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Patch 0.5.1.1

[p]We've managed to solve many of the crash bugs players have been getting. However if you're experiencing odd crashes (GPU related), make sure to enable the launch option for "GPU crash debug" (the third launch option). We're tracking a GPU-related crash on certain devices and if you experience it, please use this option and click "Send" in the crash reporter to help us provide more information so we can figure it out.[/p][p][/p][p]This will update NOT clear your in-progress runs.[/p][p][/p][p]\[v.416877][/p][p]✦ ⇒ Community-inspired change[/p][p][/p][h3]General Gameplay[/h3]
  • [p]Empowered Echo and Empowered Flame now activate immediately, rather than the turn after the Lantern is Empowered[/p]
  • [p]When playing as Votive, Lantern drafts during Scavenges will now always offer an Empowered card option[/p]
[h3]UI/UX[/h3]
  • [p]✦Added a small lightning bolt icon on Empowered Perks to visually connect it to the HUD[/p]
  • [p]✦The Sacrosanct button in the Metaprogress screen now says "Not Yet Available" to reflect its development status[/p]
[h3]Fixes[/h3]
  • [p]✦Fixed an issue with Wounding Perk / Wounding Upgrade / Wounding Forget where you could choose a unit that did not have a Perk slot / Upgradable card / Forgetable card respectively[/p]
  • [p]✦Fixed an issue where you could get more Manuscripts than you had learning slots[/p]
  • [p]✦Fixed an issue where the Noble only gave you 2 Copper instead of 30 Copper for helping him on his quest[/p]
  • [p]✦Fixed an issue where Revelator applied Armorshred rather than Armor Break[/p]
  • [p]✦Fixed an issue where units could get stuck between certain regions in Depth 3[/p]
  • [p]✦Fixed an issue where Rapid Fire Beam could go infinite if you played it at 0 Flow while the Lantern was Exerted[/p]
  • [p]Fixed an issue where Descension I was unlocking even if you lost the first run[/p]