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Heroes of Book & Paper News

- CHAPTER #31 - THE HAVEN

This update includes quality improvements to the game that were requested by some HB&P players.

It is now possible to leave an ongoing quest to return to the story selection page (in free mode).
It is also possible to restart a campaign that is being played.
And an autosave enhancement has been included for free mode that saves your game each time you successfully complete a quest. (The autosave is done after the level up page, before displaying the story selection page).

Changelog 1.2:

IMPROVEMENTS
- A button has been added in Options that allows you to leave the current quest and return to the quest selection page (all progress is saved and the items and experience points gained so far remain).
- A button has been added in Options that allows you to restart a Campaign.
- Each time an adventure is successfully completed, the game now automatically saves the game in a file called 'Autosave'. (Autosave is performed on the adventure selection page. Only in free mode. Not available in campaign).
- When the inventory is full and the player obtains a new item, to exit the inventory just press the 'Back' button. But if the players wanted to exit the inventory using the Inventory button (backpack icon), or by pressing the letter I, they had to press it twice. Now pressing the Inventory button once, or pressing the 'I' key allows the player to exit the inventory.

CHANGES
- Rearranged Options buttons.
- The option button that allows you to return to the book has been darkened to differentiate it from the other option buttons.

BUGFIXES
- Fixed a bug that did not show the correct text at the end of the quest 'Song of kings & Wars' if King Arlon was rescued, but the quest had already been played previously and other different endings had been obtained.
- Fixed a very rare bug that sometimes when loading several different games, if the game was saved on a page where the image of our character was not displayed, it could acquire the image of another character from a previously saved game.
- Fixed a very rare bug when returning from the Wizard's Tower in the story 'The Dark Rock', if the player returned to the Raknakis camp and by chance the option to go to the South path was active, when going to the path did not appear options to continue.
- Fixed an exploit that allowed to receive the bonus of some spells and amulet items, when they were not finally acquired, by pressing the I key in the inventory or by double-clicking on the icon of the backpack.



- Thank you for reading -

- CHAPTER #30 - THE GOBLIN KING'S CASTLE

Changelog 1.17:

IMPROVEMENTS
- If the character starts with a throwing weapon, entering the inventory and hovering the mouse over that throwing weapon now provides information about it.

ADDED
- Abandoning the wizard Ragnar's ferret in 'The Funeral March' will now bring consequences in the adventure 'The End of the Times'!.
- Added new page to the story 'The Lost City'. This new page is found when opening the closed door of the catacombs, and depending on the generated story, the events 'Prisoner' or 'Room with chest' may appear (this last event with two different variants).
- Added new enemy: Wyvern. ('The Lost City'story)
- Added new image for the main interior room of the Goblin King's castle.
- Added new image for a room of the Goblin King's castle. Entrance to the tower.
- Added sound when taking the treasure from the Serpent Tower. ('The Barbarian' story)
- Added sea sound when you take the boat in the story 'The Cobra's Ark'.

CHANGES
- The locked door of the catacombs in the story 'The Lost City' no longer lead out of the catacombs. They now allow access to the prisoner's cell or the treasure chamber (depending on the generated story).
- When you travel inside the mountain in the story 'The lost City', a Griffin Vulture is no longer generated as an enemy, but a Wyvern.
When encountering the orc boss in the quarries, only the assassin will generate the ambush option. The rest of the characters will generate the possibility to use Magic Missile spell. ('The Temple by the Sea' story)
- Changed the image of the entrance to the Goblin King's castle.
- Slightly modified the image of the room with the tomb in the Goblin King's castle.
- When entering Valeria's castle in the adventure 'Song of Kings & Wars' now the image of the castle entrance generated is different.
- Entering the castles in the 'Song of Kings & Wars' story now generates a random ornament.
- Changed the position of King Arlon's portrait in the story 'Song of Kings & Wars'.
- Slightly increased the chances of the Green Dragon to hit.
- If Valeria's son is rescued and rewards you with gold coins, he will now give the player 3 gold coins instead of 5. ('Song of Kings & Wars' story)

BUGFIXES
- Fixed a small glitch after using a throwing weapon, that when passing the mouse over the empty hole of the spell or throwing weapon equipped, the information of the previous throwing weapon appeared.
- Fixed a bug in the text of Queen Kali, when she sends you to deliver a missive to King Huw she mentioned the kingdom of Aslona when she should have mentioned the kingdom of Caebrend.
- Small arrangements.



