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Connected Clue News

[Connected Clue] Official Demo Playthrough | Steam Next Fest 2026

[p][/p][p]Step into the shoes of a 19th-century detective![/p][p]Watch the official demo playthrough of \[Connected Clue], a solo-developed mystery adventure. Join me as I investigate crime scenes, gather clues, and hunt for the truth during the Steam Next Fest.[/p][p][/p][p]🎮 Play the Demo on Steam: [/p][p][dynamiclink][/dynamiclink][/p][p] ✨ Wishlist Now to support the developer! [/p][p]💬 Join our Discord: [/p][p]https://discord.gg/M2e67SPsnQ[/p][p][/p]

Patch Notes (ver 0.997.04)

[p][/p]
Patch Notes (ver 0.997.04)
[h2]Bug Fixes[/h2]
  • [p]Localization: Fixed an issue where the game would default to Korean on non-Korean operating systems.[/p]
  • [p]Input: Fixed a bug where Korean double consonants (tense sounds) were not triggered by Tab or Ctrl keys.[/p]
  • [p]Narration UI: Fixed an issue where the skip icon appeared before the narration text finished during episode transitions.[/p]
  • [p]Log UI: Resolved a collision issue where the overlap between the log close area and the skip button prevented clicking.[/p]
  • [p]Gameplay: Added a "I have things to do" notification when attempting to leave during the bank robbery event.[/p]
  • [p]Save System: Fixed a bug where the save window would reappear if the click location for skipping messages overlapped with the save button.[/p]
  • [p]Dialogue: Fixed typos and adjusted various lines of dialogue. [/p]
  • [p]Collection: Ensured that collected record data is properly preserved after loading a save.[/p]
  • [p]Shop: Fixed a bug that allowed players to purchase "Sold Out" items.[/p]
  • [p]QTE: Fixed an issue where players could move to other locations during the vent QTE while using mouse controls. [/p]
  • [p]Steam Cloud: Resolved Steam Cloud synchronization errors.[/p]
  • [p]Interactions: Fixed an issue where clicking to move immediately after interacting with an object would trigger the interaction again.[/p]
  • [p]Stability: Fixed a bug where opening the menu or Alt-Tabbing during scene transitions would disable object interactions.[/p]

Patch Notes (ver 0.997.03)

[p][/p][p][/p]
Patch Notes (ver 0.997.03)
[h2]Bug Fixes[/h2]
  • [p]Quests: Fixed an error in the "Church Jam Giveaway" quest when clicking the next jam too quickly.[/p]
  • [p]Investigation: Fixed an issue where evidence could be collected from the back side during detailed inspection.[/p]
  • [p]Investigation: Dialogue logs are now hidden during detailed inspections for better visibility.[/p]
  • [p]Fixed a missing door image at 25-15 Oliver Street.[/p]
  • [p]Fixed a missing wall section between Inn rooms 201 and 202.[/p]
  • [p]Fixed miscellaneous minor graphical glitches.[/p]
  • [p]Fixed an issue where the "Always Run" setting was not being saved.[/p]
  • [p]Improved Case Reconstruction UI: Clues that don't match the answer are now displayed in dark gray.[/p]
  • [p]Removed the loading bar.[/p]
  • [p]Added a "Reset to Default" button in the settings menu.[/p]
  • [p]Fixed name creation allowing names consisting only of blank spaces.[/p]
  • [p]Fixed typewriter navigation: Shift + Move now functions correctly.[/p]
  • [p]Fixed an issue where Katakana would not appear when using Caps Lock.[/p]
  • [p]Fixed an issue where moving the left joystick closed the dialogue window during detailed investigation.[/p]
  • [p]Fixed a static/cracking sound error when entering menus with a gamepad.[/p]
  • [p]Adjusted the hitbox for the screwdriver at the Inn to make it easier to interact with after talking to the footprints.[/p]
  • [p]Fixed a bug where room doors would not open after repeatedly entering/exiting vents.[/p]
  • [p]Improved interaction reliability for hiding under tables.[/p]
  • [p]Fixed a soft lock where dialogue options wouldn't appear if ESC was held during interrogation.[/p]
  • [p]Fixed an issue where events would not trigger upon entering the Cafe or Police Station.-Fixed a progression block when speaking to Inspector Colin in Chapter 1.[/p]
  • [p]Reduced Chase QTE speed by 2x for a better gameplay balance.[/p]
  • [p]Fixed a timing bug where QTEs would expire prematurely if the Skip button was pressed before the prompt.[/p]
[h2]New Features[/h2]
  • [p]Added Publisher logo.[/p]
  • [p]Added the ability to skip the initial warning screens.[/p]

