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Shoot Trip Die News

V. Update 1.0.3

This is the complete list of changes for Shoot Trip Die version 1.0.3! Originally I wanted this to basically be the update that fixed the BIG EXPLOIT, But I wanted to set a good precedent of updates to come! (May have got carried away, but hopefully y'all like it!)

Tweaks
  • Active item system as been reworked, allowing for more interesting animations and visuals for active items.
  • 'Eraser' now no longer holds a charge, instead it relies on a durability system that allows it to be used multiple times without needing recharged.
  • 'Heroin' has been completely reworked. By pressing the control key you can change what stat to manipulate. It now also relies on a 'cycle' system where as using the item constantly switches between 'gain' and 'loss' stat manipulation.
  • 'Wrench' has had it's charge amount lowered from 30 to 15.
  • 'Leftovers' has had it's charge amount lowered from 60 to 45.
  • 'Safety Pin' now grants a +1 Damage up.
  • Charge item minimum has been increased from 5 to 15.
  • The slot machine no longer shoots out a random amount of charge particles when winning the charge item jackpot, instead it simply charges your active item by 5.
  • 'House Key' No longer is a passive item, but is instead a charge item that when used grants access to the secret room if it was once lost.
  • Speedy's no longer chase the player as aggressively. However, they teleport much more frequently.
  • The distance Speedy's travel while teleporting has been slightly increased.
  • Bulwark's Faith now fires faster by default.
  • Bulwark's Faith now has different fire rates depending on difficulty, along with which half of the world you are in.
  • Melvin's Sigil now has different fire rates depending on difficulty, along with which half of the world you are in.
  • Charlatan's have been given more sound effects, along with added particle effects.
  • Charlatan's now attack slightly more often and bullets are quicker succession.
  • Charlatan's now explode into an 'X' pattern of bullets upon being killed.
  • Klanner's now gain slightly more speed upon spotting the player.
  • Klanner's attack when slightly further away from the player.
  • Junkster's have been given a blood trail particle effect.
  • Junkster's now have a 'evolved' death attack similar to the cumdrop's lingering cum puddle attack, they no longer explode into an 'X' bullet pattern upon death
  • a multitude of Levels in "The Foul Domain" have been slightly altered to better fit the redesigns of monsters.
  • Blubber's Bullets linger for a shorter amount of time.
  • Made board amount a editable variable instead of a hardcoded value, for ease of adding boards in future updates! ;)


Additions
  • New (Small) synergies!
  • Max board roll has increased from 32 to 36, meaning that there are 4 new boards for each dimension! Along with 2 new secret rooms!
  • Added "The Levi Room."


Fixes
  • Fixed a bug where charge item & Charge amount text wouldn't flash properly on occasion when they should have.
  • Fixed a softlock that could occur if the combo timer from 'anxiolytic' was compounded with the player having 0.5 damage. If the room still had monsters in it then monsters would not die and the player's damage would be 0.
  • Fixed the ability to open up the window's debug mode, allowing the player to look inside of the game. (What a cool glitch)
  • Fixed a bug where the slot machine would break improperly when used with 'Lottery Ticket'
  • Fixed enemy overcrowding Collison to be more "realistic" along with preventing flying enemies from pushing grounded enemies. (Most noticeable when Enigma enemies move very fast and push slow ground enemies, making the grounded enemies move much faster than they are intended to.)
  • Fixed improper name of items on the very Far Right side of the item compendium menu.
  • Misc. Misspellings


More changes are coming soon, I plan on doing an update SPECIFICALY for controller support next since I didn't get to it in this one, Sorry about the LIES and DECEPTION!!!!

Have a good night :7

-Levi Ramirez

SHOOT TRIP DIE - Releases Tomorrow!

Hello! It's me, Levi Ramirez, Game developer extraordinaire.

Well, it’s (almost) here! I’m insanely excited for this game to drop and for you all to rip and tear into it. I’ll admit I’m a bit scared, this is my first REAL game leaving the pond of browser games and standing with the big guys. To say I’m a bit nervous is an understatement too, this game is my baby, an artists' finished painting, and I’m showing it off to the scariest group of people you’ll ever meet… gamers!!!

But, I know where my game stands, I know the general idea of WHO is interested in this game and I’m excited either way for people to play my game! From what I saw from peoples' reaction to the Demo, I got a good feeling that people will be BLOWN AWAY but how much the game has improved and grown since then!

For those not in the loop either, the game will be dropping at 12:00am (EST) so check what time that is for your time zone and GET HYPED!!!

To get ready for the midnight release, I’ve made a small FAQ to answer some questions about the game, and possibly even some of your concerns!

FAQ

How long do runs last?
This game does not like to waste your time! I designed the game specifically to allow a player to have a good, fun run in under half-an-hour and I successfully did so! Most runs on average take about 15-20 minutes! Obviously there will be outliers due to the fact you will be dying over, and over, and over, and over again (it's in the title, what did you expect?) but that’s an average successful run time.

How Much Content is there?
Experiencing everything, there is about 2 hours of content Total. Quite a puny number I know but give it a chance! Besides, the game is pretty fucking brutal so it’ll take time to learn all the patterns and items.

Will this game get more content?
YES! I have a LOT planned for this game! New items, board layouts, monsters, bosses and mini games are all planned! However, I’m the one and only Dev. So this stuff will take time! The content in this game so far is enough to get you wanting more! So don’t scoff at it! How can you have any puddin' if you don't eat yer meat!?

What has changed from the Demo? ALOT! It’s impossible to list off all the changes from the Demo really, a unending list of small improvement mostly along with a bunch of NEW stuff and tweaked stuff (a lot of items in the DEMO got tweaked for the full release, some even work completely different.) All the changes just make the game FEEL better overall! It definitely still has the soul the demo has, but just with more UMPH! You like UMPH don't ya?

How long will the initial release sale last for?
1 whole week the moment STD launches. From my understanding it should stop at midnight (EST) on the 12th of May! (If your reading this past that date, sorry that you missed out SLOWPOKE!!!)

Controller support?
I talked about this a bit on my twitter, but STD's Controller support is a bit finicky for the 1.0.0 release. It’s mostly small menu stuff truthfully. Having the option to play with a control in the best possible way to my ability is going to be my main priority in the next patch to address, right snuggly next to bug fixing. I just didn’t have enough time to fix it for 1.0.0 which really sucks, it's kinda embarrassing really...

So if your itching to play with a controller, it is still possibly but just not as complete as it should be. I might be biased to say this since I tested the game almost exclusively with keyboard, but playing on keyboard it truly is the best way to play, I promise! But, I don’t wanna alienate any players so Full controller support will be addressed in the next patch! and if not in the next patch, in the coming patches!

Steam Deck Support?
I’m an indie dev, I don’t have the cash to just buy a steam deck and this game’s scope isn’t big enough for me to get a Dev Kit either. I would imagine there are a few minor issues graphically and with audio but nothing in stone. I’m not designing for the steam deck so it’d be best to assume that it shouldn't be played on it. Obviously you can try it! if someone out there tries it I’d love to see how it runs and plays but just assume it is not the intended experience...

Do y'all have a discord?
We sure do! It's very laid-back and the best place for STD head's to chill... Also, I will be running events to give out free copies of STD! So if you don't have the cash to buy it right away, you could possibly win a free copy! Join the Discord HERE

And that's all she wrote! I hope you guys are just as excited as me for the release of Shoot Trip Die! I'll be posting a lot on my twitter and in the discord server so if you wanna keep up to date there I'll leave links below! Have a great rest of the day! GET HYPED!!

My Twitter Shoot Trip Die Discord

-Levi Ramirez