANK YOU FOR READING -

HEROES OF BOOK & PAPER v1.0

After a year of work, HEROES OF BOOK & PAPER is now complete. This version 1.0 includes all the stories that make up this fantasy world.

You can enjoy it in the next days with a small discount when you buy your copies, and remember, by buying the game you help me and the community of small independent developers.

Thank you all very much for joining me on this journey, and we'll see you in the pages with more adventures and more stories to tell.

- THANKS FOR READING -

[h2]Changelog v1.0[/h2]

IMPROVEMENTS
- Texts on the combat page are now cleared each time the attack order is given for better readability and to avoid texts being cut off or overlapping.
- Texts on the combat page are now cleared every time a run order is given as well.
- Whenever an attribute is permanently raised, it is also equivalent to the character's level increase.

ADDED
- Added page numbers to each page of the adventure book.
- Added new adventure: The End of the Times.
- Added new adventure: The Last Battle.
- Added a new starting weapon for the Warrior class: -8 Battle Axe.
- Added new starting weapon for the Necromancer class: -3 Bone Spear.
- Added +0 Jewelled Staff as the Wizard's starting weapon. It is a very poor weapon in combat, but valuable.
- A new page has been added to the adventure 'Your first Adventure': The forest surrounding the entrance.
- Added the HEALING spell among the possible spells that a Priest character can find by buying scrolls in the market.
- Added the HEALING spell among the possible spells a Priest character can learn in the Wizard Towers.
- Kraken meat can now also be cooked in camps.
- Added a back option that allows players to go back to the beginning of the adventure 'The Ring of King Agmar' if they wish to choose a different initial path.
- Added new option inside the Serpent tower in 'The Barbarian' quest, which allows players to attack the cultist instead of only being able to avoid him by stealth.
- Added possible enemy that you can find in the swamp of the quest 'The Funeral March': Giant Dragonfly.
- New image of the interiors of inns when facing a quarrelsome.

CHANGES
- Increasing an attribute through cooking or alchemy now also means increasing your character's level by 1.
- Enemies of Strong level no longer drop -2 Axe as loot. Instead it will be a -3 Axe.
- The Burning Abyss is now called the Abyss of Achra.
- Changed the images of Primordial Essence, Yellow Essence, Green Essence and Blue Essence.
- Changed the image of the dungeon where King Arlon is locked up. (Songs of Kings & Wars story)
- An image of the Caebrend fields has been rotated horizontally to better visualise the scene. (Songs of Kings & Wars story)
- Modified the image of the coast of Serpent Island.
- Modified an image of the Snow-capped mountains.
- The image of the statue of Lepta has been centred in the middle of the end-of-adventure image in the story 'The Temple by the Sea'.
- The image of the +0 Spear now represents the -1 Spear.
- Added new image for the +0 Spear.
- Removed the event 'Bitten by a snake' when searching for a path through the jungle on Serpent island (this could put players off going the northern way). (The Cobra's Ark story)
- Changed the name of the Storm Peak to Thunder Peak. ('The Ring of King Agmar' story)

BUGS FIXES
- Fixed a bug in the rune stone circle in the Sobara desert in the story 'The Dark rock' that could redirect the player to the wrong page if they opened the inventory.
- Fixed a bug in the 'Sobara desert surroundings' in the story 'The Dark rock' that could redirect the player to the wrong page if they opened the inventory.
- Fixed an exploit that allowed players who pressed an empty button when encountering an aggressive wild animal to advance to the next page.
- Fixed some messages that could appear when entering some randomly generated rooms in the castles of the 'Song of Kings & Wars' storyline.
- Fixed a small bug that did not change the player alignment on some pages when the 'Ring of Sorcery' was activated.
- Fixed a small visual bug where the name of the starting weapon was displayed, as if the mouse was over it, the first time the inventory was opened in a game.
- The -2 Axe weapon value has been corrected on some pages when obtained.
- Fixed a cooking option when arriving at the port after crossing the Dragon's Spine Sea in the 'Songs of Kings & Wars' storyline where the option behaved ignoring the new changes in the latest patches.
- Fixed the use of some spells in 'The Dark Rock' story events that did not award points to players.
- In the action to jump over the lava pit ('The Dark rock' story) it was missing to indicate with which attribute the roll was made (DEX).
- Fixed a bug where betraying your ally in the Serpent Tower in the story 'The Barbarian' would cause him to rotate his image when attacking you.
- Corrected some texts at the end of the adventure 'The Temple by the Sea' that indicated the number of endings obtained out of the 4 possible ones, when this story only has 3 possible endings.
- The size of the image of the beggar has been corrected.
- Some texts have been corrected.

SUNDAY 18 JUNE - v.1.0 Release date



After a year of updates, new content added, fixes and improvements, the juice is now complete.

With a few final details to be polished, HB&P is ready to be played in full, with its 12 adventures.

The release date will be this Sunday, 18 June.

Thanks to everyone for supporting the game all this time. Without you, it wouldn't have been possible.

Don't forget to buy your copy and help the small indie game industry.

- THANK YOU FOR READING -