Kingdom Crier #38: Cloaks, Mortal Visuals, the next Mortal Race
Kingdom Crier #38 is here and it brings Cloaks along with it!
In addition, we've done a pass to tighten up the graphics on Mortal Visuals.
Finally, we're nearing work on the fifth Mortal Race and wanted to hear your suggestions before we start!

[h2]Cloaks[/h2]
Cloaks are the hottest new trend sweeping the Land of Noberia!
Now that they've hit the shores, everyone wants to get their hands on one, and they're in luck - there are 4 tiers to choose from so there are plenty to go around!
[h3]The Poor Cloak[/h3]

The Poor Cloak is a great starter Cloak, pretty easy to craft. It'll provide a little Prestige, some Warmth, and the gods may even grant it a Buff or two.
[h3]The Modest Cloak[/h3]

Modest Cloaks are great for those Kingdoms that have gotten up and running and can start pushing a bit further. More Prestige, more Warmth, more Buffs!
[h3]The Martial Cloak[/h3]

Martial Cloaks are most like those that you'd see in the famous series REDACTED(tm). Even more Prestige, Warmth, and Buffs! They're preferred by Orcs and Dwarves.
[h3]The Royal Cloak[/h3]

Finally, we have the Royal Cloak. Just look at this thing!
Every ruler and their Brother will be fighting to get their hands on one. They're dripping with regality. The most Prestige, Warmth, and Buffs!
Dwarves and Orcs generally don't love these ones.
[h2]Refined Mortal Visuals[/h2]
We've continued the work of dialing in the Mortal Visuals with the goal of finding the right balance between variety, endearment, and goofiness.
Work during this pass primarily centered on identifying and reducing the goofy factor and fine tuning color ranges - especially for Orc Skin. The scientists determined that 25% was the right amount of goofiness - down from the previous 50%.
In addition, we've corrected the oversight that prevented Orcs from being Bald. This was very important!
If you prefer your Mortals goofy, the Visual Extremes Slider has been renamed to Visual Goofiness and you can fine tune it to your heart's content in the Game Options.
Say Cheese
[h2]Patch Notes[/h2]
Restart the game and steam to make sure you're up to date!
We're ready to start work on the fifth Mortal Race and wanted to include you in the process!
We're looking for a race that will fit into all the existing systems (and clothes!). It'd be cool if they fit around a feature in the game offering a chance to flesh it out further (ala the Dwarves and Mining). Ideally, we'd avoid stepping on the toes of any of the existing Race Mods.
Who is this?
Some thought starters:
Let us know what you'd like to see!
Feature Update #7 is nearing Feature Complete.
We've got the rough versions of nearly all the bits implemented, now we're tuning and tweaking them.
Stay tuned for the announcement and Beta!
In addition to today's patch, the following fixes have landed since the last Crier!
Noble Fates is participating in the Steam Autumn Sale!
https://store.steampowered.com/app/1769420/Noble_Fates/
We're bundled with Diplomacy is Not an Option for an additional discount!
https://store.steampowered.com/bundle/45502/Build_and_Battle_Bundle/
Minor Updates like this arrive on the Experimental Branch first.
If you have the stomach for brief bouts of instability and want to help us out - switch to (or stay in) the Experimental Beta on Steam and participate in discussions here or on discord.
Expect occasional issues - but know that we appreciate you helping us make the game better!
Join the Official Discord to participate in Development!

If you like the game, please consider leaving a Review. These can help players decide that Noble Fates is worthy of their attention.
Thanks for reading and thanks for playing!
The Noble Fates Team
In addition, we've done a pass to tighten up the graphics on Mortal Visuals.
Finally, we're nearing work on the fifth Mortal Race and wanted to hear your suggestions before we start!

Today's Content Update
[h2]Cloaks[/h2]
Cloaks are the hottest new trend sweeping the Land of Noberia!
Now that they've hit the shores, everyone wants to get their hands on one, and they're in luck - there are 4 tiers to choose from so there are plenty to go around!
[h3]The Poor Cloak[/h3]

The Poor Cloak is a great starter Cloak, pretty easy to craft. It'll provide a little Prestige, some Warmth, and the gods may even grant it a Buff or two.
[h3]The Modest Cloak[/h3]

Modest Cloaks are great for those Kingdoms that have gotten up and running and can start pushing a bit further. More Prestige, more Warmth, more Buffs!
[h3]The Martial Cloak[/h3]

