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Noble Fates News

Noble Fates 0.30.0.31 Released

Hotfix
Delegated Adventures
Make delegated Adventuring parties wait longer to Retreat
Increases rate of Success of High and Medium Probability Adventures
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Localization
Latest translations
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Noble Fates 0.30.0.30 Released

Hotfix
Guided Experience
Disable Ascension at the end of the Guided Experience

Failed Capture
Limit Upset Status Effect to Player Mortals and Allies

Rendering
Fix Artifacts caused by bad Normals with reduced Rendering Quality

Text
Iteration

Modding
Add Message for SFX that fail to load due to format
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Noble Fates 0.30.0.29 Released

Hotfix
Crash Fix
Fix for Crash when entering another Kingdom's Map
Fix for Crash when starting a New Game
Fix for multiple Crashes on Living World Map

Outgoing Raids
Defenders can now Finish Attackers when the Player is Retreating
Defenders can Pursue Retreating Attackers within limits
Defenders are more likely to Surrender/Retreat as more of them are Downed
Reduce need to search buildings for stragglers after fighting the Ruler

NPC Kingdoms
Fix bug that resulted in improper resolution to a Conquest Raid if the Player arrived while it was out

Kingdom Size
Mercenaries and Prisoners no longer count against Kingdom Size

Work
Take Temperature Need into account when deciding whether or not to work

Schedule
Follow Relax Schedule if it helps our Needs
Follow Eat Schedule if it helps our Needs

Escapee
Assign a Crime to the Escapee
Forgive the Escapee of the Crime if admitted to Kingdom
Mark Pursuers as Criminals if you defend the Escapee

Capture
Fix bugs with Surrender calculation

Imprisoned
Fix bug that prevented Rulers from being notified when you Imprisoned their Mortals

Escape Moment
Fix bug that prevented the Guard from Fighting back
Fix bug that caused Aggro to persist after the Prisoner was Downed

Upset Status Effect
Expire when Downed
Deaggro and Disengage when expired

World Map
Improve Grid Visuals

Wooden Columns
Fix Blueprint colorization issue
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Noble Fates 0.30.0.28 Released

Hotfix
Text Tooltips
Fix formatting of short tooltips
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Noble Fates 0.30.0.27 Released

Hotfix
Outgoing Raids
Surrender Nuance
Enemy Rulers can refuse to Surrender when threatened with Execution or Capture if they think their Kingdom can still win the Fight
Executing or Capturing them anyway means the Fight continues until the Defenders give up and Flee and the Kingdom Dissolves
Enemy Rulers will not Surrender until Discovered
Defenders will now Surrender (or Dissolve) when all Downed
Dump Aggro when Capturing or Executing the Enemy Ruler after Surrender
Player Combatants will no longer target Enemy Babies unless explicitly targeted

Incoming Raids
Non-Conquest Raids no longer target Babies

Melee Combat
Prevent extra swings at targets that are Downed when we don't intend to Finish them

Babies
Treat Babies the same as Downed Mortals from an Aggro perspective
Cannot participate in Fight Moments
Can no longer be Robbed by Bandits
Adjust UI Offset

Negotations
Re-add Declare War Concession for Player

Gatherables
Grant ownership over Resources Gathered while away

Mining
Grant ownership over Resources Mined while away

Execution
Iterate on Behavior

Captured Rulers
Are now properly added to the Player's Party when Freed
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