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DRUDGE News

#0.2.1.

  • [p]Fixed an issue where switching equipment during reload could cause the weapon to enter a state where it could no longer be reloaded.[/p]
  • [p]Added the ability to rebind the key for the third equipment slot.[/p]
  • [p]Fixed a problem where equipment key bindings could not be reassigned.[/p]

#0.2.0.

  • [p]Added a zombie appearance variation system. Most changes won’t be very noticeable, but now I can, for example, choose different T-shirts, different prints on them, or decide whether a zombie wears a hat or not.[/p]
  • [p]Changed the zombie spawn system on lower levels. Now I can balance the spawn chances of different zombie types when needed, instead of it being completely random like before.[/p]
  • [p]Slightly increased the size of the armored zombie so it stands out better from the others, since it has slightly higher HP.[/p]
  • [p]Fixed some spots in the warehouse pipe where small items could get stuck.[/p]
  • [p]Improved and optimized collision for the blue lockers in Sorting Room A.[/p]
  • [p]Removed locks from electrical boxes that cannot be interacted with, as they could confuse some players.[/p]
  • [p]Fixed body part distortion on hoodie zombies after death.[/p]
  • [p]Objects can now be placed on white beams and on the outer part of the ceiling hole in the storage area (for example, paintings, lamps, etc.).[/p]
  • [p]Fixed some locked doors that still loaded the lock object after being opened and saved.[/p]
  • [p]Fixed electrical panels on lower levels in one of the starting rooms that could cause flickering in a nearby room.[/p]
  • [p]Fixed a very rare notification bug that could occur when an item breaks.[/p]
  • [p]Added a backpack pickup check: you can no longer pick up a backpack if your inventory is already fully upgraded.[/p]
  • [p]Fixed the very last inventory slot that was deleting any item placed in it.[/p]
  • [p]Increased the render distance of plywood in the warehouse.[/p]

#0.1.4.

  • [p]Possible fix for being unable to select Windowed or Borderless Windowed mode. (I’d really like to fix this properly, but Unreal Engine 5 has issues with it. I’m not the first to face this problem, and there’s no clear solution yet — but if I find one, I’ll definitely implement it. After changing the window mode, you can also try changing the screen resolution — this should help.)[/p]
  • [p]Fixed an issue where aiming mode wouldn’t exit after player death[/p]
  • [p]Fixed a pistol bug where it wouldn’t exit aiming mode when switching equipment[/p]
  • [p]Fixed a pistol breakdown bug that didn’t disable aiming mode[/p]
  • [p]Reduced the price of the large belt and roller[/p]
  • [p]Made it easier to hit one of the passages[/p]
  • [p]Added a light bulb to one of the ventilation shafts to make it easier to find[/p]
  • [p]Adjusted the position of some pipes in Sector 0[/p]
  • [p]Increased the amount of money in some banknotes[/p]
  • [p]Increased the spawn chance of airplane parts if the player has an airplane repair quest[/p]
  • [p]Adjusted the size and pivot of the metal grate to make it easier to throw into the sorter[/p]
  • [p]Added extra collision to sorters to reduce the chance of trash falling behind the walls into another compartment[/p]

#0.1.3.

  • [p]Fixed cases where the monkey did not appear or disappeared[/p]
  • [p]Fixed cabinets that were incorrectly placed in the "Equipment" tab in the shop[/p]
  • [p]Added a placement arrow for some plush toys[/p]
  • [p]Fixed the player still taking damage after dying from gas[/p]

#0.1.1 + #0.1.2

[h3]#0.1.1
-Medium and low shadow settings no longer disable fog and gas.[/h3][h3][/h3][h3]#0.1.2
-Increased lamp placement distance
-Fixed item placement on tables
-Minor fixes to the Russian localization[/h3]