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Patch 0.5.0.4

A quick patch for some more fixes and minor improvements. This patch also contains a few run-progression changes in the form of greater baseline Scavengers per expedition and tech drafts that are biased in the player's favor.

This will update NOT clear your in-progress runs, and should actually fix an issue where some runs may have been cleared.

[v.415663]
✦ ⇒ Community-inspired change

[h3]Tech[/h3]
  • ✦During Boss tech drafts, you are guaranteed to get an option that draws you cards and an option that grants additional Command
  • During tech drafts, you will not see repeat tech again (until you've seen all tech)
  • Signal Booster has been moved from artifact tech to boss tech

[h3]Scavenging[/h3]
  • Base Scavenger count on expeditions increased from 5 to 6
  • Bonus Scavenger count on expeditions from empty deployment slots decreased from 2 to 1

[h3]Units[/h3]
  • During perk drafts, you will not see a repeat perk again (until you've seen all perks)
  • Added victory animations for the Bell Maiden, Navigator, Purifier, and Lancer
  • Field Ingenuity: Fleeting Attack value increased from 1(2) to 2(3)
  • Back to Back: Fleeting Armor value increased from 3 to 4

[h3]Enemies[/h3]
  • ✦Various Depth 3 encounters show up slightly later and have less stat scaling

[h3]City & Events[/h3]
  • Squad improvement cost for basic units increased from 25 to 30
  • Squad improvement cost for rare units decreased from 100 to 90
  • ✦Fungal Bloom Strength option increased so the base value is always a minimum of 1

[h3]UI/UX[/h3]
  • Intent tooltip separated from the other tooltips so that they only appear if you hover the intent area
  • ✦Max HP becomes visible when hovering a unit or enemy's combat HUD

[h3]Fixes[/h3]
  • ✦Fixed an issue where Sunder was applying Armorshred rather than Armor Break to fix an interaction with temporary armor
  • ✦Fixed an issue where deploying to various regions in Depth 3 would take longer than expected for the units to arrive on the battlefield
  • ✦Fixed an issue where the weakpoint on the Siege Murk could be obscured under the HUD
  • ✦Fixed an issue where the upgrade preview would jitter (again)
  • Fixed an issue where the {!} (New card icon) would stay on the screen if the card was hovered as it spawned
  • Fixed an issue where the Commander's perk description on the metaprogression screen was incorrect