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Substance 3D Painter 2022 News

Substance 3D Painter 8.1.1

Added:
[Layer Stack] Alt click on mask does not deselect effects anymore

Fixed:
[Crash] Opening old project saved in solo view mode
[Crash] Delete a Generator in properties
[Texture Set Settings] Normal/Ambient Occlusion mixing and height to normal methods are broken
[Export] Export textures using diffusion padding renders black maps

Known issues:
[Linux][Steam] Application does not start, can be solved by using "check file integrity"
[MacOS] Crash when launching Iray on Monterey
[Preview Thumbnail] Simplified thumbnails are not updated when an anchor is used
[Color Management] HDR color space conversions with ACE on Linux produce clamped colors

Substance 3D Painter 8.1.0 is now available

Added:
[Color Management] Add support for ICC profiles with Adobe Color Engine (ACE)
[Color Management] Add support for "Adobe 98 RGB" as working color space for ICC
[Color Management] Allow to configure ACE/ICC settings via a configuration file
[Color Management] Allow to input linear color values in Color Picker with Legacy mode
[Color Management] Allow to specify the color profile used for picking color outside the UI
[Color Management] Remember the last Display value chosen in the viewport
[Color Management][Substance] Make generators/filters work properly with Color Management
[Color Management][Substance] Add new colorspace override keywords $working and $standardsrgb
[Physical Size][Engine] Extract physical size info from mesh
[Physical Size][Engine] Physical size computation
[Physical Size] Expose options to use physical size in the UI
[Physical Size] Add visual helpers in the viewport
[Baking] Add Height baker
[Baking] Add Bent Normals baker
[Baking] Add Opacity baker
[Eye Dropper] New color eye dropper preview next to the mouse and color managed
[Eye Dropper] Color picker panel reappears at its last position when reopened
[Eye Dropper] A new icon for the Material Picker
[Eye Dropper] Color manage the channel preview of the color picker
[Eye Dropper] Add click-to-select functionality to the eyedropper
[Eye Dropper] Material picker no longer activates non-active channels
[Eye dropper] Allow to use eyedropper with a shortcut
[Eye dropper] Eyedropper picks up the relevant channel, when applicable
[Eye dropper] Entering the color picker mode deactivates all shortcuts
[Eye dropper] Remove auto selection of the hex field
[Eye dropper] Don't close the panel when using the material picker
[Eye dropper] New disabled state when channel is unavailable to pick
[Export] Add tangent attribute to glTF export
Update Substance Engine to v8.4
Update Auto Unwrap to 0.9.0
Update to Qt 5.15.8
Update to Python 3.9
[Shader] Add support for Bent Normals shading
[MacOS] Support of 3DConnexion SpaceMouse
[Python] Document the Python version used in the API
[Content] Add 6 new 3D noises with 105 presets
[Content] 20 new grunge maps and 2 cloth folds patterns
[Content] Update "Mesh maps" export preset to use new bakers
[Content] Blur Slope and warp filter depends on texture set resolution
[Content] Update sample projects to use the 3 new bakers

Fixed:
[glTF] Cannot open glTF with special character
[Engine] Artefacts with anisotropy and SVT disabled
[MacOS][M1] Smart materials are not displayed correctly
[Mesh Processing] Cannot import meshes from Modeler
[UI] Horizontal scrollbar in new project window with Color Management enabled
[Color Management] Working space value missing in color picker with some OCIO configs
[Color Management] Brush preview in the viewport is not color managed
[SpaceMouse] Pivot is not updated immediately with focus change and sometimes out of the model
[Export][USD] Exported USD files have a wrong structure
[USD] Ambient Occlusion issue when exporting
[Content] Update thumbnail's mesh to match Preview Sphere sample project


Known Issues:
[Linux][Steam] Application does not start, can be solved by using "check file integrity"
Export textures using diffusion padding renders black maps
Normal/Ambient Occlusion mixing is broken
[MacOS] Crash when launching Iray in some rare cases
[Preview Thumbnail] Simplified thumbnails aren't updated when an anchor is used
[Color Management] HDR color space conversions with ACE on Linux produce clamped colors

Substance 3D Painter 7.4.3

Bugfix with support of 3Dconnexion SpaceMouse in 2D Viewport

Added:
[SpaceMouse] Support of 3DConnexion SpaceMouse in 2D Viewport

Fixed:
[Color Picker] Cannot write in hexadecimal field
[Color Management] Resources used in projection mode are not color managed in the overlay
[Color Management] Errors are not reported in log
[SpaceMouse] Remove generic error message if user does not have a SpaceMouse
[SpaceMouse] When loading a project, pivot point is always hidden
[Bakers] "Average normals" setting has no effect in UV Tile projects
[UV Tile] Inactive uv tiles overlays disappear when reloading mesh with different tiles
[Scripting][Python] Remote scripting is broken
[Scripting][Python] Several channels cannot be queried from API and it raises an error
[Scripting][Python] Crash when using ProjectEditionEntered event
[Scripting][Python] Crash when calling get_active_stack()

Known Issues:
3Dconnexion SpaceMouse not supported on MacOS
[UI] Horizontal scroll bar with color management appearing in some cases in new project window
[Mac M1] Smart materials are not displayed correctly

Substance 3D Painter 7.4.2

This latest update to Substance 3D Painter adds support for the SpaceMouse from 3DConnexion, improves OCIO color management and fixes a bunch of things!

