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  3. Patch 0.10.1.0

Patch 0.10.1.0

[p]We're rolling out some additional changes and fixes, notably to the soft lock issues introduced in Update 5 during scavenging.[/p][p]This update will NOT clear your in-progress runs from Update 5 (Patch 0.10.0) and forward.[/p][p][/p][p]\[v.471890][/p][h3]City Changes [/h3]
  • [p]Slightly increased the Favor cost of instant-revival at AVA's Mercy[/p]
  • [p]Courier location no longer goes on cooldown when a trade option is used[/p]
  • [p]Fixed an issue where Shopkeeper and Librarian would restock an inferior Favor product after the first visit[/p]
  • [p]Fixed an issue with the Workshop where you could be locked in cooldown and blocked from creating the ancient war machine depending on the order of resolution[/p]
  • [p]Fixed an issue with the Workshop where you could build the ancient war machine without the use of a Corrupted Core[/p]
[h3]Card/Unit Changes [/h3]
  • [p]Special Delivery - Cost reduced from 1 to 0. Planning reduced from 3(4) to 2(4)[/p]
  • [p]Null Barrier - Barrier reduced from 3 to 2. Fading Armor increased from 1 to 2[/p]
  • [p]Pincushion+ - Auto Flurry stacks increased from 3 to 4[/p]
  • [p]Strike True - Rarity upshifted from Basic to Rare[/p]
  • [p]Target Combo - Rarity upshifted from Rare to Mythion[/p]
  • [p]Fury Bash - Base stagger increased from 2(3) to 3(5)[/p]
  • [p]Low Strong - Damage increased from 7(11) to 10(14)[/p]
  • [p]Dive Barrier - Cost increased from 1 to 2. Fixed an issue with Dive Barrier+ where it didn't grant the minimum amount of Barrier[/p]
  • [p]Turn to Cinder - Can no longer visually target weakpoints (no functional change)[/p]
  • [p]Scour - Damage increased from 5(8) to 6(9)[/p]
  • [p]Nexus Point - Draw increased from 2(3) to 3(4)[/p]
  • [p]Fixed an issue with Dismantle where it drew cards instead of granting Command[/p]
[h3]Scavenging[/h3]
  • [p](Descension VII) Slight increase to scavenger cost of mid-rarity ruin rewards[/p]
  • [p]Fixed an issue where scavenging a lantern draft and unit card draft with the Collect All button could softlock the game[/p]
  • [p]Fixed an issue where scavenging multiple healing items with the Collect All button could softlock the game[/p]
  • [p]Fixed an issue during Scavenging where an item with 100% Scavenge Chance (with dangerous
[h3] Enemies[/h3]
  • [p]Kraken adjusted to be slightly more resilient (and has greater Barrier at high Descension)[/p]
  • [p]Molter King adjusted to be slightly harder to stagger[/p]
  • [p]Abomination boss nerfed (Base health reduced, Base attack power slightly decreased, Wormageddon Now attack power decreased, Spore Regeneration recovery healing decreased at low Descension and increased at high Descension, Shattered stacks decreased at low Descension)[/p]
  • [p]Genesis boss adjusted (Base attack power slightly increased, first two attacks during Face of Rage have lower attack power but increase the power of the third attack, Doom for All attack power slightly increased, Sustained Beam attack power slightly decreased)[/p]
[h3] UI[/h3]
  • [p]Buff SCT now shows the resultant buff stack value in parenthesis (e.g. "Burning (17)" would mean that there are 17 stacks of Burning after the latest instance of Burning has been applied)[/p]
  • [p]Fixed a HUD issue where various perks could cover up the main innate for a unit[/p]
  • [p]Fixed a HUD issue where the forcefield bar would still be visible even at 0 forcefields on the Gate Lantern and on bosses[/p]