Martial Cloaks are most like those that you'd see in the famous series REDACTED(tm). Even more Prestige, Warmth, and Buffs! They're preferred by Orcs and Dwarves.
[h3]The Royal Cloak[/h3]

Finally, we have the Royal Cloak. Just look at this thing!
Every ruler and their Brother will be fighting to get their hands on one. They're dripping with regality. The most Prestige, Warmth, and Buffs!
Dwarves and Orcs generally don't love these ones.
[h2]Refined Mortal Visuals[/h2]
We've continued the work of dialing in the Mortal Visuals with the goal of finding the right balance between variety, endearment, and goofiness.
Work during this pass primarily centered on identifying and reducing the goofy factor and fine tuning color ranges - especially for Orc Skin. The scientists determined that 25% was the right amount of goofiness - down from the previous 50%.
In addition, we've corrected the oversight that prevented Orcs from being Bald. This was very important!
If you prefer your Mortals goofy, the Visual Extremes Slider has been renamed to Visual Goofiness and you can fine tune it to your heart's content in the Game Options.
Say Cheese

[h2]Patch Notes[/h2]
Noble Fates 0.29.8.3 Released!
Cloak Content Update
Cloaks
Description
Cloaks are a replacement for the legacy Robes
Beyond better art, they leave more clothing and armor visible
Advances in Crafting make them immune to Mortals identifying the
source of Hide or Leather when Crafting!
Add Poor Cloak
Requires Crafting Lvl 2
4-24 Prestige
.25-1° Warmth
Ingredients: 12 Cotton
Add Modest Cloak
Requires Crafting Lvl 4
8-48 Prestige
.5-2° Warmth
Ingredients: 24 Cotton, 2 Hide
Add Martial Cloak
Requires Crafting Lvl 8
18-128 Prestige
.75-3° Warmth
Ingredients: 8 Hide, 4 Leather
Opinions
Dwarves tend to Like
Orcs tend to Like
Add Royal Cloak
Requires Crafting Lvl 12
32-256 Prestige
1-4° Warmth
Ingredients: 24 Cotton, 12 Hide, 6 Leather, 1 Gold Rod
Opinions
Orcs tend to Dislike
Dwarves tend to Dislike
Humans tend to Like
Elves tend to Like
Improve Mortal Visuals
Lower chances of Goofy Facial Features
Rename Visual Extremes to Visual Goofiness
Change default value to 25% (from 50%)
Factor into Cosmetic randomization
Skin Shader
Tweak Skin Colors
Orcs
Add Bald Hairstyle
Increase chance of No Cheeks
Lower Skin Contrast
Dwarfs
Fix bug with Positioning of Features
Elves
increase chance of No Cheeks
Lower Eye Color Extremes
Lower Hair Color Extremes
Lower Skin Contrast
Humans
Increase chance of No Cheeks
Crafting Balance
Steel Gear is now Salvaged at the Foundry
Armor
Bronze Pauldrons/Chausses
Increase Salvage Returns
Increase Crafting Cost
Bronze Heaumes
Decrease Salvage Returns
Steel Pauldrons/Chausses
Greatly Decrease Crafting Cost
Steel Sabatons/Vembraces/Heaumes
Decrease Salvage Returns
Greatly Decrease Crafting Cost
Shields
Bronze Shields
Increase Salvage Returns
Greatly Increase Crafting Cost
Steel Shields
Greatly Increase Salvage Returns
Weapons
Steel Axe
Greatly Increase Salvage Returns
Steel Hammer
Greatly Increase Salvage Returns
Steel Sword
Greatly Increase Salvage Returns
Clothing
Fine Cloth Tunics/Leggings
Greatly Increase Salvage Returns
Greatly Increase Crafting Cost
Fine Cloth Gloves/Hoods
Greatly Increase Salvage Returns
Greatly Increase Crafting Cost
Fine Cloth Robes
Greatly Increase Salvage Returns
Greatly Increase Crafting Cost
Cloth Robes
Are now worn only by Mages in the Wild
Lower Carry Chance
Item Icons
Improve Detail in the Smallest Icons
Pauldrons
Improve Shoulder Pad Visuals
Localization
Fix bug that caused mod text overrides to be ignored
Note: New Items not Translated yet, that'll land this week
Modding
Instanced Items
Add Support for Optional Materials
Used on the Cloaks to Hide Optional Parts
Restart the game and steam to make sure you're up to date!
The Next Mortal Race...
We're ready to start work on the fifth Mortal Race and wanted to include you in the process!
We're looking for a race that will fit into all the existing systems (and clothes!). It'd be cool if they fit around a feature in the game offering a chance to flesh it out further (ala the Dwarves and Mining). Ideally, we'd avoid stepping on the toes of any of the existing Race Mods.
Who is this?

