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Souls of White Star News

Small Updates

+Fix the error of duplicate levels in "Nuclear Fission" for advanced energy level.
+Remove the restriction that "Explosives" card cannot be placed around the enemy's pylon.
+Add a "Restart" button on the battle failure screen, which allows you to spend 5 Strangelets to save the current progress and continue from that point, making it more convenient for SL.
+Balance the values of high energy level.
+and more...

enjoyyyy~

Small Fix

·Fix a bug which lead the game crash when you stay at galaxy for a long time.
·FIx the tech [Shotgun Law] which was not really giving you a shotgun at start of combat.
·Fix an unusual bug which lead the game crash when you open and check your deck.
·Nerf some enemies to make you run easily at the start of a new run.

enjoyyyyy~

Game Updated and MOD Guides Added

Hello everyone! During this period of time, there have been some noteworthy updates in the game, as follows:


--text updates:
1.Adjusted some English word errors (thanks to a helpful foreign player from our community!)
2.Fixed the issue where power displayed on star panel incorrectly in certain situations.
3.Fixed the issue where power value displayed off screen in certain situations.
4.Added description to overwatch that teleporting igonres the overwatch effect.
5.Fixed the issue where the description of the Flame Leakage buff was missing.
6.Fixed the issue where the description of the wish of ring flame card was incorrect.

--bugs fixed:
7.Fixed a bug that caused the panel to misalign when playing Chapter 1 without playing the prologue.
8.Fixed a bug where Reverberate did not respond to the healing effect of the Intelligent Wavegun technology.


--balances:
9.Slightly reduced the values of the rapture series cards, from +3/+7/+11 to +2/+4/+6.
10.The price of all Protocol cards in the black market has been halved. Hurry up and buy them now!!
11.The price of the copy card function in the black market has been adjusted to a minimum of 100 alloys, doubling each time.
12.Slightly reduced the frequency of the Hold on for 6 Turns stage appearing.
13.and more...

--mod guides:
14.Two new mod guides (in Chinese) has been added to the game launcher.

PS:The major version update is still in progress. Please wait for further announcements for specific timing. Stay tuned!!

Regular updates and MOD guide part 1

Hello, our game has been online for 12 days now, here are the regular updates:

1.The enemy cards and event cards are now displayed in the cardex.
2.The color of recover protocol card has been changed to blue.
3.Add index now keyword to card of infinite index.
4.Some cards text optimize.
5.The text of deployment of ships has been changed from the baseline to around the pylon.
6.Move points have been changed to Move chances.
7.Attack points have been changed to Attack chances.
8.Unlock in Archaeology relics has been changed to open.
9.Fail text optimize.
10.In unit info panel, the tabs to switch the unit have been more obvious.
11.Custom Game title text optimize.

12.Chapter 2 now has two more random event nodes.
13.Now it will return to the main menu instead of continuing the chapter 1 after you finish the prologue.
14.Mag Push now cannot be cast at paralysis allies.

15.Now you can see ALL technologies in Encyclopedia.
16.You will gain 100 alloys and flasks for next mission after you finish or lose in current mission.
17.You can skip animation of telling the back story after launching the game in options panel.
18.No SFX when enemies gain action points.
19.Blast Now card now become exhaust and unflipable.
20.Wavegun cards now have correct damage prediction on their desc.
21.and more...

fix a bug:the float window of alloys at blackmarket are never vanished.
fix a bug:the damage text on your cards are incorrect after you lose in a combat.

And most importantly, the first part of the MOD making guide (in Chinese) is out now!
After the update, there will be a mod guides button in the launcher. Click on it to view it.
The guide is expected to have 3 parts. Please stay tuned for the following parts!

[important]: Next, the game will start preparing for a major version remake and update! The content includes but is not limited to:
·remake the faction: league of mankind
·fleet combat
·no enemy joker cards
·Diverse stage objectives
·AI enhance
·arm cards nerf
·teleport nerf
·buff the major: divine
·more wide battlefield
·remake the Power system into Manpower system
·and more

Attention: Game updates are expected to be temporarily suspended in the short term. Please refer to the announcement of the subsequent game for the specific release time of the next major version!

Thank you for your support.

Fix bugs and game balance

+fix a bug which make the cards [Orbital Down] and [Orbital Down Now] deal no damage.
+nerf some too OP enemy ships
+text improve
+and more...