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Patch 0.5.1

Hey, Kev here. It's great to see all the reviews and discussion about the game so far, so keep 'em rolling! We've got our first slightly bigger patch here that makes some baseline difficulty adjustments to enemy encounters and shop quality. In addition, there is improved performance optimization for the later Depths.

This update will NOT clear your in-progress runs.

[v.415681]
✦ ⇒ Community-inspired change

[h3]✦Encounter Scaling[/h3]
Design notes: Enemies in As We Descend scale their stats based on how many battles you've taken before in a Depth. With this change, enemies now scale their stats slower in all three Depths, and at low Descension the early fights stay easy for longer. At Descension+3 (D+3), it will be closer to the values pre-patch although it may still generally be slightly less challenging.
  • Depth 1 enemies scale slower with encounters fought and there's an extra easy encounter (until D+3; previously this was no longer the case at D+1)
  • Depth 2 enemies scale slower with encounters fought, and there's an extra easy encounter (until D+3)
  • Depth 3 enemies scale significantly slower with encounters fought, and there's an extra easy encounter (until D+3)
  • Depth 3 elite enemies no longer scale with the number of battles you've taken in Depth 3 (their stats are now pinned as if you've done about 2 battles rather than fluctuating from 0-5)

[h3]Enemies[/h3]
  • ✦Hermit has slightly less base health
  • ✦Tank has slightly less base health, slightly lower base attack power, slightly lower attack scaling, and slightly lower stagger threshold scaling
  • Tank slightly prefers healthier targets when initially selecting a lock-on target
  • Warlock Queen slightly prefers healthier targets when selecting a lock-on target for Chest Burster

[h3]Units & Cards[/h3]
  • Hyperbeam: Damage and Stagger both increased from 25 to 30
  • Beam Strike: Stagger increased from 12 to 18
  • Seeker Beam: Favor cost reduced from 1 to 0, and now has limited charges 2(3) instead
  • ✦Fixed an issue where Pilebunker (with active bonus) did not receive bonus attack from attack power

[h3]City & Events[/h3]
  • ✦Collector: Now restocks the Perk Draft between Depths (at a slightly higher cost).
  • Librarian: Now sells Mythion rarity cards and Enhanced(+) cards. Higher chance for Enhanced cards in later Depths. Normal cards are slightly cheaper than they were before, and these new high rarity or pre-upgraded cards are more expensive.
  • Apothecary: Upgrade and Perk items now remain in stock between Cycles, and restocks up to 2 between Depths.

[h3]Optimizations[/h3]
  • ✦Improved a common issue with performance in later Depths