Hey Kontras - it's time for Kingdom-Crier #15!
Roadmap Update
It's been a bit since we've updated the Roadmap, so let's take a look.
As a reminder, there are 3 types of updates for Noble Fates - Updates that address bugs and issues including those that are listed on the Priority Fixes list; Content Updates focus on expanding existing systems and filling them with content; and Feature Updates that add new features to the game expanding the overall breadth of what the game has to offer.
[h2]Priority Fixes[/h2]
Progress against the Priority Fixes that we outlined on 3/8.

Details:
Crashes
Fixed 50+ additional crashes, bringing the total to 100+!
Performance
Improved Performance of Large Bases
Improved Rendering Performance
Improved Loading Performance
Memory
Improved Memory Usage
Static Portraits
Capture these when a Game is Loaded
Update them when Equipment Changes
Wants
Removed Wants for Inferior Lodging
Ranged Combat
Improved Line of Sight
Made Battlements Viable
Room Detection
Fixed several Room Detection Failures
Alignments
Introduced Compatibility to guide Recruiting
Improved Good viability
Conversations
Introduced Compatibility to guide Recruiting
Prevented useless Topics from being Raised
Added Filtering to Advanced Topics
Increased Automation - Nobles talk about your Ruler more
Them or Me
Better surfaced why someone doesn't like someone else
Added Filtering to Advanced Topics
Showed Changes in their Relationship
Introduced Bouquets
Pathing
Prevent Jumping into holes
Prevent unnecessary use of Grappling Hooks
Gameplay Options
Added Frequency Options
Added Difficulty Options
Added Hidden Alignment Option
Added Hidden Opinions Option
That's a lot of fixes! We consider most of these items to be a work in progress, and have additional work planned on them as we continue through Early Access.
Priorities as of 8/9.

[h2]Content Updates[/h2]
We've released 13 Content Updates so far!
There have been 6 Content Updates since the last Roadmap Update!
Content Update #8: Stone Stairs
Content Update #9: Bandit Props
Content Update #10: Cornucopia
Content Update #11: Craftable Crowns
Content Update #12: Background Music
Content Update #13: Wedding Decorations and Growable Grass
We'll continue to work on these and release them as they're ready, We've started work on some of the more difficult ones internally, so stay tuned for some crunchy Content Updates!
[h2]Feature Updates[/h2]
Finally, we have the Feature Updates. As a reminder, 8 of these will arrive during Early Access. 3 have landed so far.
Feature Update 1: The Hospitality Update!
Feature Update 2: The Bandit Update!
Feature Update 3: Love and Elves!

[h2]Feature Update #4[/h2]
Feature Update #4 is the beefiest Feature Update we've worked on. We aren't ready to announce it yet, but rest assured that it'll be worth the wait!
[h2]Early Access[/h2]
Development wise, we're around 1/3 of the way through what we wanted to accomplish with Early Access. We're tracking a little behind our original schedule, but the support we've received ensures we have the time we need to make the game shine.
What's new in Main?
We did a quick bug pass after the last crier, here are the highlights:
Character visuals (especially Human Females) were tuned and improved!
Rooms and Buildings will no longer extend down through the Terrain!
Improved underground camera behavior!
Silver and Gold are now more plentiful!
Trading now retains selected items when you cycle Trading Partners!
Community Content
Finnley made this awesome Mountain Fortress!


cypr` put Growable Grass to use.
dpahfl put the finishing touches on a Cliffside Kingdom!

Mods
MrPurple stood up the Noble Fates Twitch Integration allowing customizable interactions with viewers!

Discord
Join the Official
Discord to participate in Development!

Reviews
If you like the game, please consider leaving a Review for the game if you haven't already. These help players that may be on the fence to decide whether or not to support us.
Thanks for reading and thanks for playing!
The Noble Fates Team