Update 4.5 (Patch 0.9.2)
Greetings Wardens, this is Kev with some patch notes for you. Today's patch fixes a major issue where Envoys and other allies could vanish without returning on later cycles. Additionally, it has a host of other UI improvements and gameplay fixes.
This update, like smaller hotfixes and patches, will NOT clear your in-progress runs that you've started since the last major update, Update 4: https://store.steampowered.com/news/app/1769830/view/676227805148610822 We only clear runs when we must due to gamebreaking run changes that tend to happen on every big update. As always, your metaprogression and unlock progress is preserved.
Full changes for this patch are listed below.
Patch 0.9.2 [v.457532]
[h2]Gameplay Changes[/h2]
[h2]New Art[/h2]

[h2]Codex[/h2]
[h2]UI[/h2]
[h2]Miscellaneous fixes[/h2]
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This update, like smaller hotfixes and patches, will NOT clear your in-progress runs that you've started since the last major update, Update 4: https://store.steampowered.com/news/app/1769830/view/676227805148610822 We only clear runs when we must due to gamebreaking run changes that tend to happen on every big update. As always, your metaprogression and unlock progress is preserved.
Full changes for this patch are listed below.
Patch 0.9.2 [v.457532]
[h2]Gameplay Changes[/h2]
- [p]Identical addon cards are no longer offered when drafting units (if possible)[/p]
- [p]Flowstone Lantern also increases its auto-action Barrier amount by +2[/p]
- [p]Mark Within buffed[/p]
- [p](Descension IX) Plague Soldier's Virulent Burst damage reduced by -1[/p]
- [p]Fixed an issue where Burning and Shock ticked for one less than expected[/p]
- [p]Fixed an issue where Dauntless counterattack didn't inflict Stagger[/p]
- [p]Fixed an issue where Deflecting Stroke wasn't working[/p]
- [p]Fixed an issue where Command Vehicle wasn't working[/p]
- [p]Fixed an issue where Steady Hand always granted Flurry[/p]
- [p]Fixed an issue where Grid Overload (and other refine events) could offer Consumables as a refine choice[/p]
- [p]Fixed a major issue where Envoys and other allies would sometimes disappear when sent to the Work Pit[/p]
[h2]New Art[/h2]
- [p]Molten Lead has new card art[/p]
- [p]Various perks (Mythion Bearings, Mythion gauntlet, Command Vehicle, Broadcast Relay, Pristine Artifact) have new icon art[/p]

[h2]Codex[/h2]
- [p]Updated the visual for unknown units[/p]
- [p]Added a reveal for the unit itself[/p]
- [p]Added a reveal for the perks and techs[/p]
- [p]Fixed a visual issue where a reveal FX would stay visible as a card is already sweeping out[/p]
- [p]Fixed an issue where tooltips on techs and perks would not show associated cards[/p]
- [p]Fixed an issue where the Orbwheel and Exosuit would not show their starter perk on their unit page[/p]
[h2]UI[/h2]
- [p]Updated the highlight visuals for showing the preview for upgraded cards in the choose-one screen[/p]
- [p]Added highlights for showing the preview for refined cards in the choose-one screen[/p]
- [p]Changed the city request pin drop-down to always show the required input for a request, also when the request itself is still unknown. Requests that cannot be accomplished due to special conditions for that request are marked in red.[/p]
- [p]Updated the event screens appear animations slightly; characters that were previously unknown (over all runs) have a tiny intro[/p]
- [p]Updated the shop item interaction glow[/p]
- [p]Added the ability to right-click to view a location's event log even during Collections and on visible locations around the City (rather than just the front side)[/p]
[h2]Miscellaneous fixes[/h2]
- [p]Fixed a few small interaction bugs on the deployment screen[/p]
- [p]Fixed an issue that prevented hovering the cards in the drawer of a unit display inside of the perk draft screen[/p]
- [p]Fixed an issue with the energy progress when holding an option in the perk draft screen[/p]
- [p]Fixed a culling issue with the [!] new marker in the unit draft screen[/p]
- [p]Fixed an issue where spamming ESC in the unit draft screen could queue certain animations multiple times[/p]
- [p]Fixed an issue with the weakpoint hud that caused the weakpoints to be visible during the monster death animation[/p]
- [p]Fixed an issue with the weakpoint hud that caused the animation to get stuck in certain circumstances[/p]
- [p]Fixed an issue where dialogue rewards that have been collected would still show a tooltip on hover[/p]
- [p]Fixed the timing of the letterboxing during the drill sequence[/p]
- [p]Fixed the odd pause in Plague Soldier’s intro animation[/p]
- [p]Fixed an odd visual interaction between Plague Soldier’s Plague Breath and Dauntless's Counterattack where the Plague debuff visual would be delayed by the animation of the counterattack[/p]
- [p]Fixed an issue where the Health HUD could show a full-white bar upon battle entry[/p]
- [p]Fixed an issue where upgrade previews for cards that gained max uses didn't show the max use increase[/p]
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