Patch Notes (ver 0.997.02)

[p][/p][h2]Bug Fixes[/h2]
  • [p]Store items will now display as "Sold Out" and cannot be repurchased if they are already in your inventory.[/p]
  • [p]Updated the text "Empty Safe" to "Items inside the Empty Safe."[/p]
  • [p]Fixed a UI display issue occurring at 3440x1440 resolution.[/p]
  • [p]Added a toggle for controller vibration in the settings.[/p]
  • [p]Restricted the ability to exit to the title screen via the menu while purchasing a newspaper.[/p]
  • [p]Fixed an issue where the character would remain in the hiding animation if an event was triggered while hiding.[/p]
  • [p]Fixed a bug where the player would move immediately after an event ended if the mouse was being held down for the "Skip" function.[/p]
  • [p]Fixed an issue where save slots would not disappear if the mouse was held down for "Skip" during chapter transitions.[/p]
  • [p]Fixed a bug where pressing ESC after interacting with a quick-slot object via mouse caused a re-interaction instead of allowing movement.[/p]
  • [p]Fixed a localization bug where Japanese characters (small vowels) persisted on the typewriter screen even after switching to a different language.[/p]
  • [p]Fixed an issue where settings were not saved or applied after restarting the game.[/p]
  • [p]Fixed an issue where "New Game" or "Load" could be unintentionally triggered when clicking other menu items quickly on the title screen.[/p]
  • [p]Removed the lingering white light effect that appeared at the mouse click location in the ESC menu.[/p]
  • [p]Updated NPC animations to pause correctly when the game is paused via the ESC menu.[/p]
  • [p]Replaced the black screen flickering when switching between Fullscreen and Windowed mode with a smooth fade-in/out effect.[/p]
  • [p]Fixed a visual bug where characters appeared to clip through doors when standing close to them.[/p]

DevLog 31.