Added
  • [SpaceMouse][Windows] Support of the 3DConnexion SpaceMouse in the 3D Viewport for navigation
  • [SpaceMouse][Windows] Basic shortcuts/keys for Pro and Enterprise SpaceMouse models in the 3D Viewport
  • [SpaceMouse][Windows] Dedicated rotation center icon in the 3D Viewport
  • [Color Management] Use roles from OCIO configuration to change default settings
  • [Color Management] Color manage the properties window for color widgets
  • [Color Management] Color manage the properties window for material preview
  • [Color Management] Color manage swatches in color picker
  • [Color Management] Add a setting to define the standard sRGB color space
  • [Color Management] Add the Standard sRGB color space from OCIO config in color picker Display selector list
  • [Color Management] Improvements for color space override menu
  • [Color Management] Allow to override the environment map color space in Display Settings
  • [Color Management] Draw color picker gradients based on current Display
  • [Color Management] Clamp HDR values by default in color editor
  • [Color Management] Use passthrough (no color space) for filters in Legacy mode
  • [Color Management] Limit gradients display in color editor to match [0-1] range
  • [Color Management] Hide Display selector in color picker in Legacy mode
  • [Color Management] Make color picker hexadecimal field always in sRGB color space
  • [Color Management] Disable color picker Display dropdown for data channels
  • [Optimization] Warp grid recomputes only covered UV tiles
  • [Export] Allow to export UV Tile projects for Sketchfab, USD and glTF
  • [Scripting][Python] Allow to change tonemapping function


Fixed
  • [Sketchfab] Updating existing model ends up creating new model
  • [Sketchfab] Crash when searching for previously updated model
  • Crash when exporting to USD
  • Crash when creating a new shader instance in Geometry Mask or when geometry is hidden
  • [Import Asset Window] Crash when changing the type of imported resources
  • Normal mesh maps are inverted when used in layer stack
  • [Substance] User data blending mode is not taken into account
  • [Color Management] Bitmaps with color space in filename are imported as UV Tile sequences
  • [Color Management] Color managed outputs of Substance graph are in wrong color space
  • [Color Management] Polygon Fill tool displays the wrong color
  • [Color Management] ACES tonemapper is applied to channels in solo mode
  • [Color Management] Tool preview sphere lighting is not color managed
  • [Color management][Export] Converted maps applies an incorrect conversion
  • [Scripting][Python][Color Management] Projects created with template & OCIO environment variable are in Legacy mode
  • [Scripting][Python] Cannot use the JavaScript evaluate function on startup
  • [3D Adobe Offer] Can not launch Painter when using regional settings with languages not supported by default


Known issues
  • 3Dconnexion SpaceMouse not supported on MacOS
  • [UI] Horizontal scroll bar with color management appearing in some cases in new project window
  • [Bakers] "Average normals" setting has no effect in UV Tile projects
  • [Mac M1] Smart materials are not displayed correctly
  • [Color Management] Resources used in projection mode are not color managed in the overlay

Substance 3D painter 7.4.1

A new update is available for Painter. Improvements on the color management includes an ACES tonemapper in legacy mode to match game engines tonemapping, and the ability to export UDIM projects to Stager as texture sets through the Substance 3D Stager export preset.

Added:
  • Color Management] Use data role in exported filenames
  • [Color Management] Expand the section Color Management, by default, when OCIO is selected in new project and project settings windows
  • [Color Management] Add ACES tonemapper in legacy mode
  • [Color Management] Adjust default configuration settings
  • [Color Management][Export] Fill $colorSpace in filenames for data channels
  • [Interoperability] Allow to export a UV Tile project to Stager
  • [Interoperability] Allow to send a UV Tile project to Stager (Adobe version only)
Fixed:
  • [MacOS][Crash] Painter does not start with Catalina
  • [Color Management][Crash] Random crash when playing with data type/color management on user channel
  • [Color management] Resources used as grayscale in mask display color space new menu
  • [Color Management] User channel is darker in the viewport in legacy mode + solo view
  • [Color Management] Env map is always linear when used in iRay
  • [Color Management] Color picker does not pick the right value for data channel in legacy mode
  • [Color management] Color picker is broken inside of a Substance in legacy mode
  • [Color management] Switching between solo channel views in the viewport does display with the right color space when using the dropdown menu
  • [Color Management] Export applies the wrong conversion on color managed user channels in legacy mode
  • Strokes made in solo view mask are not shown when switching back to material view
  • [Export] Converted maps are not exported as color managed channels
  • [Texture Set] Tooltip with original name is missing on renamed user channels
  • [Steam] Files missing when checking file integrity with Steam
Known Issues:
  • [Mac M1] Smart materials are not displayed correctly