- Thank you for reading -

- CHAPTER #29 - BACK TO THE CAMPAIGN

This update brings a number of small improvements and fixes a few minor bugs.

Changelog v1.16:

IMPROVEMENTS
- The experience point allocation page at the beginning of the campaign has been modified a bit to be similar to the level up page.
- Investing experience points on the first campaign page now also reflects an increase in the character's level value at the start of the campaign.
- The colour of the circle with the level value has been darkened a bit to slightly differentiate the character's attributes value from the level value itself.
- The quiver, being an item with its own mechanics, has had the description of its use added when hovering over it in the inventory.
- Added riding sound when using the horse to travel to the Wizard's Tower in the 'Song of Kinks & Wars' storyline.
- Revised introductory texts for each adventure in the campaign mode.
- Improved display of campaign points.
- Small improvements in a few texts.

CHANGES
- The text of the entrance to the Dark Rock has been changed to match the lore found in the books in the various libraries. (Page 273. 'The Dark Rock' story)
- Modified the campaign loading text to be more similar to the rest of the texts.
- Reduced the size of the 'Campaign' banner on the page showing the adventure to be performed next.
- Modified the image of the group of attacking gnomes.

BUGFIXES
- Fixed a bug that did not redirect to the correct page when opening the inventory in the labyrinth trap corridor. ('The Labyrinth' story)
- Corrected the position of the effect when hitting the gnome at the entrance of the labyrinth. ('The Labyrinth' story)
- Fixed a bug where if you killed the gnome at the entrance of the labyrinth, and replayed the story, if it reappeared, the text would indicate that it was dead when it was not. ('The Labyrinth' story)
- There was a missing sound of 'picking up an object' when you found a bejewelled ring on page 266.
- Corrected a spelling mistake on page 266 when the player found a shield.
- Corrected a spelling mistake on page 29.
- Minor corrections in a few texts.



- Thank you for reading -

- CHAPTER #28 - WATERFALL PRISONER

This time I got some advice from AlbertPa, developer of Waterfall Prisoner (a game that you can find on Steam and that will be released the next month!). Thank you, Albert.

The main feature of this update is that players will now be able in free mode to view the completed endings of each quest when choosing which story they wish to play next.

Here is the complete changelog 1.15:

IMPROVEMENTS
- A button has been added to the quest selection page, in free mode, which allows the player to view the endings obtained by the player. (AlbertPa)
- The code of some pages, such as the main menu, or the quest selection page, has been refined to improve the responsiveness of the game on these pages.

CHANGES
- Slightly modified the initial descriptive text of the adventure 'The Last Battle'.

BUGFIXES
- Fixed a bug where returning from the witch's house or the Impassable Mountains in the story 'Your First Adventure' did not show the option to enter the cave. (AlbertPa)
- Fixed a bug where error messages appeared in the story 'Your First Adventure' when riding to the witch's house or the Impassable Mountains. (AlbertPa)
- Fixed a small bug when you rang the bell in Narland cemetery using a magic projectile, and it was indicated in the end of adventure text as ending 2 of 4, when in fact it is ending 4 of 4. ('The Funeral March' story)
- Other minor bug fixes.



- Thank you for reading -

- CHAPTER #27 - BOOKS & THROWING WEAPONS

The game has received an overhaul in order to correct all detected bugs and provide a better experience for players.

A player, Kazok the Goblin, gave me some suggestions and good ideas and I have decided to incorporate them into the game.

This patch is also intended to balance the game even more.

- CHANGELOG 1.1 -

CHANGES TO THE BOOKS (Kazok the goblin)
- Books no longer take up space in your inventory.
- Found books are stored on the books page and remain there to be read again.
- New page: Books obtained.
- Slightly increased chances of finding a Book of Magic when searching for books in libraries (2 of 17).
- Added new book: Gods IV
- Added new book: Chronicles VII
- Added new book: Chronicles VIII
- Deleted the book Atlas V. The information of the book Atlas V is now contained in the book Atlas IV.