[p][/p][p][/p][p]Hello, this is Alpheratz*. [/p][p]In this developer diary, I bring you news of the official Steam release and upcoming offline exhibitions![/p][p][/p]
  • [p]Official Steam Release Date Confirmed[/p]
  • [p]Demo Version Update & Availability Schedule[/p]
  • [p]'Game Pavilion' (Japan) Exhibition Announcement[/p]
  • [p]Original Soundtrack Preview Release[/p]
  • [p]4-Panel Comic Serialization[/p]
  • [p]Other News[/p]
[p]Website: https://www.connected-clue.com/[/p][p] Steam: [/p][p][dynamiclink][/dynamiclink][/p][p] Merch Shop: https://marpple.shop/kr/alpheratz4869[/p][p][/p][p][/p][p][/p][p][/p][p][/p][hr][/hr]
Official Steam Release Date Confirmed
[p][/p][p][/p][p]The official Steam release of Connected Clue has been confirmed for March 9th at 5 PM! Major Japanese gaming media outlets such as Famitsu, 4Gamer, and Dengeki Online have also covered news of our game's release. I are sincerely grateful.[/p][p][/p][p]I sincerely apologize once again for the long wait caused by the delay due to internal schedule adjustments. [/p][p]I will repay your patience with a highly polished game.[/p][p][/p][p] (Note: The Nintendo Switch version is currently in preparation, aiming for release in the second half of 2026.)[/p][p][/p][p][/p][p][/p][p][/p][hr][/hr]
Demo Version Update & Availability Schedule
[p][/p][p]Leading up to the release date, we will be making the updated demo available during two Steam festivals. [/p][p][dynamiclink][/dynamiclink][/p][p][/p]
  • [p]Schedule:[/p]
    1. [p]Steam Detective Fest: January 13th ~ January 20th[/p]
    2. [p]Steam Next Fest: February 24th ~ March 3rd[/p]
  • [p]Content: Playable from Chapter 0 to Chapter 1.[/p]
  • [p]Supported Platforms: Windows and Mac.[/p]
  • [p][/p]
[p]Outside of these festival periods, the demo will be closed to allow time for refining the game based on your feedback. [/p][p]If you wish to play the demo, please don't miss this opportunity! [/p][p]If you have any bugs, inconveniences, or feedback after playing, please feel free to contact us via Discord (https://discord.gg/M2e67SPsnQ ).[/p][p][/p][p]Promotional Video: [/p][p][dynamiclink][/dynamiclink][/p][p] Teaser Video: [/p][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p][hr][/hr]
'Game Pavilion' (Japan) Exhibition Announcement
[p][/p][p][/p][p][/p][p][/p][p]I will be exhibiting a playable demo of Connected Clue at the offline event 'Game Pavilion' held in Osaka on March 28th.[/p][p]At the venue, I plan to have not only the demo but also various merchandise such as pamphlets, keyrings, and stickers. If you are visiting or living in Osaka during that time, please stop by and enjoy![/p][p][/p][p][/p][p][/p][hr][/hr]
4-Panel Comic Serialization
[p]To promote the game and repay the support of our fans, [/p][p]I am serializing a 4-panel comic where you can enjoy various sides and the daily lives of the characters in Connected Clue.[/p][p][/p][p][/p]
  • [p]Channels:[/p]
    • [p]X (Twitter): [/p]
[p]https://x.com/shw1208[/p][p]https://x.com/_alphe[/p]
  • [p]Instagram: [/p]
[p]https://www.instagram.com/alpheratz4869/[/p]
  • [p]Threads: [/p]
[p]https://www.threads.com/@alpheratz4869[/p]
  • [p]Postype: [/p]
[p]https://www.postype.com/@alpheratzgames[/p]
  • [p]YouTube Community: [/p]
[p][dynamiclink][/dynamiclink][/p]
  1. [p]Upload Schedule: Every Wednesday and Friday.[/p]
[p][/p][p][/p][p][/p][hr][/hr]
Original Soundtrack Preview Release
[p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]Following the character introduction videos, I am releasing preview videos of the Original Soundtrack. [/p][p]I consider Story, Graphics, and Sound to be crucial elements for maximizing the game's emotional impact. [/p][p]I also planned this content to introduce the composers who participated so they can be recognized by more people.[/p][p][/p][p]If you want to get a taste of the Connected Clue atmosphere before playing the demo, check it out now![/p][p][/p][p][/p][p][/p][hr][/hr]
Other News
[p][/p][p]Jeep Barnett, a developer of the puzzle game 'Portal', played our demo himself and left valuable feedback! [/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]I am deeply grateful to Jeep Barnett for generously giving his time. Based on his feedback, I will work hard to polish the game until the very end to provide you with a great experience in the official version![/p][p][/p][p][/p][hr][/hr][p]Website: [/p][p]https://www.connected-clue.com/[/p][p] Steam: [/p][p][dynamiclink][/dynamiclink][/p][p] Merch Shop: [/p][p]https://marpple.shop/kr/alpheratz4869[/p][p] Discord: [/p][p]https://discord.gg/nCnhycdRN5[/p][p] Official X (Twitter): [/p][p]https://x.com/_alphe[/p][p][/p][p]The latest news and patch notes for Connected Clue are frequently shared via Discord and SNS. [/p][p]I look forward to your continued interest and feedback.[/p][p][/p][p]I believe the next developer diary will finally be the release announcement. [/p][p]To those who have waited for a long time, I offer my sincere apologies and gratitude.[/p]