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- CHAPTER #24 - THE BOOK & THE CROW

This update gives players more possibilities to find resources to recover their lost HP, and to make the search for books in library locations more interesting. I have also added a gauge to let players know what level their character is.

Changelog v.0.9.1:

IMPROVEMENTS
- Now the Sobara desert in the story 'The Barbarian' can generate a different additional image.

ADDED
- A character level indicator has been added. This addition is purely cosmetic, but I know that players like to see their characters level up. (If you load a game prior to this version, the game will assume the character is level 1 regardless of how powerful they are. Sorry for the inconvenience).
- Added new item: Book of Magic. This item has a 1 to 15 chance of being generated in a library when searching for books, and gives a character with WIS 10 or higher a powerful spell when reading it (the higher the WIS, the more powerful the spell).
- Added an image of a crow that can appear procedurally perched in some trees (it makes sound too).

CHANGES
- Increased the chance of Weak or Average enemies dropping Healing Potions as loot when defeated.
- Changed the image of the Vulture Griffin.
- Slightly modified desert image #3.

BUGS FIXES
- Fixed a bug that occurred when obtaining an item with a full inventory. If the player did not replace the found item with an item from his inventory and closed the inventory, when entering and clicking on an item, that item would disappear.
- Corrected value obtained on die rolls when getting a spell on runic circles.
- Removed text that should not appear when finding a gold necklace when digging on the beach in the story 'The Cobra's Ark'.
- Some texts fixed.



- THANK YOU FOR READING -

- CHAPTER #23- SONGS & WINE

In a few months (few), the game will move from Early Access to the v1.0 release. We are already very close to reaching that milestone.

In the meantime, following suggestions from players, I've added a few more healing possibilities to our character in the game (and more to be added in the future), improved some graphics, a couple of new music tracks for the combat and some text fixes.

Changelog v.0.9:

IMPROVEMENTS
- Slightly improved the image of the archery tournament in Caebrend ('Song of Kings & Wars' story).

ADDED
- Wineskin item can now be used and discarded to recover 3 HP.
- Added inn location that can be generated sometimes during the story 'The Funeral March'.
- Added die roll information when obtaining a spell at rune stone locations.
- Two new combat music tracks have been added. (Composed by Joel Steudler)
- Added new sounds.
- Added image of Valeria in the castle debate. ('The Temple by the Sea' story)

CHANGES
- Healing potions now recover 5 HP instead of 4.
- Changed images of the labyrinth puzzle. (#0, #1 and deadend)
- The image of the quarry changes in the story 'The Temple by the Sea'.
- Changed crowd sound.
- Some texts have been modified.

BUGS FIXES
- Fixed a small bug that led to an incorrect page when the player opened the inventory after having generated an alternate path in the treasure cave in the story 'Your first adventure'.
- Fixed a bug that prevented fishing with a net in the swamp ('The Funeral March'story).
- Fixed a possible confusion in the names of the kings to whom you must deliver the missive in the story 'Song of Kings & Wars'.
- Fixed a text error that indicated that Queen Kali should be crowned instead of Queen Valeria ('Song of Kings & Wars').
- Some of the texts have been edited.
- Some minor fixes.



- THANK YOU FOR READING -

- CHAPTER #22 - JARGAK'S ADVENTURES

...and that, as I tell you, is how the mighty wizard Jargak appeared at the gates of Valeria's castle...

This is a short update while I develop the next story.

A player, Jargak, has given me valuable feedback on the game and I wanted to make a small update in his honour.

Here are the changes (v.0.8.9):

IMPROVEMENTS
- Added a new code block that checks that quests during the campaign cannot be repeated when playing a new campaign after another, or changing the game mode from free to campaign (Credit: Jargak).
- Some improvements to the display of the options button on some pages and revision of 'invisible' buttons. (Inspired by Jargak's suggestions).
- Armour offered for sale by blacksmiths has been reviewed. They now depend on the strength of our character.

CHANGES
- Changed generic coastal images (#0, #1, and #2).
- Changed the desert images that appear in the adventure 'The Barbarian'. (also for the story 'The Cobra's Ark')
- Changed the image of the Blacksmith in the adventure 'The Temple by the Sea'.
- The text of some runic stone circles has changed.

BUGS FIXES
- Fixed an issue with a small invisible button on the inventory page (Credit: Jargak)
- Fixed a small graphical bug on the carriage in the quest 'The Funeral March'.
- Fixed a coin sound when you were funding the statue to the goddess Lepta and it should not sound at that time (The Temple by the Sea story).
- Corrected a typo in the stable buttons.



- THANK YOU FOR READING -

- CHAPTER #21 - THE BONE FLUTE

Changelog 0.8.7:

ADDED
- New item added to the game: Wineskin.
- Added options in various quests to use the wineskin.
- Added new item: Bone flute.
- Added options in various quests to use the bone flute.
- Added new book that can be found in libraries: Atlas V.
- Added new sound for drinking.
- Added bone flute sound.
- Added new possible option that can appear in the story 'The Funeral March': Go to the High Temple.
- Added new location in some adventures only when playing with the Bard: Musicians Guild.

CHANGES
- Weak enemies no longer drop the Flute item as loot after being defeated, instead they drop Wineskin.
- Enemies of average power no longer drop the Harp item as loot after being defeated, instead they drop +0 Pitchfork.
- Reduced the cost of building statues in the story 'The Temple by the Sea' from 12 to 9.
- Reduced the cost of bribing the orc chief from 5 coins to 3 (in the story 'The Temple by the Sea').
- In some inns wine skins are now being sold.
- Changed some items that are obtained by the goblin in the story 'Your first adventure'.
- Changed the appearance of the inn #0.
- Flipped the image of the quarries in the story 'The Temple by the Sea'.

BUGS FIXES
- Fixed a bug where when replacing the Golden Leaf legendary item with a different item, the Golden Leaf bonuses would still apply.



- THANK YOU FOR READING -

- CHAPTER #20 - TALES OF TURANIA

Small update with slight additions and HB&P discount week.

With the preparation of a new adventure, I have had to change some descriptions, improve others and add some more lore to some locations in Turania to match the different stories where this land may appear. I have also included the cover images of the last two adventures that the game will have as well as their names.

Changelog v.0.8.6:

ADDED
- Added names of the last two adventures (still to be developed) added and revealed.
- Added a new event that occurs as a bard when you try to sing in the inn of Turania in the story 'Songs of Kings & Wars'.

CHANGES
- Changed the image of the spear on the second page of the end log to that of a ring.
- Changed the description text of the Sobara desert when you reach it in the story 'The Barbarian'.
- Changed the name of the pirates in the story 'Song of Kings & Wars' to Turanian pirates.

BUGSFIXES
- Fixed a bug in the story inn 'Songs of Kings & Wars' where if your character is a bard, and is wounded, giving him the order to rest would cause the bard to sing instead.
- Some small arrangements.



- Thank you for reading -