CHANGES TO THE STORIES
- If the players achieve peace for the Three Kingdoms, this is reflected in some of the texts of different adventures. (Only free mode) (Kazok the goblin)

CHARACTER CLASS IMPROVEMENTS
- The ROGUE class now starts the game with the throwing weapon 'Darts'.
- The ASSASSIN class now starts the game with the throwing weapon 'Javelins'.
- The initial NECROMANCER spell, 'RAISING SKELETON', now creates 2 skeleton allies in combat instead of 1. (Damage 1 > 2).
- New spell for the PRIEST class: Expel Demons. This spell can only be obtained by praying in the High Temples as Priest.

THROWING WEAPONS
- Added 3 types of throwing weapons that can be found as loot when defeating enemies or bought in the markets.

IMPROVEMENTS
- Now, after replacing an item in the inventory, the inventory becomes directly selectable so that weapons, armour and spells can be exchanged without having to leave the inventory and 'replacement' mode.
- Now when loading a saved game, it automatically writes the name of the game in the Save box to make it easier to save the game. Now you don't have to type the name of the game every time you want to save it.
- Some additional small improvements in the inventory.
- Some sounds have been improved.

OTHER ADDED
- Added new spell that can be found in scrolls sold in markets, or in Magic Runes circles: MAGIC SHIELD. This spell is only available to characters with a value higher than WIS 11.
- Added new option in the quest 'The End of Times' where you can use the map just before reaching Valeria's castle.

GENERAL CHANGES
- The chest item can now be opened directly by clicking on it in the inventory. It gives 3 coins when opened and the chest is then discarded. However, players can still sell the locked chest in inns and markets for 4 coins.
- The introductory text of the story 'Song of Kings and Wars' has been slightly modified.
- The final texts of the story 'The Lost City' have been changed to give a better description of the ending.
- Slightly modified the text when arriving at King Huw's castle in the story 'The Last Battle'.
- Changed the location for cooking from the entrance of the Dark Rock to the previous page of the Sobara Desert. ('The Dark Rock' story). Also added an option to return from the Dark Rock entrance back to the Sobara Desert.
- In the story 'The End of the Times', when you find the peasants burying the dead, the necromancer class no longer generates a 'Loot corpses (Evil Only)' option but a 'Listen to the dead' option. (This has been done to avoid exploits). However now on that page, the Necromancer also gains the option to 'Bury Corpses'.
- Changed the image of the Demon King.
- The image of the 'Acid Splash' spell has been rotated.
- Two of the desert oasis images have been slightly improved.
- The position of the small fallow deer that may appear on the first page of the Snowy Lands has been corrected to give more depth to the image. ('The Ring of King Agmar' story)
- Reduced waiting time to turn to the next page when using wineskin in the Sobara desert. ('The Dark Rock' story)

BUGFIXES
- Fixed a bug where a player with a full inventory would find an item or spell that would increase his attributes, but would eventually not add it to his inventory and the bonus granted by the spell or item would still be added to the character.
- Fixed some bugs in the treasure room of the Serpent Tower in the story 'The Barbarian'.
- Fixed a bug that caused 1 point of damage to the enemy when trying to summon skeletons with the necromancer in combant while already having an ally.
- Some text was missing in 'The End of the Times' story, indicating the experience points awarded for your actions in some options.
- Fixed a glitch that did not show the image of the Main Hall of Prince Cobra's Palace when you reached it by opening the locked door with a lock pick ('The Cobra's Ark story).
- Corrected a typographical error in the action of selling horse in the stables.
- Corrected a text, which did not appear in the appropriate place in the paragraph, when praying to the statue of Agmar in the story 'The Temple by the Sea'.
- Fixed a mistake in some words of the opening text of the adventure 'The Ring of King Agmar'.
- Corrected some texts at the beginning of 'The Labyrinth' story where the texts did not match the images shown
- Removed text when talking to the Mushroom Man at the start of the Labyrinth that indicated a die roll that did not occur and was not necessary. ('The Labyrinth' story)
- Added information from a die roll obtained in the story 'The Labyrinth', which was missing from a particular option.
- Added information from a die roll obtained in the story 'The Barbarian', which was missing from a particular option.
- Some texts have been revised to improve their display format.
- Fixed a bug where the dice sound would not occur on a failed roll on page 271.
- Some texts have received minor corrections.



- THANK YOU FOR READING -