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Noble Fates News

Noble Fates 0.26.1.42 Released!

Hotfix
Crash Fixes
Fix for crash related to Farm Zones
Fix for crash related to Abandoned Supplies Mod
Fix for crash related to Code Mods

Wolves
Add recipe for Cooked Wolf

Hunted
Resolve issues with Hunted Notification

Items
Fix for repeating landing sound from a bad item

Noble Fates 0.26.1.41 Released!

Hotfix
Crash Fixes
Fix for crash in Third Person
Fix for crash related to Cooking
Fix for crash related to Equipment
Fix for crash related to Farming
Fix for crash related to Escapees

Noble Fates 0.26.1.40 Released!

Hotfix
Crash Fixes
Fix for crash related to some Modded Races

Kingdom-Crier #16: Wolves and Ranching!

Hey Kontras, welcome to Kingdom-Crier #16!

Content Update #14: Wolves

Wolves are searching the lands of Noberia for food!



Pack Hunters, they'll call groups into action to attack their target.

Be careful, or you may find an outnumbered Mortal in their sights.

Taming them can be tricky, but we're sure you'll figure it out!

When tamed, they can act as a great scout or first line of defense, but make sure you keep them fed.

[h2]Ranching Updates[/h2]
In addition, we added support for specifying the Animal Types allowed per pasture and improved behavior around Raiders attacking tames.

Tames will now eat from stockpiles that contain the appropriate food in their pasture.

[h2]Full Patch Notes[/h2]
Noble Fates 0.26.1.39 Released!
Content Update #14 - Wolves!
Wolves
Seek and consume Corpses, Raw, and Cooked Meat
Hunt Animals for Food (Wild only when Tamed)
Hunt Humanoids that are outnumbered (when Untamed)
Pack Hunters - Howl to call others into the Hunt
Stats
Move Speed - 1.65
Health - 30
Melee - 4
Attack Rate - 2
Value - 50

Add Dangerous Animals Moment
Introduces a pack of Wolves to your world for a period of time
Frequency controlled in Game Settings
Difficulty controlled in Game Settings

Rabid Animal Moment
Halve Difficulty

Pastures
Add Animal Types option

Tamed Herbivores (Cows, Boars, Deer)
Eat Straw and Corn stored in their Pasture

Raiders
Will no longer target Unenlisted Non-Attacking Animals

Wild Animals
Expand search for food when starving

Enlisted Animals
Fix bug that prevented Targeting Enemies

Audio
Fixed bug that prevented Animal Attack Sounds

Cows
Improve rendering

Mods
Food can now specify whether Food is edible by Humanoids, Herbivore Animals, or Carnivore Animals (or all three!)
By default, previous food is edible by Humans
By default, previous animal feed is edible by Herbivores
Feature Update #4

Work on Feature Update #4 continues in earnest!

Community Content
cypr` Built this Epic Church...



... fit for their king.

Finnley built this impressive Underground Base!

Mods
Karma Drak dropped Kobold Race 2.0.

Discord

Join the Official Discord to participate in Development!


Reviews

If you like the game, please consider leaving a Review for the game if you haven't already. These help players that may be on the fence to decide whether or not to support us.


Thanks for reading and thanks for playing!
The Noble Fates Team

Kingdom-Crier #15: Roadmap Update!

Hey Kontras - it's time for Kingdom-Crier #15!

Roadmap Update

It's been a bit since we've updated the Roadmap, so let's take a look.

As a reminder, there are 3 types of updates for Noble Fates - Updates that address bugs and issues including those that are listed on the Priority Fixes list; Content Updates focus on expanding existing systems and filling them with content; and Feature Updates that add new features to the game expanding the overall breadth of what the game has to offer.

[h2]Priority Fixes[/h2]
Progress against the Priority Fixes that we outlined on 3/8.

Details:
Crashes
Fixed 50+ additional crashes, bringing the total to 100+!

Performance
Improved Performance of Large Bases
Improved Rendering Performance
Improved Loading Performance

Memory
Improved Memory Usage

Static Portraits
Capture these when a Game is Loaded
Update them when Equipment Changes

Wants
Removed Wants for Inferior Lodging

Ranged Combat
Improved Line of Sight
Made Battlements Viable

Room Detection
Fixed several Room Detection Failures

Alignments
Introduced Compatibility to guide Recruiting
Improved Good viability

Conversations
Introduced Compatibility to guide Recruiting
Prevented useless Topics from being Raised
Added Filtering to Advanced Topics
Increased Automation - Nobles talk about your Ruler more

Them or Me
Better surfaced why someone doesn't like someone else
Added Filtering to Advanced Topics
Showed Changes in their Relationship
Introduced Bouquets

Pathing
Prevent Jumping into holes
Prevent unnecessary use of Grappling Hooks

Gameplay Options
Added Frequency Options
Added Difficulty Options
Added Hidden Alignment Option
Added Hidden Opinions Option

That's a lot of fixes! We consider most of these items to be a work in progress, and have additional work planned on them as we continue through Early Access.

Priorities as of 8/9.

[h2]Content Updates[/h2]
We've released 13 Content Updates so far!

There have been 6 Content Updates since the last Roadmap Update!
Content Update #8:  Stone Stairs
Content Update #9: Bandit Props
Content Update #10: Cornucopia
Content Update #11: Craftable Crowns
Content Update #12: Background Music
Content Update #13: Wedding Decorations and Growable Grass

We'll continue to work on these and release them as they're ready, We've started work on some of the more difficult ones internally, so stay tuned for some crunchy Content Updates!

[h2]Feature Updates[/h2]
Finally, we have the Feature Updates. As a reminder, 8 of these will arrive during Early Access. 3 have landed so far.

Feature Update 1: The Hospitality Update!

Feature Update 2: The Bandit Update!

Feature Update 3: Love and Elves!

[h2]Feature Update #4[/h2]
Feature Update #4 is the beefiest Feature Update we've worked on. We aren't ready to announce it yet, but rest assured that it'll be worth the wait!

[h2]Early Access[/h2]
Development wise, we're around 1/3 of the way through what we wanted to accomplish with Early Access. We're tracking a little behind our original schedule, but the support we've received ensures we have the time we need to make the game shine.

What's new in Main?

We did a quick bug pass after the last crier, here are the highlights:

Character visuals (especially Human Females) were tuned and improved!
Rooms and Buildings will no longer extend down through the Terrain!
Improved underground camera behavior!
Silver and Gold are now more plentiful!
Trading now retains selected items when you cycle Trading Partners!
Community Content
Finnley made this awesome Mountain Fortress!





cypr` put Growable Grass to use.

dpahfl put the finishing touches on a Cliffside Kingdom!

Mods
MrPurple stood up the Noble Fates Twitch Integration allowing customizable interactions with viewers!

Discord

Join the Official Discord to participate in Development!


Reviews

If you like the game, please consider leaving a Review for the game if you haven't already. These help players that may be on the fence to decide whether or not to support us.


Thanks for reading and thanks for playing!
The Noble Fates Team