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Kingdom Crier #22: Feature Preview - Temperature!

Oh hey, hope things are well. Here's a new Kingdom Crier.

Temperature!

Temperature now plays an important role in your Kingdom's fight for survival.

Item decay has been retuned - sturdy materials last longer while food is affected by the elements more than ever.

Frozen food lasts... how long!?!?!
Rooms now track and display their internal Temperature - driven by their exposure to the elements (or lack thereof) and the props within.

Cool cellar...
Build underground spaces that maintain a consistent, mild Temperature or leverage Vents that transfer Warmth between spaces and allow smoke to escape.

Indoor Fire Pits!
The Comfort Mortal Need has been split into Temperature and Relaxation. Moderate Temperature affects Esteem while extremes can lead to permanent Injury or even Death!

Ouch!
Don't worry though, the coming discoveries courtesy of a certain... new... group of Mortals... will help you keep your Nobles alive and happy!

I wonder who it could be???

Feature Update #5 Status

Feature Update #5 is in the home stretch. We're wrapping up the last major feature now, on to some testing and tuning before it's time to announce!

Thanks for your patience!

Community Corner
cypr` takes their Adventures seriously... Plum released Entities of the Earth...

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Thanks for reading and thanks for playing!
The Noble Fates Team