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Patch 0.10.0.1

[p]We're rolling out some critical crash fixes and some adjustment to the pacing changes from Update 5.[/p][p][/p][p]This update will NOT clear your in-progress runs from Update 5 (Patch 0.10.0) and forward.[/p][p][/p][p]\[v.470528][/p][h3]Battle Count[/h3]
  • [p]Number of Expedition Forces have been increased by 1 for Depths 2 and 3[/p]
  • [p]This means the baseline expedition count has been increased from 6 to 8 (compared to 13 expeditions prior to Update 5)[/p]
  • [p]Keep in mind that you can send Envoys to the Rally Point in order to gain Makeshift Expeditions, allowing you to send an extra expedition each Depth (for a total of 11 expeditions)[/p]
[h3]Fatigued Adjustments (Descension 2)[/h3]
  • [p]Fatigued is now entirely cleared by using Supplies or restoration rewards found in ruins, rather than only reducing the number of stacks by 1[/p]
[h3]Other Changes[/h3]
  • [p]Adjusted "Special Rarity" visuals[/p]
  • [p]Some additional proofreading for localization has occurred in a few languages[/p]
[h3]Fixes[/h3]
  • [p]Fixed a crash bug involving Marble Pillow that would crash the game as soon as you initiated battle[/p]
  • [p]Fixed a crash bug when scattering attacks (such as the Debaser's triple attack) would whiff[/p]
  • [p]Fixed an issue where the Ranger would spawn without starting cards when using the alternate start setup[/p]
  • [p]Fixed an issue where one of the Cook's dishes looked squished[/p]
  • [p]Fixed an issue where the dialogue would log the wrong risk level for stat checks when your ally had buffed stats[/p]
  • [p]Fixed an issue where Genesis would get strangely close to the city gate during its intro animation[/p]