Some thought starters:
Evil?
Shorter lifespan? Longer?
Commands Animals?
Flowing Water?
Dyeing?
Magic?
Let us know what you'd like to see!
Feature Update #7 Progress Report
Feature Update #7 is nearing Feature Complete.
We've got the rough versions of nearly all the bits implemented, now we're tuning and tweaking them.
Stay tuned for the announcement and Beta!
What's happening in Main
In addition to today's patch, the following fixes have landed since the last Crier!
Crash Fixes
Fix for crash when Leaving a Game
Fix for crash when the Player has no Ruler
Fix for crash when Loading a 0.29.6.* Save on the Living World
Fix for crash when Dropping Items
Fix for crash when a Grave is Broken by Rain
Fix for crash when hovering over the Learning Log
Fix for crash when Claiming Belongings
Fix for crash with Adventures
Fix for crash when Launching
Fix for crash when Ascending
Fix for crash when editing occupied Farms
Fix for crash with Fire Debugging
Fix for crash with background Sim
Fix for crash with Path rendering
Fix for crash with Equipping
Fix for crash with Trading
Fix for crash with ^ in Names
Fix for crash when digging under Kin Mounds
Fix for crash with Auto Claim
Fix for crash with Conversations
Fix for crash with Ordering Animals
Fix for crashes with Pathing
Fix for crashes with Micro Orders
Fix for crash with Dig Commands
Fix for crash with the Mortal List
Softlock Fix
Fix for Softlock when Ordering Animals
Mortal Self Preservation
Stop following Custom Schedule when...
Starving
Suffering from Hypothermia
Suffering from Heatstroke
Threatening to Desert
This should allow the Mortal a chance to solve their problem themselves
Treat Injury/Wound
Stop target from moving unless...
they're an enemy
they've been ordered to do something
they're treating someone
Reduce Noble Laziness when Starting a new Kingdom
Volunteering > Idling > and Preaching and Training > Relaxing
Nobles will Volunteer to help with Jobs they aren't assigned to during
the first Day of a new Kingdom if they run out of assigned work with
no negative esteem effects
Nobles take shorter breaks from Work during this period
Preaching is lower priority than Volunteering
Training is lower priority than Volunteering
Disabling Autonomous Job Assignments disables this behavior
Nobles are less lazy during the first Yir of a new Kingdom
Check for new work more frequently if there isn't any available
Mortal Collision
Don't separate Mortals when Pauseda
Separate Mortals more slowly when in Slow mo
Drinking
Fix bug with Timeframe Rule that prevented drinking
Guided Experience
Fix bug that can cause Guided Experience to get stuck
Poo
All creatures now poo 1/2 as often as before
Eat Micro Command
Warn when Food is Unreachable
Right Click -> Equip
Clear Claimable and Set Manual Claim if using Auto Claim
Camera
Fix bug that caused camera to lift when it shouldn't in layered mode
Level Up Toast
Deliver during Combat
Bandits
Fix bug that prevented Bandits from Building Bases
Fonts
Fix for bug that prevented some Glyphs
Belongings Screen
Fix bug that caused Portraits to be hidden at times
Breaches
Improvements to Spawning from floating Breaches and Portals
Toolbar
Fix bugs with Toolbar behavior after an Adventure
Text
Fix several Text bugs
Mod Development
Turn Errors related to Localization into Warnings
Sale and Bundle
Noble Fates is participating in the Steam Autumn Sale!
https://store.steampowered.com/app/1769420/Noble_Fates/
We're bundled with Diplomacy is Not an Option for an additional discount!
https://store.steampowered.com/bundle/45502/Build_and_Battle_Bundle/
Experimental Branch
Minor Updates like this arrive on the Experimental Branch first.
If you have the stomach for brief bouts of instability and want to help us out - switch to (or stay in) the Experimental Beta on Steam and participate in discussions here or on discord.
Expect occasional issues - but know that we appreciate you helping us make the game better!
Discord
Join the Official Discord to participate in Development!

Reviews
If you like the game, please consider leaving a Review. These can help players decide that Noble Fates is worthy of their attention.
Thanks for reading and thanks for playing!
The Noble Fates Team