Patch 0.5.0.4
A quick patch for some more fixes and minor improvements. This patch also contains a few run-progression changes in the form of greater baseline Scavengers per expedition and tech drafts that are biased in the player's favor.
This will update NOT clear your in-progress runs, and should actually fix an issue where some runs may have been cleared.
[v.415663]
✦ ⇒ Community-inspired change
[h3]Tech[/h3]
[h3]Scavenging[/h3]
[h3]Units[/h3]
[h3]Enemies[/h3]
[h3]City & Events[/h3]
[h3]UI/UX[/h3]
[h3]Fixes[/h3]
This will update NOT clear your in-progress runs, and should actually fix an issue where some runs may have been cleared.
[v.415663]
✦ ⇒ Community-inspired change
[h3]Tech[/h3]
- ✦During Boss tech drafts, you are guaranteed to get an option that draws you cards and an option that grants additional Command
- During tech drafts, you will not see repeat tech again (until you've seen all tech)
- Signal Booster has been moved from artifact tech to boss tech
[h3]Scavenging[/h3]
- Base Scavenger count on expeditions increased from 5 to 6
- Bonus Scavenger count on expeditions from empty deployment slots decreased from 2 to 1
[h3]Units[/h3]
- During perk drafts, you will not see a repeat perk again (until you've seen all perks)
- Added victory animations for the Bell Maiden, Navigator, Purifier, and Lancer
- Field Ingenuity: Fleeting Attack value increased from 1(2) to 2(3)
- Back to Back: Fleeting Armor value increased from 3 to 4
[h3]Enemies[/h3]
- ✦Various Depth 3 encounters show up slightly later and have less stat scaling
[h3]City & Events[/h3]
- Squad improvement cost for basic units increased from 25 to 30
- Squad improvement cost for rare units decreased from 100 to 90
- ✦Fungal Bloom Strength option increased so the base value is always a minimum of 1
[h3]UI/UX[/h3]
- Intent tooltip separated from the other tooltips so that they only appear if you hover the intent area
- ✦Max HP becomes visible when hovering a unit or enemy's combat HUD
[h3]Fixes[/h3]
- ✦Fixed an issue where Sunder was applying Armorshred rather than Armor Break to fix an interaction with temporary armor
- ✦Fixed an issue where deploying to various regions in Depth 3 would take longer than expected for the units to arrive on the battlefield
- ✦Fixed an issue where the weakpoint on the Siege Murk could be obscured under the HUD
- ✦Fixed an issue where the upgrade preview would jitter (again)
- Fixed an issue where the {!} (New card icon) would stay on the screen if the card was hovered as it spawned
- Fixed an issue where the Commander's perk description on the metaprogression screen was incorrect